id: 1 unit: public CreateChangeSetResponse CreateChangeSet() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 205 end line: 359 size: 135 LOC McCabe index: 13 number of parameters: 1 id: 2 unit: public CreateBucketResponse CreateBucket() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 36 end line: 185 size: 133 LOC McCabe index: 10 number of parameters: 1 id: 3 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 89 LOC McCabe index: 12 number of parameters: 2 id: 4 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 89 LOC McCabe index: 12 number of parameters: 2 id: 5 unit: public async Task StartDeployment() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 346 end line: 441 size: 85 LOC McCabe index: 13 number of parameters: 1 id: 6 unit: public ContainersPage() file: Editor/Window/Containers/ContainersPage.cs start line: 98 end line: 213 size: 78 LOC McCabe index: 2 number of parameters: 2 id: 7 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/matchmaker_event_handler.py start line: 0 end line: 0 size: 71 LOC McCabe index: 7 number of parameters: 2 id: 8 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/matchmaker_event_handler.py start line: 0 end line: 0 size: 71 LOC McCabe index: 7 number of parameters: 2 id: 9 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 66 LOC McCabe index: 6 number of parameters: 2 id: 10 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 66 LOC McCabe index: 6 number of parameters: 2 id: 11 unit: public async Task StartGame() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 46 end line: 120 size: 65 LOC McCabe index: 7 number of parameters: 1 id: 12 unit: public async Task StartDeployment() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 296 end line: 369 size: 65 LOC McCabe index: 7 number of parameters: 0 id: 13 unit: private VisualElement CreateTableMember() file: Editor/Window/Components/ProfileTable.cs start line: 112 end line: 182 size: 60 LOC McCabe index: 6 number of parameters: 2 id: 14 unit: public async Task GetGameConnection() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 122 end line: 188 size: 59 LOC McCabe index: 6 number of parameters: 1 id: 15 unit: public StartResponse Start() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 26 end line: 93 size: 58 LOC McCabe index: 5 number of parameters: 1 id: 16 unit: public ExecuteChangeSetResponse ExecuteChangeSet() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 418 end line: 481 size: 58 LOC McCabe index: 6 number of parameters: 1 id: 17 unit: public RunLocalServerResponse RunLocalServer() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 173 end line: 235 size: 54 LOC McCabe index: 6 number of parameters: 1 id: 18 unit: protected sealed override void UpdateGUI() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 113 end line: 171 size: 54 LOC McCabe index: 11 number of parameters: 0 id: 19 unit: public AwsUserProfilesPage() file: Editor/Window/AwsUserProfilesPage.cs start line: 41 end line: 112 size: 54 LOC McCabe index: 1 number of parameters: 2 id: 20 unit: protected void PollResourceStatus() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 99 end line: 155 size: 54 LOC McCabe index: 12 number of parameters: 0 id: 21 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 48 end line: 104 size: 52 LOC McCabe index: 3 number of parameters: 3 id: 22 unit: private ProcessParameters CreateProcessParameters() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 182 end line: 235 size: 49 LOC McCabe index: 4 number of parameters: 0 id: 23 unit: private void PopulateDeploymentInputs() file: Editor/Window/Containers/ContainersUserInput.cs start line: 250 end line: 301 size: 49 LOC McCabe index: 5 number of parameters: 0 id: 24 unit: private void SetupCallBacks() file: Editor/Window/UserProfileCreation.cs start line: 113 end line: 168 size: 48 LOC McCabe index: 2 number of parameters: 0 id: 25 unit: public FleetParametersInput() file: Editor/Window/FleetParametersInput.cs start line: 34 end line: 85 size: 47 LOC McCabe index: 1 number of parameters: 2 id: 26 unit: private void ProcessLogFile() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 148 end line: 196 size: 47 LOC McCabe index: 8 number of parameters: 0 id: 27 unit: public GetBucketsResponse GetBuckets() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 272 end line: 322 size: 46 LOC McCabe index: 7 number of parameters: 1 id: 28 unit: public CancelDeploymentResponse CancelDeployment() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 533 end line: 583 size: 46 LOC McCabe index: 5 number of parameters: 1 id: 29 unit: def handler() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/results_request.py start line: 0 end line: 0 size: 46 LOC McCabe index: 6 number of parameters: 2 id: 30 unit: def handler() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/results_request.py start line: 0 end line: 0 size: 46 LOC McCabe index: 6 number of parameters: 2 id: 31 unit: public virtual async Task StartDeployment() file: Editor/CoreAPI/DeployerBase.cs start line: 50 end line: 108 size: 46 LOC McCabe index: 9 number of parameters: 5 id: 32 unit: public async Task CreateFleet() file: Editor/CoreAPI/GameLiftFleetManager.cs start line: 34 end line: 82 size: 45 LOC McCabe index: 4 number of parameters: 2 id: 33 unit: internal virtual() file: Editor/CoreAPI/DeploymentRequestFactory.cs start line: 25 end line: 77 size: 44 LOC McCabe index: 7 number of parameters: 3 id: 34 unit: private void SetupRadioButtons() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 103 end line: 149 size: 44 LOC McCabe index: 6 number of parameters: 0 id: 35 unit: public async Task GetGameConnection() file: Runtime/Core/ApiGatewayManagement/AnywhereGameServerAdapter.cs start line: 30 end line: 77 size: 43 LOC McCabe index: 3 number of parameters: 1 id: 36 unit: public DescribeStackResponse DescribeStack() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 124 end line: 174 size: 43 LOC McCabe index: 4 number of parameters: 1 id: 37 unit: public EC2DeployStep() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 34 end line: 84 size: 43 LOC McCabe index: 1 number of parameters: 4 id: 38 unit: public void UpdateGUI() file: Editor/Window/Components/ProfileTable.cs start line: 49 end line: 97 size: 43 LOC McCabe index: 7 number of parameters: 0 id: 39 unit: public async Task GetGameConnection() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 24 end line: 71 size: 42 LOC McCabe index: 3 number of parameters: 1 id: 40 unit: public async Task RegisterFleetCompute() file: Editor/CoreAPI/GameLiftComputeManager.cs start line: 23 end line: 68 size: 42 LOC McCabe index: 5 number of parameters: 4 id: 41 unit: private async void Start() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 95 end line: 141 size: 41 LOC McCabe index: 3 number of parameters: 0 id: 42 unit: public bool SimulateOnInput() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 59 end line: 104 size: 41 LOC McCabe index: 8 number of parameters: 2 id: 43 unit: public virtual Response Update() file: Editor/Deployment/ScenarioParametersUpdater.cs start line: 26 end line: 78 size: 41 LOC McCabe index: 9 number of parameters: 2 id: 44 unit: public void Update() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 110 end line: 156 size: 40 LOC McCabe index: 6 number of parameters: 0 id: 45 unit: private async Task OnAnywhereCreateConfirmClicked() file: Editor/Window/ConnectToFleetInput.cs start line: 78 end line: 123 size: 40 LOC McCabe index: 6 number of parameters: 1 id: 46 unit: private async Task UpdateFleetMenu() file: Editor/Window/ConnectToFleetInput.cs start line: 193 end line: 236 size: 40 LOC McCabe index: 6 number of parameters: 0 id: 47 unit: protected override Rect DrawContents() file: Editor/Deployment/StackUpdateDialog.cs start line: 69 end line: 117 size: 40 LOC McCabe index: 5 number of parameters: 0 id: 48 unit: public RetrieveAccountIdByCredentialsResponse RetrieveAccountIdByCredentials() file: Runtime/Core/AccountManagement/AccountManager.cs start line: 21 end line: 62 size: 39 LOC McCabe index: 5 number of parameters: 1 id: 49 unit: private async Task PollStatusUntilDone() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 100 end line: 145 size: 38 LOC McCabe index: 11 number of parameters: 1 id: 50 unit: public virtual async Task StartDeployment() file: Editor/CoreAPI/ContainersDeployerBase.cs start line: 48 end line: 96 size: 38 LOC McCabe index: 7 number of parameters: 3 id: 51 unit: protected sealed override void UpdateGUI() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 82 end line: 126 size: 38 LOC McCabe index: 11 number of parameters: 0 id: 52 unit: public SignInResponse SignIn() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 75 end line: 115 size: 37 LOC McCabe index: 3 number of parameters: 1 id: 53 unit: public async Task GetConnectionInfo() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 42 end line: 87 size: 37 LOC McCabe index: 7 number of parameters: 1 id: 54 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 50 end line: 92 size: 37 LOC McCabe index: 8 number of parameters: 0 id: 55 unit: public ManagedEC2Page() file: Editor/Window/ManagedEC2Page.cs start line: 33 end line: 85 size: 37 LOC McCabe index: 2 number of parameters: 2 id: 56 unit: private void ShowHideComponents() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 285 end line: 324 size: 37 LOC McCabe index: 5 number of parameters: 0 id: 57 unit: public GetSettingResponse GetSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 72 end line: 113 size: 36 LOC McCabe index: 6 number of parameters: 1 id: 58 unit: public ClearSettingResponse ClearSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 115 end line: 158 size: 36 LOC McCabe index: 6 number of parameters: 1 id: 59 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 24 end line: 68 size: 36 LOC McCabe index: 8 number of parameters: 0 id: 60 unit: public Response CreateBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 112 end line: 151 size: 36 LOC McCabe index: 5 number of parameters: 1 id: 61 unit: public async Task GetLatencies() file: Runtime/Core/Latency/LatencyService.cs start line: 29 end line: 69 size: 35 LOC McCabe index: 6 number of parameters: 1 id: 62 unit: public async Task CreateCustomLocationIfNotExists() file: Editor/CoreAPI/GameLiftFleetManager.cs start line: 84 end line: 123 size: 35 LOC McCabe index: 4 number of parameters: 0 id: 63 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Containers/CreateECRRepoStep.cs start line: 38 end line: 77 size: 35 LOC McCabe index: 8 number of parameters: 0 id: 64 unit: public async Task StartGame() file: Runtime/Core/ApiGatewayManagement/AnywhereGameServerAdapter.cs start line: 79 end line: 116 size: 34 LOC McCabe index: 4 number of parameters: 1 id: 65 unit: public PutSettingResponse PutSetting() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 28 end line: 70 size: 34 LOC McCabe index: 7 number of parameters: 1 id: 66 unit: public void Draw() file: Editor/TextFilter.cs start line: 63 end line: 102 size: 34 LOC McCabe index: 6 number of parameters: 0 id: 67 unit: public AnywherePage() file: Editor/Window/AnywherePage.cs start line: 22 end line: 61 size: 34 LOC McCabe index: 1 number of parameters: 2 id: 68 unit: private async void OnRegisterComputeButtonClicked() file: Editor/Window/RegisterComputeInput.cs start line: 100 end line: 