xsec/enc/XSCrypt/XSCryptCryptoBase64.hpp (39 lines of code) (raw):

/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /* * XSEC * * XSCryptCryptoBase64 := Internal implementation of a base64 encoder/decoder * * Author(s): Berin Lautenbach * * $Id$ * */ #ifndef XSCRYPTCRYPTOBASE64_INCLUDE #define XSCRYPTCRYPTOBASE64_INCLUDE #include <xsec/framework/XSECDefs.hpp> #include <xsec/enc/XSECCryptoBase64.hpp> #include <xsec/utils/XSECSafeBuffer.hpp> /** * @defgroup xscryptcrypto Internal Crypto API Interface * @ingroup crypto * The XSCrypt Interface provides cryptographic functions that are missing * from other libraries. * * Currently this only provides Base64 functionality which is not * available in the Windows Crypto API. * */ class XSEC_EXPORT XSCryptCryptoBase64 : public XSECCryptoBase64 { public : // Constructors/Destructors XSCryptCryptoBase64() : m_state(B64_UNINITIALISED) {}; virtual ~XSCryptCryptoBase64() {}; /** @name Decoding Functions */ //@{ /** * \brief Initialise the base64 object. * * Initialises the OpenSSL decode context and gets ready for data * to be decoded. * */ virtual void decodeInit(void); // Setup /** * \brief Decode some passed in data. * * Decode the passed in data and place the data in the outData buffer * * @param inData Pointer to the buffer holding encoded data. * @param inLength Length of the encoded data in the buffer * @param outData Buffer to place decoded data into * @param outLength Maximum amount of data that can be placed in * the buffer. * @returns The number of bytes placed in the outData buffer. */ virtual unsigned int decode(const unsigned char * inData, unsigned int inLength, unsigned char * outData, unsigned int outLength); /** * \brief Finish off a decode. * * Clean out any extra data from previous decode operations and place * into the outData buffer. * * @param outData Buffer to place any remaining decoded data * @param outLength Max amount of data to be placed in the buffer. * @returns Amount of data placed in the outData buffer */ virtual unsigned int decodeFinish(unsigned char * outData, unsigned int outLength); //@} /** @name Encoding Functions */ //@{ /** * \brief Initialise the base64 object for encoding * * Get the context variable ready for a base64 decode * */ virtual void encodeInit(void); /** * \brief Encode some passed in data. * * @param inData Pointer to the buffer holding data to be encoded. * @param inLength Length of the data in the buffer * @param outData Buffer to place encoded data into * @param outLength Maximum amount of data that can be placed in * the buffer. * @returns The number of bytes placed in the outData buffer. */ virtual unsigned int encode(const unsigned char * inData, unsigned int inLength, unsigned char * outData, unsigned int outLength); /** * \brief Finish off an encode. * * Take any data from previous encode operations and create the * tail of the base64 encoding. * * @param outData Buffer to place any remaining encoded data * @param outLength Max amount of data to be placed in the buffer. * @returns Amount of data placed in the outData buffer */ virtual unsigned int encodeFinish(unsigned char * outData, unsigned int outLength); //@} private : enum b64state { B64_UNINITIALISED, B64_ENCODE, B64_DECODE }; safeBuffer m_inputBuffer; // Carry over buffer safeBuffer m_outputBuffer; // Carry over output unsigned int m_remainingInput; // Number of bytes in carry input buffer unsigned int m_remainingOutput; // Number of bytes in carry output buffer bool m_allDone; // End found (=) b64state m_state; // What are we currently doing? unsigned int m_charCount; // How many characters in current line? // Private functions void canonicaliseInput(const unsigned char *inData, unsigned int inLength); }; #endif /* XSCRYPTCRYPTOBASE64_INCLUDE */