void DefaultSignalingClient::UpdateLocalAudio()

in chime-sdk-signaling-cpp/src/signaling/default_signaling_client.cc [67:75]


void DefaultSignalingClient::UpdateLocalAudio(const std::string& mid,
                                              const LocalAudioConfiguration& local_audio_configuration) {
  // TODO: Later, this should support multiple audio
  if (local_audio_sources_.find(mid) == local_audio_sources_.end()) {
    InternalStreamConfiguration internal_local_audio_configuration;
    local_audio_sources_[mid] = internal_local_audio_configuration;
  }
    SetMute(local_audio_configuration.mute_state == MuteState::kMute);
}