136 size: 34 LOC McCabe index: 6 number of parameters: 0 id: 69 unit: private async void SetValidCompute() file: Editor/Window/RegisterComputeInput.cs start line: 138 end line: 173 size: 34 LOC McCabe index: 5 number of parameters: 0 id: 70 unit: private void ReferenceComponents() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 113 end line: 152 size: 34 LOC McCabe index: 1 number of parameters: 0 id: 71 unit: private void RegisterCallbacks() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 154 end line: 193 size: 34 LOC McCabe index: 2 number of parameters: 0 id: 72 unit: public void RefreshCurrentStackInfo() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 201 end line: 240 size: 34 LOC McCabe index: 6 number of parameters: 0 id: 73 unit: public void RefreshCurrentStackInfo() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 170 end line: 209 size: 34 LOC McCabe index: 6 number of parameters: 0 id: 74 unit: public static IReadOnlyDictionary GetMessageStyles() file: Editor/ResourceUtility.cs start line: 35 end line: 74 size: 34 LOC McCabe index: 3 number of parameters: 0 id: 75 unit: public CheckInstalledJavaVersionResponse CheckInstalledJavaVersion() file: Runtime/Core/InstalledJavaVersionCheck/InstalledJavaVersionProvider.cs start line: 30 end line: 77 size: 33 LOC McCabe index: 6 number of parameters: 1 id: 76 unit: public virtual void Refresh() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 164 end line: 203 size: 33 LOC McCabe index: 5 number of parameters: 0 id: 77 unit: protected sealed override void UpdateGUI() file: Editor/Window/Containers/ContainersPage.cs start line: 379 end line: 415 size: 33 LOC McCabe index: 2 number of parameters: 0 id: 78 unit: private void CreateGUI() file: Editor/Window/GameLiftPlugin.cs start line: 37 end line: 75 size: 33 LOC McCabe index: 3 number of parameters: 0 id: 79 unit: public SaveAwsCredentialsResponse SaveAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 35 end line: 70 size: 32 LOC McCabe index: 3 number of parameters: 1 id: 80 unit: public ListBucketsResponse ListBuckets() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 23 end line: 68 size: 32 LOC McCabe index: 1 number of parameters: 0 id: 81 unit: protected sealed override void UpdateGUI() file: Editor/Window/RegisterComputeInput.cs start line: 258 end line: 293 size: 32 LOC McCabe index: 6 number of parameters: 0 id: 82 unit: private void ReferenceComponents() file: Editor/Window/Containers/ContainersUserInput.cs start line: 93 end line: 131 size: 32 LOC McCabe index: 1 number of parameters: 0 id: 83 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 71 end line: 102 size: 31 LOC McCabe index: 2 number of parameters: 0 id: 84 unit: private void UpdateGui() file: Editor/Window/LandingPage.cs start line: 74 end line: 108 size: 31 LOC McCabe index: 3 number of parameters: 0 id: 85 unit: private void SetupButtonCallbacks() file: Editor/Window/AwsUserProfilesPage.cs start line: 166 end line: 200 size: 31 LOC McCabe index: 1 number of parameters: 0 id: 86 unit: protected sealed override void UpdateGUI() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 63 end line: 93 size: 31 LOC McCabe index: 5 number of parameters: 0 id: 87 unit: protected void PollStackStatus() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 75 end line: 105 size: 31 LOC McCabe index: 8 number of parameters: 0 id: 88 unit: public ManagedEC2GameParametersStep() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 27 end line: 65 size: 30 LOC McCabe index: 1 number of parameters: 5 id: 89 unit: public bool IsInputValid() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 88 end line: 120 size: 30 LOC McCabe index: 14 number of parameters: 1 id: 90 unit: public async Task WaitForCurrentDeployment() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 270 end line: 301 size: 30 LOC McCabe index: 5 number of parameters: 0 id: 91 unit: public async Task WaitForCurrentDeployment() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 220 end line: 251 size: 30 LOC McCabe index: 5 number of parameters: 0 id: 92 unit: public RefreshTokenResponse RefreshToken() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 141 end line: 171 size: 29 LOC McCabe index: 2 number of parameters: 1 id: 93 unit: public bool TryConnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 41 end line: 71 size: 29 LOC McCabe index: 4 number of parameters: 1 id: 94 unit: private void LocalizeText() file: Editor/Window/LandingPage.cs start line: 110 end line: 140 size: 29 LOC McCabe index: 2 number of parameters: 0 id: 95 unit: public void SaveValues() file: Editor/Window/Containers/ContainersUserInput.cs start line: 371 end line: 400 size: 29 LOC McCabe index: 5 number of parameters: 0 id: 96 unit: protected sealed override async Task StartOrResumeStep() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 127 end line: 159 size: 29 LOC McCabe index: 5 number of parameters: 0 id: 97 unit: private void InitializeStep() file: Editor/Window/Containers/ContainersPage.cs start line: 344 end line: 372 size: 29 LOC McCabe index: 7 number of parameters: 1 id: 98 unit: public DescribeECRRepositoriesResponse DescribeECRRepositories() file: Runtime/Core/ContainerManagement/AmazonECRWrapper.cs start line: 31 end line: 60 size: 28 LOC McCabe index: 4 number of parameters: 1 id: 99 unit: public ListECRImagesResponse ListECRImages() file: Runtime/Core/ContainerManagement/AmazonECRWrapper.cs start line: 62 end line: 91 size: 28 LOC McCabe index: 3 number of parameters: 1 id: 100 unit: public async Task StartGame() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 73 end line: 103 size: 28 LOC McCabe index: 3 number of parameters: 1 id: 101 unit: private async Task Connect() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 176 end line: 210 size: 28 LOC McCabe index: 5 number of parameters: 1 id: 102 unit: private void PopulateECRRepositoriesDropdown() file: Editor/Window/Containers/ContainersUserInput.cs start line: 322 end line: 349 size: 28 LOC McCabe index: 9 number of parameters: 0 id: 103 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 76 end line: 106 size: 28 LOC McCabe index: 4 number of parameters: 0 id: 104 unit: private void SaveValues() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 326 end line: 354 size: 28 LOC McCabe index: 5 number of parameters: 0 id: 105 unit: private void LocalizeText() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 361 end line: 393 size: 28 LOC McCabe index: 2 number of parameters: 0 id: 106 unit: public ValidateCfnTemplateResponse ValidateCfnTemplate() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 93 end line: 122 size: 27 LOC McCabe index: 3 number of parameters: 1 id: 107 unit: private void InjectLambdaParameters() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 692 end line: 721 size: 27 LOC McCabe index: 2 number of parameters: 4 id: 108 unit: public virtual void Refresh() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 48 end line: 82 size: 27 LOC McCabe index: 5 number of parameters: 0 id: 109 unit: public void Create() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 84 end line: 115 size: 27 LOC McCabe index: 4 number of parameters: 0 id: 110 unit: public void Show() file: Editor/StatusBox.cs start line: 93 end line: 122 size: 27 LOC McCabe index: 3 number of parameters: 6 id: 111 unit: public EC2LaunchClientStep() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 28 end line: 63 size: 27 LOC McCabe index: 1 number of parameters: 3 id: 112 unit: private static void InitializeHelpLinks() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 51 end line: 83 size: 27 LOC McCabe index: 4 number of parameters: 2 id: 113 unit: public ConfigureCGDStep() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 27 end line: 63 size: 27 LOC McCabe index: 3 number of parameters: 3 id: 114 unit: public virtual() file: Editor/Bootstrap/RegionBootstrap.cs start line: 54 end line: 87 size: 27 LOC McCabe index: 6 number of parameters: 2 id: 115 unit: public UpdateAwsCredentialsResponse UpdateAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 94 end line: 123 size: 26 LOC McCabe index: 3 number of parameters: 1 id: 116 unit: public UploadServerBuildResponse UploadServerBuild() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 502 end line: 531 size: 26 LOC McCabe index: 6 number of parameters: 1 id: 117 unit: private void HandleMessage() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 129 end line: 160 size: 26 LOC McCabe index: 6 number of parameters: 2 id: 118 unit: public ManagedEC2DeploymentScenariosStep() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 23 end line: 55 size: 26 LOC McCabe index: 1 number of parameters: 3 id: 119 unit: private void LocalizeText() file: Editor/Window/AwsUserProfilesPage.cs start line: 136 end line: 164 size: 26 LOC McCabe index: 2 number of parameters: 0 id: 120 unit: private void OpenTab() file: Editor/Window/GameLiftPlugin.cs start line: 101 end line: 127 size: 26 LOC McCabe index: 3 number of parameters: 1 id: 121 unit: protected sealed override void UpdateGUI() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 59 end line: 90 size: 26 LOC McCabe index: 7 number of parameters: 0 id: 122 unit: public CreateECRRepositoryResponse CreateRepository() file: Runtime/Core/ContainerManagement/AmazonECRWrapper.cs start line: 93 end line: 117 size: 25 LOC McCabe index: 3 number of parameters: 1 id: 123 unit: public virtual void Write() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 21 end line: 46 size: 25 LOC McCabe index: 6 number of parameters: 2 id: 124 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 25 LOC McCabe index: 3 number of parameters: 2 id: 125 unit: def handler() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 25 LOC McCabe index: 3 number of parameters: 2 id: 126 unit: public virtual Response ReadParameters() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 24 end line: 50 size: 25 LOC McCabe index: 4 number of parameters: 1 id: 127 unit: private static string TryGetProjectEngineVersion() file: Editor/CoreAPI/UnityEngineVersionUtil.cs start line: 33 end line: 60 size: 25 LOC McCabe index: 4 number of parameters: 0 id: 128 unit: public ContainersQuestionnaire() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 28 end line: 60 size: 25 LOC McCabe index: 1 number of parameters: 3 id: 129 unit: private void PopulateECRRepositoriesDropdown() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 414 end line: 438 size: 25 LOC McCabe index: 9 number of parameters: 0 id: 130 unit: public Render() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 17 end line: 44 size: 24 LOC McCabe index: 4 number of parameters: 0 id: 131 unit: public bool AcceptPlayerSession() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 106 end line: 130 size: 24 LOC McCabe index: 3 number of parameters: 1 id: 132 unit: public bool RemovePlayerSession() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 132 end line: 156 size: 24 LOC McCabe index: 3 number of parameters: 1 id: 133 unit: public void Draw() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 47 end line: 74 size: 24 LOC McCabe index: 3 number of parameters: 0 id: 134 unit: internal virtual async Task CreateChangeSet() file: Editor/CoreAPI/DeployerBase.cs start line: 137 end line: 167 size: 24 LOC McCabe index: 4 number of parameters: 1 id: 135 unit: internal virtual