in chime-sdk-signaling-cpp/src/signaling/default_signaling_client.cc [67:75]
void DefaultSignalingClient::UpdateLocalAudio(const std::string& mid,
const LocalAudioConfiguration& local_audio_configuration) {
// TODO: Later, this should support multiple audio
if (local_audio_sources_.find(mid) == local_audio_sources_.end()) {
InternalStreamConfiguration internal_local_audio_configuration;
local_audio_sources_[mid] = internal_local_audio_configuration;
}
SetMute(local_audio_configuration.mute_state == MuteState::kMute);
}