async Task CreateChangeSet() file: Editor/CoreAPI/ContainersDeployerBase.cs start line: 111 end line: 141 size: 24 LOC McCabe index: 4 number of parameters: 1 id: 136 unit: public async Task FindFirstFleetLocation() file: Editor/CoreAPI/GameLiftFleetManager.cs start line: 148 end line: 173 size: 24 LOC McCabe index: 2 number of parameters: 1 id: 137 unit: protected sealed override void UpdateGUI() file: Editor/Window/ConnectToFleetInput.cs start line: 294 end line: 321 size: 24 LOC McCabe index: 5 number of parameters: 0 id: 138 unit: public RegisterComputeInput() file: Editor/Window/RegisterComputeInput.cs start line: 34 end line: 63 size: 24 LOC McCabe index: 3 number of parameters: 2 id: 139 unit: public void RegisterValidationCallbacks() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 51 end line: 74 size: 24 LOC McCabe index: 4 number of parameters: 0 id: 140 unit: public ContainersUserInput() file: Editor/Window/Containers/ContainersUserInput.cs start line: 59 end line: 90 size: 24 LOC McCabe index: 2 number of parameters: 3 id: 141 unit: private void RegisterCallbacks() file: Editor/Window/Containers/ContainersUserInput.cs start line: 133 end line: 162 size: 24 LOC McCabe index: 2 number of parameters: 0 id: 142 unit: private async Task WaitForProcessToComplete() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 192 end line: 218 size: 24 LOC McCabe index: 5 number of parameters: 0 id: 143 unit: public void Init() file: Editor/Window/GameLiftPluginBucketPopup.cs start line: 33 end line: 60 size: 24 LOC McCabe index: 1 number of parameters: 1 id: 144 unit: public void RefreshBucketName() file: Editor/Bootstrap/BootstrapSettings.cs start line: 175 end line: 205 size: 24 LOC McCabe index: 5 number of parameters: 0 id: 145 unit: protected GameLiftCoreApi() file: Runtime/GameLiftCoreApi.cs start line: 31 end line: 53 size: 23 LOC McCabe index: 2 number of parameters: 1 id: 146 unit: private void SignIn() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 92 end line: 118 size: 23 LOC McCabe index: 5 number of parameters: 2 id: 147 unit: private bool MyRemoteCertificateValidationCallback() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 43 end line: 69 size: 23 LOC McCabe index: 5 number of parameters: 4 id: 148 unit: public void ProcessEnding() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 237 end line: 260 size: 23 LOC McCabe index: 3 number of parameters: 0 id: 149 unit: public void Draw() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 47 end line: 72 size: 23 LOC McCabe index: 3 number of parameters: 0 id: 150 unit: public void Load() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 78 end line: 105 size: 23 LOC McCabe index: 4 number of parameters: 0 id: 151 unit: public virtual Response SetParameter() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 83 end line: 109 size: 23 LOC McCabe index: 5 number of parameters: 2 id: 152 unit: public virtual Response CancelDeployment() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 41 end line: 67 size: 23 LOC McCabe index: 4 number of parameters: 0 id: 153 unit: public void SetProfile() file: Editor/CoreAPI/StateManager.cs start line: 488 end line: 511 size: 23 LOC McCabe index: 4 number of parameters: 1 id: 154 unit: public async Task ListCompute() file: Editor/CoreAPI/GameLiftComputeManager.cs start line: 91 end line: 114 size: 23 LOC McCabe index: 2 number of parameters: 1 id: 155 unit: public PushImageAutoStep() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 37 end line: 66 size: 23 LOC McCabe index: 1 number of parameters: 2 id: 156 unit: private void ShowHideDeployButton() file: Editor/Window/Containers/ContainersPage.cs start line: 251 end line: 273 size: 23 LOC McCabe index: 3 number of parameters: 0 id: 157 unit: public ConfigureDCIStep() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 37 end line: 65 size: 23 LOC McCabe index: 1 number of parameters: 2 id: 158 unit: private Process StartDockerBuild() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 116 end line: 146 size: 23 LOC McCabe index: 1 number of parameters: 0 id: 159 unit: public AnywhereLaunchStep() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 22 end line: 49 size: 23 LOC McCabe index: 1 number of parameters: 2 id: 160 unit: public static Action SetupSteps() file: Editor/Window/ProgressFlowContainer.cs start line: 22 end line: 45 size: 23 LOC McCabe index: 6 number of parameters: 1 id: 161 unit: public BootstrapSettings() file: Editor/Bootstrap/BootstrapSettings.cs start line: 73 end line: 97 size: 23 LOC McCabe index: 3 number of parameters: 8 id: 162 unit: private string UploadLambda() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 723 end line: 749 size: 22 LOC McCabe index: 2 number of parameters: 3 id: 163 unit: private void ProcessReady() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 158 end line: 180 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 164 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario2_flexmatch/Deployer.cs start line: 30 end line: 57 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 165 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario1_single_fleet/Deployer.cs start line: 30 end line: 57 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 166 unit: public void Draw() file: Editor/HyperLinkButton.cs start line: 25 end line: 49 size: 22 LOC McCabe index: 2 number of parameters: 0 id: 167 unit: internal virtual async Task CheckChangeConfirmation() file: Editor/CoreAPI/DeployerBase.cs start line: 110 end line: 135 size: 22 LOC McCabe index: 3 number of parameters: 3 id: 168 unit: public virtual SaveParametersResponse SaveParameters() file: Editor/CoreAPI/ScenarioParametersEditor.cs start line: 55 end line: 77 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 169 unit: public async Task Poll() file: Editor/CoreAPI/UntilResponseFailurePoller.cs start line: 16 end line: 43 size: 22 LOC McCabe index: 6 number of parameters: 3 id: 170 unit: public StatusBox() file: Editor/StatusBox.cs start line: 42 end line: 65 size: 22 LOC McCabe index: 2 number of parameters: 0 id: 171 unit: private async void OnSelectFleetDropdown() file: Editor/Window/ConnectToFleetInput.cs start line: 137 end line: 161 size: 22 LOC McCabe index: 4 number of parameters: 1 id: 172 unit: public CreateContainerFleetStep() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 23 end line: 52 size: 22 LOC McCabe index: 1 number of parameters: 3 id: 173 unit: private IEnumerable GetPolicyTexts() file: Editor/Bootstrap/BucketLifecyclePolicyTextProvider.cs start line: 28 end line: 50 size: 22 LOC McCabe index: 5 number of parameters: 0 id: 174 unit: public StopResponse Stop() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 149 end line: 171 size: 21 LOC McCabe index: 3 number of parameters: 1 id: 175 unit: private async Task CalculateLatencyForRegion() file: Runtime/Core/Latency/LatencyService.cs start line: 73 end line: 97 size: 21 LOC McCabe index: 3 number of parameters: 2 id: 176 unit: public SignOutResponse SignOut() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 117 end line: 139 size: 21 LOC McCabe index: 2 number of parameters: 1 id: 177 unit: private int? ReadPortFromCmd() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 43 end line: 68 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 178 unit: private void HandleMessage() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 153 end line: 179 size: 21 LOC McCabe index: 5 number of parameters: 1 id: 179 unit: public async Task GetContainerGroupDefinition() file: Editor/CoreAPI/GameLiftCGDManager.cs start line: 31 end line: 53 size: 21 LOC McCabe index: 3 number of parameters: 2 id: 180 unit: public LandingPage() file: Editor/Window/LandingPage.cs start line: 18 end line: 42 size: 21 LOC McCabe index: 1 number of parameters: 2 id: 181 unit: public UserProfileCreation() file: Editor/Window/UserProfileCreation.cs start line: 28 end line: 54 size: 21 LOC McCabe index: 1 number of parameters: 2 id: 182 unit: private void StartProcess() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 161 end line: 190 size: 21 LOC McCabe index: 2 number of parameters: 0 id: 183 unit: public void PopulateContent() file: Editor/HelpfulResources.cs start line: 46 end line: 66 size: 21 LOC McCabe index: 1 number of parameters: 0 id: 184 unit: private void DrawControls() file: Editor/Controls/Dialog.cs start line: 84 end line: 106 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 185 unit: private T HandleAwsException() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 354 end line: 375 size: 20 LOC McCabe index: 4 number of parameters: 2 id: 186 unit: private T HandleAwsException() file: Runtime/Core/ContainerManagement/AmazonECRWrapper.cs start line: 119 end line: 140 size: 20 LOC McCabe index: 4 number of parameters: 2 id: 187 unit: private void InjectBuildParameters() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 70 end line: 91 size: 20 LOC McCabe index: 3 number of parameters: 3 id: 188 unit: public virtual CreateBucketResponse CreateBucket() file: Editor/CoreAPI/CoreApi.cs start line: 238 end line: 257 size: 20 LOC McCabe index: 2 number of parameters: 3 id: 189 unit: private List GetVisibleItemsByState() file: Editor/Window/ConnectToFleetInput.cs start line: 273 end line: 292 size: 20 LOC McCabe index: 1 number of parameters: 0 id: 190 unit: private void LocalizeText() file: Editor/Window/UserProfileCreation.cs start line: 56 end line: 75 size: 20 LOC McCabe index: 2 number of parameters: 0 id: 191 unit: private void UpdateGui() file: Editor/Window/AwsUserProfilesPage.cs start line: 114 end line: 134 size: 20 LOC McCabe index: 3 number of parameters: 0 id: 192 unit: public void Init() file: Editor/Window/Containers/ResetPopup.cs start line: 31 end line: 52 size: 20 LOC McCabe index: 1 number of parameters: 1 id: 193 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Containers/PushImageManualStep.cs start line: 60 end line: 81 size: 20 LOC McCabe index: 2 number of parameters: 0 id: 194 unit: private void ShowHideNotices() file: Editor/Window/Containers/ContainersPage.cs start line: 275 end line: 295 size: 20 LOC McCabe index: 6 number of parameters: 0 id: 195 unit: public static FlowProgress ConvertVerticalProgresToFlowProgress() file: Editor/Window/ProgressFlowContainer.cs start line: 47 end line: 66 size: 20 LOC McCabe index: 7 number of parameters: 1 id: 196 unit: public void Log() file: Editor/UnityLogger.cs start line: 16 end line: 35 size: 20 LOC McCabe index: 5 number of parameters: 2 id: 197 unit: public virtual string GetScenarioAbsolutePath() file: Editor/Deployment/PathConverter.cs start line: 36 end line: 59 size: 20 LOC McCabe index: 4 number of parameters: 1 id: 198 unit: public virtual SignInResponse SignIn() file: Runtime/GameLiftCoreApi.cs start line: 91 end line: 110 size: 19 LOC McCabe index: 2 number of parameters: 2 id: 199 unit: internal IEnumerator FlashMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 103 end line: 125 size: 19 LOC McCabe index: 4 number of parameters: 2 id: 200 unit: private void DisconnectPlayer() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 236 end line: 261 size: 19 LOC McCabe index: 3 number of parameters: 1 id: 201 unit: def handler() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 19 LOC McCabe index: 3 number of parameters: 2 id: 202 unit: def handler() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 19 LOC McCabe index: 3 number of parameters: 2 id: 203 unit: public void RefreshProfiles() file: Editor/CoreAPI/StateManager.cs start line: 513 end line: 531 size: 19 LOC McCabe index: 4 number of parameters: 0 id: 204 unit: public async Task DeregisterCompute() file: Editor/CoreAPI/GameLiftComputeManager.cs start line: 70 end line: 89 size: 19 LOC McCabe index: 2 number of parameters: 2 id: 205 unit: private void LocalizeText() file: Editor/Window/ConnectToFleetInput.cs start line: 337 end line: 355 size: 19 LOC McCabe index: 2 number of parameters: 0 id: 206 unit: private void HideAll() file: Editor/Window/Containers/ContainersUserInput.cs start line: 229 end line: 248 size: 19 LOC McCabe index: 1 number of parameters: 0 id: 207 unit: private void PopulateECRImagesDropdown() file: Editor/Window/Containers/ContainersUserInput.cs start line: 303 end line: 321 size: 19 LOC McCabe index: 7 number of parameters: 1 id: 208 unit: private void ShowHideLaunchBar() file: Editor/Window/Containers/ContainersPage.cs start line: 297 end line: 318 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 209 unit: public RetriveAwsCredentialsResponse RetriveAwsCredentials() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 72 end line: 92 size: 18 LOC McCabe index: 3 number of parameters: 1 id: 210 unit: public string GetProcessOutput() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 25 end line: 42 size: 18 LOC McCabe index: 3 number of parameters: 1 id: 211 unit: private void Update() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 143 end line: 161 size: 18 LOC McCabe index: 2 number of parameters: 0 id: 212 unit: public AwsCredentialsUpdatePanel() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 27 end line: 45 size: 18 LOC McCabe index: 1 number of parameters: 4 id: 213 unit: public AwsCredentialsCreationPanel() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 27 end line: 45 size: 18 LOC McCabe index: 1 number of parameters: 4 id: 214 unit: private void EditGameLiftMode() file: Editor/GameLiftClientSettingsEditor.cs start line: 46 end line: 66 size: 18 LOC McCabe index: 4 number of parameters: 1 id: 215 unit: private void LocalizeText() file: Editor/Window/RegisterComputeInput.cs start line: 295 end line: 312 size: 18 LOC McCabe index: 2 number of parameters: 0 id: 216 unit: public void Set() file: Editor/Window/Components/VerticalProgressBar.cs start line: 50 end line: 68 size: 18 LOC McCabe index: 3 number of parameters: 2 id: 217 unit: private void LocalizeText() file: Editor/Window/Containers/PushImageManualStep.cs start line: 83 end line: 100 size: 18 LOC McCabe index: 2 number of parameters: 0 id: 218 unit: private void PopulateComponents() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 195 end line: 222 size: 18 LOC McCabe index: 2 number of parameters: 0 id: 219 unit: private void PopulateECRImagesDropdown() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 395 end line: 412 size: 18 LOC McCabe index: 7 number of parameters: 1 id: 220 unit: private IReadOnlyDictionary PrepareParameters() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 464 end line: 482 size: 18 LOC McCabe index: 2 number of parameters: 1 id: 221 unit: private void RefreshScenario() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 496 end line: 516 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 222 unit: private IReadOnlyDictionary PrepareParameters() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 384 end line: 403 size: 18 LOC McCabe index: 1 number of parameters: 0 id: 223 unit: public void RefreshCurrentBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 153 end line: 173 size: 18 LOC McCabe index: 5 number of parameters: 0 id: 224 unit: private void LocalizeText() file: Editor/HelpfulResources.cs start line: 69 end line: 86 size: 18 LOC McCabe index: 1 number of parameters: 0 id: 225 unit: public static GUIStyle GetHyperLinkStyle() file: Editor/ResourceUtility.cs start line: 112 end line: 131 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 226 unit: private ValidationResult Validate() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 187 end line: 207 size: 17 LOC McCabe index: 4 number of parameters: 1 id: 227 unit: public async Task Post() file: Runtime/Core/ApiGatewayManagement/HttpClientWrapper.cs start line: 15 end line: 33 size: 17 LOC McCabe index: 2 number of parameters: 4 id: 228 unit: public StackExistsResponse StackExists() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 483 end line: 500 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 229 unit: def handler() file: Samples~/CustomScenario/lambda/game_request.py start line: 0 end line: 0 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 230 unit: private void ConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 139 end line: 157 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 231 unit: public void Ready() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 73 end line: 91 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 232 unit: public void TransmitInput() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 93 end line: 111 size: 17 LOC McCabe index: 3 number of parameters: 2 id: 233 unit: public void End() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 113 end line: 131 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 234 unit: public string Draw() file: Editor/Credentials/PasswordDrawer.cs start line: 30 end line: 49 size: 17 LOC McCabe index: 4 number of parameters: 1 id: 235 unit: private void SetUpSelectedMode() file: Editor/Credentials/AwsCredentials.cs start line: 63 end line: 81 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 236 unit: public virtual FileReadAllTextResponse FileReadAllText() file: Editor/CoreAPI/CoreApi.cs start line: 70 end line: 86 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 237 unit: public virtual Response FileWriteAllText() file: Editor/CoreAPI/CoreApi.cs start line: 88 end line: 104 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 238 unit: public virtual CreateChangeSetResponse CreateChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 387 end line: 403 size: 17 LOC McCabe index: 1 number of parameters: 9 id: 239 unit: public virtual async Task WaitUntilDone() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 69 end line: 87 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 240 unit: public override void OnInspectorGUI() file: Editor/GameLiftClientSettingsEditor.cs start line: 26 end line: 44 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 241 unit: protected sealed override void UpdateGUI() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 109 end line: 126 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 242 unit: protected void EncounteredException() file: Editor/Window/ProgressBarStepComponent.cs start line: 148 end line: 166 size: 17 LOC McCabe index: 5 number of parameters: 6 id: 243 unit: public GameLiftClientSettings LoadAsset() file: Editor/Window/Components/GameLiftClientSettingsLoader.cs start line: 23 end line: 44 size: 17 LOC McCabe index: 4 number of parameters: 0 id: 244 unit: public StatusIndicator() file: Editor/Window/Components/StatusIndicator.cs start line: 25 end line: 41 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 245 unit: private Dictionary GetErrorMessageMappings() file: Editor/Window/Containers/ContainersUserInput.cs start line: 164 end line: 180 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 246 unit: private Dictionary GetInputMappings() file: Editor/Window/Containers/ContainersUserInput.cs start line: 182 end line: 198 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 247 unit: public void SetEnabled() file: Editor/Window/Containers/ContainersUserInput.cs start line: 210 end line: 227 size: 17 LOC McCabe index: 1 number of parameters: 1 id: 248 unit: protected void FailStep() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 188 end line: 207 size: 17 LOC McCabe index: 1 number of parameters: 3 id: 249 unit: private bool IsDockerInstalled() file: Editor/Window/Containers/ContainersPage.cs start line: 457 end line: 475 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 250 unit: private void VerifyDockerArguments() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 268 end line: 285 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 251 unit: public void Init() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 90 end line: 110 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 252 unit: private void HideAll() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 266 end line: 283 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 253 unit: internal EC2DeploymentSettings() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 152 end line: 168 size: 17 LOC McCabe index: 1 number of parameters: 10 id: 254 unit: public void CancelDeployment() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 326 end line: 344 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 255 unit: internal ContainersDeploymentSettings() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 121 end line: 137 size: 17 LOC McCabe index: 1 number of parameters: 10 id: 256 unit: public void CancelDeployment() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 276 end line: 294 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 257 unit: public HelpfulResources() file: Editor/HelpfulResources.cs start line: 26 end line: 44 size: 17 LOC McCabe index: 1 number of parameters: 1 id: 258 unit: private void OnGUI() file: Editor/Controls/Dialog.cs start line: 63 end line: 82 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 259 unit: public string GetS3Url() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 67 end line: 85 size: 16 LOC McCabe index: 4 number of parameters: 3 id: 260 unit: public static void WriteServerSettings() file: Samples~/SampleGame/Assets/Editor/Scripts/AnywhereFleetSettingsWriter.cs start line: 13 end line: 28 size: 16 LOC McCabe index: 2 number of parameters: 1 id: 261 unit: public static void WriteClientSettings() file: Samples~/SampleGame/Assets/Editor/Scripts/AnywhereFleetSettingsWriter.cs start line: 30 end line: 45 size: 16 LOC McCabe index: 2 number of parameters: 1 id: 262 unit: private void ShowSignIn() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 61 end line: 76 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 263 unit: private void SignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 120 end line: 137 size: 16 LOC McCabe index: 2 number of parameters: 2 id: 264 unit: public void Disconnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 133 end line: 151 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 265 unit: public virtual GetBootstrapDataResponse GetBootstrapData() file: Editor/CoreAPI/BootstrapUtility.cs start line: 17 end line: 36 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 266 unit: protected sealed override void UpdateGUI() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 106 end line: 122 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 267 unit: private void SetText() file: Editor/Window/ElementLocalizer.cs start line: 60 end line: 75 size: 16 LOC McCabe index: 3 number of parameters: 2 id: 268 unit: private void UpdateGUI() file: Editor/Window/Components/ProfileSelector.cs start line: 40 end line: 55 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 269 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 65 end line: 87 size: 16 LOC McCabe index: 2 number of parameters: 0 id: 270 unit: private void DisableUIIfNotSetup() file: Editor/Window/Containers/ContainersPage.cs start line: 417 end line: 433 size: 16 LOC McCabe index: 5 number of parameters: 0 id: 271 unit: private void SetupSteps() file: Editor/Window/Containers/ContainersPage.cs start line: 435 end line: 450 size: 16 LOC McCabe index: 4 number of parameters: 0 id: 272 unit: private void TriggerWarning() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 215 end line: 232 size: 16 LOC McCabe index: 1 number of parameters: 2 id: 273 unit: private void FailStep() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 234 end line: 250 size: 16 LOC McCabe index: 3 number of parameters: 2 id: 274 unit: private Dictionary GetErrorMessageMappings() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 225 end line: 240 size: 16 LOC McCabe index: 1 number of parameters: 0 id: 275 unit: private Dictionary GetInputMappings() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 243 end line: 258 size: 16 LOC McCabe index: 1 number of parameters: 0 id: 276 unit: public DeploymentScenariosInput() file: Editor/Window/DeploymentScenariosInput.cs start line: 22 end line: 43 size: 16 LOC McCabe index: 1 number of parameters: 5 id: 277 unit: public Task SetUp() file: Editor/Deployment/StackUpdateDialog.cs start line: 34 end line: 49 size: 16 LOC McCabe index: 1 number of parameters: 1 id: 278 unit: private void LogWaitResponse() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 303 end line: 319 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 279 unit: private void LogWaitResponse() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 253 end line: 269 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 280 unit: public string Format() file: Editor/Bootstrap/BucketUrlFormatter.cs start line: 15 end line: 33 size: 16 LOC McCabe index: 4 number of parameters: 2 id: 281 unit: public virtual void Refresh() file: Editor/Bootstrap/RegionBootstrap.cs start line: 33 end line: 52 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 282 unit: public static GUIStyle GetInfoLabelStyle() file: Editor/ResourceUtility.cs start line: 76 end line: 93 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 283 unit: private void CloseTerminalWindow() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 95 end line: 112 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 284 unit: public SignInResponse SignIn() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 158 end line: 174 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 285 unit: public IReadOnlyList LoadImageSequence() file: Editor/ImageLoader.cs start line: 16 end line: 34 size: 15 LOC McCabe index: 3 number of parameters: 3 id: 286 unit: private ManagedEC2FleetParameters GetManagedEC2Parameters() file: Editor/Window/ManagedEC2Page.cs start line: 87 end line: 101 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 287 unit: private void AssignUiElements() file: Editor/Window/ConnectToFleetInput.cs start line: 177 end line: 191 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 288 unit: private bool CreateUserProfile() file: Editor/Window/UserProfileCreation.cs start line: 94 end line: 111 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 289 unit: private void ChooseProfileMenu() file: Editor/Window/AwsUserProfilesPage.cs start line: 210 end line: 224 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 290 unit: private void LocalizeText() file: Editor/Window/Containers/ContainersUserInput.cs start line: 408 end line: 422 size: 15 LOC McCabe index: 1 number of parameters: 0 id: 291 unit: private void FailStep() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 86 end line: 100 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 292 unit: private void ResetUserInput() file: Editor/Window/Containers/ContainersPage.cs start line: 539 end line: 559 size: 15 LOC McCabe index: 1 number of parameters: 0 id: 293 unit: private void VerifyNonEmpty() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 287 end line: 305 size: 15 LOC McCabe index: 3 number of parameters: 2 id: 294 unit: protected void FailStep() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 107 end line: 124 size: 15 LOC McCabe index: 1 number of parameters: 3 id: 295 unit: private void SetupRadioButton() file: Editor/Window/DeploymentScenariosInput.cs start line: 65 end line: 79 size: 15 LOC McCabe index: 4 number of parameters: 2 id: 296 unit: public void Refresh() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 182 end line: 199 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 297 unit: public StackUpdateModel() file: Editor/Deployment/StackUpdateModel.cs start line: 24 end line: 40 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 298 unit: public void Refresh() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 151 end line: 168 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 299 unit: private void OnBucketCreated() file: Editor/Bootstrap/BootstrapSettings.cs start line: 232 end line: 249 size: 15 LOC McCabe index: 3 number of parameters: 3 id: 300 unit: private SendOrPostCallback WrapWithExceptionHandling() file: Editor/GameLiftSynchronizationContext.cs start line: 74 end line: 88 size: 15 LOC McCabe index: 2 number of parameters: 2 id: 301 unit: public void Draw() file: Editor/Controls/ImageSequenceDrawer.cs start line: 48 end line: 66 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 302 unit: private static void ClearCacheIfSkinChanged() file: Editor/ResourceUtility.cs start line: 234 end line: 249 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 303 unit: public virtual SignUpResponse SignUp() file: Runtime/GameLiftCoreApi.cs start line: 59 end line: 73 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 304 unit: public virtual ConfirmSignUpResponse ConfirmSignUp() file: Runtime/GameLiftCoreApi.cs start line: 75 end line: 89 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 305 unit: public GetCredentialsFileResponse GetCredentialsFile() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 135 end line: 148 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 306 unit: private string ToBucketRegion() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 323 end line: 336 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 307 unit: public void Ready() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 287 end line: 300 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 308 unit: private void HandleConnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 162 end line: 175 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 309 unit: internal virtual DeploymentRequest WithServerBuild() file: Editor/CoreAPI/DeploymentRequestFactory.cs start line: 80 end line: 95 size: 14 LOC McCabe index: 3 number of parameters: 2 id: 310 unit: public virtual DescribeStackResponse DescribeStack() file: Editor/CoreAPI/CoreApi.cs start line: 452 end line: 465 size: 14 LOC McCabe index: 1 number of parameters: 3 id: 311 unit: protected void CompleteStep() file: Editor/Window/ProgressBarStepComponent.cs start line: 125 end line: 140 size: 14 LOC McCabe index: 5 number of parameters: 0 id: 312 unit: private void BootstrapAccount() file: Editor/Window/AwsUserProfilesPage.cs start line: 240 end line: 253 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 313 unit: private string GetRelativeExecutablePath() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 307 end line: 327 size: 14 LOC McCabe index: 5 number of parameters: 0 id: 314 unit: public PathConverter() file: Editor/Deployment/PathConverter.cs start line: 15 end line: 32 size: 14 LOC McCabe index: 2 number of parameters: 1 id: 315 unit: public void Restore() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 242 end line: 256 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 316 unit: public static GUIStyle GetConfiguredStyle() file: Editor/ResourceUtility.cs start line: 133 end line: 148 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 317 unit: public static GUIStyle GetNotConfiguredStyle() file: Editor/ResourceUtility.cs start line: 150 end line: 165 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 318 unit: public static GUIStyle GetTabActiveStyle() file: Editor/ResourceUtility.cs start line: 194 end line: 209 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 319 unit: public virtual Task StartGame() file: Runtime/GameLiftCoreApi.cs start line: 159 end line: 171 size: 13 LOC McCabe index: 1 number of parameters: 3 id: 320 unit: private int ExecuteMacOsTerminalCommand() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 114 end line: 130 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 321 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 77 end line: 93 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 322 unit: public void InputEvent() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 232 end line: 244 size: 13 LOC McCabe index: 2 number of parameters: 2 id: 323 unit: public void StartGame() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 302 end line: 314 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 324 unit: public void End() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 316 end line: 328 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 325 unit: public void SetState() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 346 end line: 361 size: 13 LOC McCabe index: 5 number of parameters: 1 id: 326 unit: public static void Send() file: Samples~/SampleGame/Assets/Scripts/NetworkProtocol.cs start line: 31 end line: 44 size: 13 LOC McCabe index: 2 number of parameters: 2 id: 327 unit: public void Disconnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 70 end line: 90 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 328 unit: private void HandleReady() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 177 end line: 192 size: 13 LOC McCabe index: 4 number of parameters: 1 id: 329 unit: private void HandleEnd() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 202 end line: 218 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 330 unit: private string ReadAuthTokenFromCmd() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 70 end line: 85 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 331 unit: private string ReadLogFilePathFromCmd() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 87 end line: 102 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 332 unit: public void Update() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 25 end line: 39 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 333 unit: private int DrawSelection() file: Editor/TextFilter.cs start line: 104 end line: 118 size: 13 LOC McCabe index: 4 number of parameters: 3 id: 334 unit: public DeploymentInfo() file: Editor/CoreAPI/DeploymentInfo.cs start line: 19 end line: 33 size: 13 LOC McCabe index: 2 number of parameters: 3 id: 335 unit: public Texture2D LoadImage() file: Editor/ImageLoader.cs start line: 36 end line: 51 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 336 unit: private void LocalizeText() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 57 end line: 69 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 337 unit: private void RegisterCallBacks() file: Editor/Window/ConnectToFleetInput.cs start line: 163 end line: 175 size: 13 LOC McCabe index: 1 number of parameters: 1 id: 338 unit: private void CheckReadOnly() file: Editor/Window/RegisterComputeInput.cs start line: 244 end line: 256 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 339 unit: public HelpAndDocumentationPage() file: Editor/Window/HelpAndDocumentationPage.cs start line: 14 end line: 29 size: 13 LOC McCabe index: 1 number of parameters: 1 id: 340 unit: public DeploymentStepTemplate Build() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 190 end line: 203 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 341 unit: private void LocalizeText() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 205 end line: 217 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 342 unit: private Dictionary GetRegexMappings() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 128 end line: 140 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 343 unit: protected string GetPreparedCommand() file: Editor/Window/Containers/ContainerStepComponent.cs start line: 17 end line: 29 size: 13 LOC McCabe index: 1 number of parameters: 1 id: 344 unit: public CreateECRRepoStep() file: Editor/Window/Containers/CreateECRRepoStep.cs start line: 19 end line: 36 size: 13 LOC McCabe index: 1 number of parameters: 2 id: 345 unit: private void ResetDeployment() file: Editor/Window/Containers/ContainersPage.cs start line: 485 end line: 497 size: 13 LOC McCabe index: 1 number of parameters: 0 id: 346 unit: public void PopulateContent() file: Editor/Window/DeploymentScenariosInput.cs start line: 51 end line: 63 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 347 unit: public async Task Request() file: Editor/Deployment/DelayedOperation.cs start line: 24 end line: 37 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 348 unit: private void RefreshScenario() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 405 end line: 419 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 349 unit: public string DrawFilePathField() file: Editor/Controls/ControlDrawer.cs start line: 55 end line: 69 size: 13 LOC McCabe index: 2 number of parameters: 5 id: 350 unit: public string DrawFolderPathField() file: Editor/Controls/ControlDrawer.cs start line: 71 end line: 85 size: 13 LOC McCabe index: 2 number of parameters: 5 id: 351 unit: public virtual SignOutResponse SignOut() file: Runtime/GameLiftCoreApi.cs start line: 112 end line: 124 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 352 unit: private bool IsValid() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 32 end line: 44 size: 12 LOC McCabe index: 6 number of parameters: 1 id: 353 unit: public string GetCloudFormationFileKey() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 53 end line: 65 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 354 unit: public bool IsConnected() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 272 end line: 284 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 355 unit: private void Send() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 116 end line: 127 size: 12 LOC McCabe index: 3 number of parameters: 3 id: 356 unit: private void HandleDisconnect() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 220 end line: 234 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 357 unit: private void UpdateNumConnected() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 268 end line: 281 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 358 unit: public void SetStatusText() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 80 end line: 91 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 359 unit: private void HandleDisconnect() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 201 end line: 214 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 360 unit: public static LocalOperatingSystem GetLocalOperatingSystem() file: Editor/OperatingSystemUtility.cs start line: 12 end line: 25 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 361 unit: public virtual UploadServerBuildResponse UploadServerBuild() file: Editor/CoreAPI/CoreApi.cs start line: 495 end line: 506 size: 12 LOC McCabe index: 1 number of parameters: 5 id: 362 unit: public virtual RunLocalServerResponse RunLocalServer() file: Editor/CoreAPI/CoreApi.cs start line: 579 end line: 590 size: 12 LOC McCabe index: 1 number of parameters: 3 id: 363 unit: public void SyncProfileStores() file: Editor/CoreAPI/StateManager.cs start line: 556 end line: 567 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 364 unit: private void UpdateGui() file: Editor/Window/AnywherePage.cs start line: 69 end line: 82 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 365 unit: public void SetEnabled() file: Editor/Window/FleetParametersInput.cs start line: 99 end line: 110 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 366 unit: private void SetFleetState() file: Editor/Window/ConnectToFleetInput.cs start line: 238 end line: 250 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 367 unit: private void ApplyText() file: Editor/Window/HelpAndDocumentationPage.cs start line: 31 end line: 42 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 368 unit: private VisualElement PrepareButtonContainer() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 231 end line: 244 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 369 unit: private void Reset() file: Editor/Window/Components/VerticalProgressBar.cs start line: 70 end line: 81 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 370 unit: public void Set() file: Editor/Window/Components/StatusIndicator.cs start line: 43 end line: 54 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 371 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 114 end line: 125 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 372 unit: protected string GetContainerFleetID() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 126 end line: 137 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 373 unit: public static DeploymentStackInfo Create() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 11 end line: 23 size: 12 LOC McCabe index: 1 number of parameters: 4 id: 374 unit: public static BootstrapSettings Create() file: Editor/Bootstrap/BootstrapSettingsFactory.cs start line: 12 end line: 23 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 375 unit: public string GetError() file: Editor/TextProvider.cs start line: 545 end line: 558 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 376 unit: public string Get() file: Editor/TextProvider.cs start line: 561 end line: 574 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 377 unit: public static GUIStyle GetTextFilterNormalStyle() file: Editor/ResourceUtility.cs start line: 167 end line: 179 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 378 unit: public virtual Task GetGameConnection() file: Runtime/GameLiftCoreApi.cs start line: 147 end line: 157 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 379 unit: public async Task SendPingAsync() file: Runtime/Core/Latency/PingWrapper.cs start line: 12 end line: 23 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 380 unit: public DeploymentManager() file: Runtime/Core/DeploymentManagement/DeploymentManager.cs start line: 42 end line: 52 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 381 unit: def handler() file: Samples~/CustomScenario/lambda/results_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 382 unit: def get_region_to_latency_mapping() file: Samples~/CustomScenario/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 383 unit: private static UserProfile GetProfile() file: Samples~/SampleGame/Assets/Editor/Scripts/AnywhereFleetSettingsWriter.cs start line: 47 end line: 58 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 384 unit: private void OnApplicationQuit() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 163 end line: 173 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 385 unit: private void Attract() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 218 end line: 230 size: 11 LOC McCabe index: 4 number of parameters: 0 id: 386 unit: public void ResetBoard() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 25 end line: 36 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 387 unit: public bool Deserialize() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 113 end line: 125 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 388 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 389 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 390 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 391 unit: def get_region_to_latency_mapping() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 11 LOC McCabe index: 5 number of parameters: 1 id: 392 unit: public DeploymentId() file: Editor/CoreAPI/Models/DeploymentId.cs start line: 15 end line: 26 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 393 unit: public virtual SaveAwsCredentialsResponse SaveAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 135 end line: 145 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 394 unit: public virtual RetrieveAccountIdByCredentialsResponse RetrieveAccountId() file: Editor/CoreAPI/CoreApi.cs start line: 210 end line: 220 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 395 unit: public virtual PutLifecycleConfigurationResponse PutBucketLifecycleConfiguration() file: Editor/CoreAPI/CoreApi.cs start line: 262 end line: 272 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 396 unit: internal virtual IAmazonS3Wrapper CreateS3Wrapper() file: Editor/CoreAPI/CoreApi.cs start line: 274 end line: 286 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 397 unit: internal virtual IAmazonECRWrapper CreateECRWrapper() file: Editor/CoreAPI/CoreApi.cs start line: 314 end line: 326 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 398 unit: public virtual DescribeChangeSetResponse DescribeChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 408 end line: 418 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 399 unit: public virtual DeleteChangeSetResponse DeleteChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 437 end line: 447 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 400 unit: public virtual CancelDeploymentResponse CancelDeployment() file: Editor/CoreAPI/CoreApi.cs start line: 511 end line: 521 size: 11 LOC McCabe index: 1 number of parameters: 4 id: 401 unit: public virtual StartResponse StartGameLiftLocal() file: Editor/CoreAPI/CoreApi.cs start line: 556 end line: 566 size: 11 LOC McCabe index: 1 number of parameters: 3 id: 402 unit: public IAmazonGameLiftWrapper Get() file: Editor/CoreAPI/AmazonGameLiftClientFactory.cs start line: 21 end line: 33 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 403 unit: private void UpdateStatusBoxesState() file: Editor/StatusBox.cs start line: 130 end line: 140 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 404 unit: public void Add() file: Editor/ScriptingDefineSymbolEditor.cs start line: 20 end line: 31 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 405 unit: public void Remove() file: Editor/ScriptingDefineSymbolEditor.cs start line: 33 end line: 44 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 406 unit: private void UpdateStatusBoxes() file: Editor/Window/ManagedEC2Page.cs start line: 113 end line: 123 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 407 unit: private void LocalizeText() file: Editor/Window/ManagedEC2Page.cs start line: 125 end line: 135 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 408 unit: private TextField SetupInput() file: Editor/Window/FleetParametersInput.cs start line: 87 end line: 97 size: 11 LOC McCabe index: 1 number of parameters: 3 id: 409 unit: private void LocalizeText() file: Editor/Window/FleetParametersInput.cs start line: 112 end line: 122 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 410 unit: public void StartDeployment() file: Editor/Window/ManagedEC2Deployment.cs start line: 30 end line: 40 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 411 unit: private List GetVisibleItemsByState() file: Editor/Window/RegisterComputeInput.cs start line: 232 end line: 242 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 412 unit: public ProfileSelector() file: Editor/Window/Components/ProfileSelector.cs start line: 25 end line: 38 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 413 unit: public InfoLinks() file: Editor/Window/Components/InfoLinks.cs start line: 13 end line: 25 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 414 unit: public static void ShowHide() file: Editor/Window/StatefulInput.cs start line: 22 end line: 32 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 415 unit: public bool AllInputsValid() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 76 end line: 86 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 416 unit: protected string ReplaceIfNewValueExists() file: Editor/Window/Containers/ContainerStepComponent.cs start line: 31 end line: 41 size: 11 LOC McCabe index: 2 number of parameters: 3 id: 417 unit: public void SetupInputsValues() file: Editor/Window/Containers/ContainersUserInput.cs start line: 351 end line: 362 size: 11 LOC McCabe index: 6 number of parameters: 0 id: 418 unit: private void LocalizeText() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 156 end line: 166 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 419 unit: public PushImageManualStep() file: Editor/Window/Containers/PushImageManualStep.cs start line: 24 end line: 39 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 420 unit: private string GetCGDVersion() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 177 end line: 187 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 421 unit: private void CollapseUserInput() file: Editor/Window/Containers/ContainersPage.cs start line: 320 end line: 332 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 422 unit: private void UpdateDeployment() file: Editor/Window/Containers/ContainersPage.cs start line: 507 end line: 518 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 423 unit: private void UpdateStatusBoxes() file: Editor/Window/Containers/ContainersPage.cs start line: 527 end line: 537 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 424 unit: private string SetupOutputDirectory() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 329 end line: 341 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 425 unit: public AnywhereIntegrateStep() file: Editor/Window/Anywhere/AnywhereIntegrateStep.cs start line: 12 end line: 22 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 426 unit: public virtual IEnumerable GetScenarios() file: Editor/Deployment/ScenarioLocator.cs start line: 21 end line: 33 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 427 unit: public virtual IEnumerable GetContainersScenarios() file: Editor/Deployment/ScenarioLocator.cs start line: 35 end line: 47 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 428 unit: public void Save() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 258 end line: 268 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 429 unit: public override int GetHashCode() file: Editor/Deployment/DeploymentStackInfo.cs start line: 41 end line: 51 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 430 unit: public static DeploymentStackInfo Create() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 25 end line: 36 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 431 unit: public StackUpdateModelFactory() file: Editor/Deployment/StackUpdateModelFactory.cs start line: 13 end line: 26 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 432 unit: public HelpfulResourceCard() file: Editor/HelpfulResourceCard.cs start line: 51 end line: 62 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 433 unit: private void SafelyInvoke() file: Editor/GameLiftSynchronizationContext.cs start line: 94 end line: 104 size: 11 LOC McCabe index: 2 number of parameters: 3 id: 434 unit: public CopyCommandField() file: Editor/CopyCommandField.cs start line: 20 end line: 34 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 435 unit: public static GUIStyle GetRadioButtonStyle() file: Editor/ResourceUtility.cs start line: 98 end line: 110 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 436 unit: public static GUIStyle GetTextFilterSelectedStyle() file: Editor/ResourceUtility.cs start line: 181 end line: 192 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 437 unit: public CredentialsStore() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 24 end line: 33 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 438 unit: public static Response Fail() file: Runtime/Core/Shared/Response.cs start line: 31 end line: 40 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 439 unit: public ApiGateway() file: Runtime/Core/ApiGatewayManagement/ApiGateway.cs start line: 21 end line: 30 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 440 unit: public GameLiftConfiguration GetConfiguration() file: Runtime/GameLiftClientSettings.cs start line: 17 end line: 26 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 441 unit: public static void InitializeSettings() file: Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs start line: 16 end line: 26 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 442 unit: public void Show() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 19 end line: 29 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 443 unit: public void EndGame() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 330 end line: 339 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 444 unit: public void ResetScores() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 38 end line: 47 size: 10 LOC McCabe index: 4 number of parameters: 0 id: 445 unit: public void SetOptions() file: Editor/TextFilter.cs start line: 51 end line: 61 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 446 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/Deployer.cs start line: 28 end line: 39 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 447 unit: protected override Task Deploy() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/Deployer.cs start line: 25 end line: 36 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 448 unit: public DeploymentInfo() file: Editor/CoreAPI/DeploymentInfo.cs start line: 35 end line: 44 size: 10 LOC McCabe index: 1 number of parameters: 6 id: 449 unit: public virtual UpdateAwsCredentialsResponse UpdateAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 147 end line: 156 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 450 unit: public virtual ExecuteChangeSetResponse ExecuteChangeSet() file: Editor/CoreAPI/CoreApi.cs start line: 423 end line: 432 size: 10 LOC McCabe index: 1 number of parameters: 4 id: 451 unit: public virtual DescribeStackResourceResponse DescribeStackResource() file: Editor/CoreAPI/CoreApi.cs start line: 467 end line: 477 size: 10 LOC McCabe index: 1 number of parameters: 4 id: 452 unit: public virtual StopResponse StopProcess() file: Editor/CoreAPI/CoreApi.cs start line: 568 end line: 577 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 453 unit: public static bool IsStackStatusModifiable() file: Editor/CoreAPI/StackStatus.cs start line: 70 end line: 80 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 454 unit: internal virtual async Task CheckChangeConfirmation() file: Editor/CoreAPI/ContainersDeployerBase.cs start line: 98 end line: 109 size: 10 LOC McCabe index: 2 number of parameters: 2 id: 455 unit: public bool IsBootstrapped() file: Editor/CoreAPI/StateManager.cs start line: 457 end line: 468 size: 10 LOC McCabe index: 5 number of parameters: 0 id: 456 unit: public void UpdateDeploymentSettings() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 86 end line: 96 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 457 unit: private void PopulateLabels() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 98 end line: 107 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 458 unit: private void LocalizeText() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 128 end line: 137 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 459 unit: private async Task OnModifyFleetClicked() file: Editor/Window/ConnectToFleetInput.cs start line: 125 end line: 135 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 460 unit: public void UpdateModelFromParameters() file: Editor/Window/ManagedEC2Deployment.cs start line: 19 end line: 28 size: 10 LOC McCabe index: 1 number of parameters: 1 id: 461 unit: private void BuildLinks() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 219 end line: 229 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 462 unit: public void TryStart() file: Editor/Window/ProgressBarStepComponent.cs start line: 65 end line: 76 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 463 unit: public void Reset() file: Editor/Window/ProgressBarStepComponent.cs start line: 81 end line: 93 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 464 unit: protected void EditCompleted() file: Editor/Window/ProgressBarStepComponent.cs start line: 107 end line: 118 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 465 unit: private void InitializeUxml() file: Editor/Window/ProgressBarStepComponent.cs start line: 168 end line: 179 size: 10 LOC McCabe index: 1 number of parameters: 1 id: 466 unit: private async Task GetCGDStatus() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 157 end line: 168 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 467 unit: private void UpdateToInProgress() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 252 end line: 263 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 468 unit: public void OnEnable() file: Editor/Window/GameLiftPluginBucketPopup.cs start line: 22 end line: 31 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 469 unit: private void LocalizeText() file: Editor/Window/GameLiftPlugin.cs start line: 77 end line: 86 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 470 unit: private VisualElement CreateContentContainer() file: Editor/Window/GameLiftPlugin.cs start line: 90 end line: 99 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 471 unit: private void LocalizeText() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 92 end line: 101 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 472 unit: public string Format() file: Editor/Deployment/ChangeSetUrlFormatter.cs start line: 12 end line: 22 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 473 unit: public virtual string GetCustomScenarioAbsolutePath() file: Editor/Deployment/PathConverter.cs start line: 62 end line: 72 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 474 unit: public async Task SetGameNameAsync() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 170 end line: 180 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 475 unit: public async Task SetGameNameAsync() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 139 end line: 149 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 476 unit: public void UpdateCard() file: Editor/HelpfulResourceCard.cs start line: 72 end line: 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Samples~/SampleGame/Assets/Editor/Scripts/AnywhereFleetSettingsBuildProcessor.cs start line: 14 end line: 22 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 483 unit: public void Hide() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 31 end line: 40 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 484 unit: public void SetInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 42 end line: 51 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 485 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/UI/ClientSettingsView.cs start line: 18 end line: 26 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 486 unit: private void ShowConfirmationSuccess() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 159 end line: 167 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 487 unit: internal IEnumerator ResetMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 92 end line: 101 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 488 unit: public GameLiftServer() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 37 end line: 45 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 489 unit: private void SetConnected() file: Samples~/SampleGame/Assets/Scripts/Server/GameLiftServer.cs start line: 262 end line: 271 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 490 unit: public void WriteLine() file: Samples~/SampleGame/Assets/Scripts/GameLog.cs start line: 18 end line: 26 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 491 unit: private void HandleReject() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 191 end line: 199 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 492 unit: def to_matchmaking_request_status() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 9 LOC McCabe index: 5 number of parameters: 1 id: 493 unit: def to_matchmaking_request_status() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 9 LOC McCabe index: 5 number of parameters: 1 id: 494 unit: def get_oldest_viable_game_session() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 495 unit: def get_oldest_viable_game_session() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 496 unit: public PasswordDrawer() file: Editor/Credentials/PasswordDrawer.cs start line: 20 end line: 28 size: 9 LOC McCabe index: 1 number of parameters: 4 id: 497 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 17 end line: 26 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 498 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 30 end line: 39 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 499 unit: public virtual GetBucketsResponse ListBuckets() file: Editor/CoreAPI/CoreApi.cs start line: 225 end line: 233 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 500 unit: public virtual ValidateCfnTemplateResponse ValidateCfnTemplate() file: Editor/CoreAPI/CoreApi.cs start line: 361 end line: 369 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 501 unit: public virtual StackExistsResponse StackExists() file: Editor/CoreAPI/CoreApi.cs start line: 374 end line: 382 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 502 unit: public virtual DeleteStackResponse DeleteStack() file: Editor/CoreAPI/CoreApi.cs start line: 482 end line: 490 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 503 unit: internal virtual IDeploymentManager CreateDeploymentManager() file: Editor/CoreAPI/CoreApi.cs start line: 523 end line: 531 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 504 unit: public virtual bool CheckInstalledJavaVersion() file: Editor/CoreAPI/CoreApi.cs start line: 540 end line: 548 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 505 unit: internal static GetBootstrapDataResponse GetFailResponse() file: Editor/CoreAPI/BootstrapUtility.cs start line: 38 end line: 46 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 506 unit: public virtual Response CancelWaiting() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 89 end line: 98 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 507 unit: private void AddExternalButton() file: Editor/StatusBox.cs start line: 67 end line: 75 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 508 unit: private void LocalizeText() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 173 end line: 181 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 509 unit: private void ConfigureParametersClicked() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 86 end line: 96 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 510 unit: public ManagedEC2IntegrateStep() file: Editor/Window/ManagedEC2/ManagedEC2IntegrateStep.cs start line: 14 end line: 24 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 511 unit: public void SetElementTooltip() file: Editor/Window/ElementLocalizer.cs start line: 50 end line: 58 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 512 unit: public ConnectToFleetInput() file: Editor/Window/ConnectToFleetInput.cs start line: 35 end line: 44 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 513 unit: private void ResetState() file: Editor/Window/ConnectToFleetInput.cs start line: 57 end line: 65 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 514 unit: private void FleetSelected() file: Editor/Window/ConnectToFleetInput.cs start line: 67 end line: 76 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 515 unit: protected sealed override void ResetStep() file: Editor/Window/RegisterComputeInput.cs start line: 71 end line: 79 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 516 unit: private void SetupComputeAfterSwitch() file: Editor/Window/RegisterComputeInput.cs start line: 175 end line: 183 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 517 unit: private void OnReplaceComputeButtonClicked() file: Editor/Window/RegisterComputeInput.cs start line: 185 end line: 195 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 518 unit: private void OnCancelReplaceButtonClicked() file: Editor/Window/RegisterComputeInput.cs start line: 197 end line: 207 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 519 unit: private static T TryGetElement() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 85 end line: 93 size: 9 LOC McCabe index: 2 number of parameters: 3 id: 520 unit: private static void EnsureClear() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 95 end line: 103 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 521 unit: protected void SaveImageTagAndCompleteStep() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 74 end line: 84 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 522 unit: private void UpdateToInProgress() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 102 end line: 112 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 523 unit: public void OnEnable() file: Editor/Window/Containers/ResetPopup.cs start line: 21 end line: 29 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 524 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 89 end line: 97 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 525 unit: private void ShowUserInput() file: Editor/Window/Containers/ContainersPage.cs start line: 334 end line: 342 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 526 unit: private string GetBaseDirectory() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 358 end line: 375 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 527 unit: public void OnEnable() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 80 end line: 88 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 528 unit: private void LocalizeText() file: Editor/Window/DeploymentScenariosInput.cs start line: 87 end line: 95 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 529 unit: protected override void SetUpContents() file: Editor/Deployment/StackUpdateDialog.cs start line: 57 end line: 67 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 530 unit: public static EC2DeploymentSettings Create() file: Editor/Deployment/DeploymentSettingsFactory.cs start line: 8 end line: 16 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 531 unit: public static ContainersDeploymentSettings CreateContainerDeploymentSettings() file: Editor/Deployment/DeploymentSettingsFactory.cs start line: 17 end line: 25 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 532 unit: private string GetExeFilePathInBuildOrNull() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 484 end line: 494 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 533 unit: public DeploymentStackInfo() file: Editor/Deployment/DeploymentStackInfo.cs start line: 18 end line: 26 size: 9 LOC McCabe index: 1 number of parameters: 6 id: 534 unit: public string FormatBucketKey() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 20 end line: 30 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 535 unit: public void SelectBucket() file: Editor/Bootstrap/BootstrapSettings.cs start line: 99 end line: 110 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 536 unit: private void OnEnable() file: Editor/Controls/Dialog.cs start line: 46 end line: 54 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 537 unit: public static ImageSequenceDrawer Create() file: Editor/Controls/SpinnerDrawerFactory.cs start line: 17 end line: 26 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 538 unit: public void SetMessage() file: Editor/Status.cs start line: 20 end line: 28 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 539 unit: public static void SetConstantSize() file: Editor/EditorWindowExtensions.cs start line: 11 end line: 20 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 540 unit: public virtual Task GetLatencies() file: Runtime/GameLiftCoreApi.cs start line: 138 end line: 145 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 541 unit: public GetProfilesResponse GetProfiles() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 125 end line: 133 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 542 unit: internal static RegionEndpoint GetRegionEndpoint() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 72 end line: 80 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 543 unit: public void Zip() file: Runtime/Core/Shared/FileZip/FileZip.cs start line: 11 end line: 19 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 544 unit: public AmazonECRWrapper() file: Runtime/Core/ContainerManagement/AmazonECRWrapper.cs start line: 22 end line: 29 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 545 unit: public GetCallerIdentityResponse GetCallerIdentity() file: Runtime/Core/AccountManagement/AmazonSecurityTokenServiceClientWrapper.cs start line: 12 end line: 20 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 546 unit: public AmazonCloudFormationWrapper() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 14 end line: 21 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 547 unit: public string GetStackName() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 30 end line: 38 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 548 unit: public string GetStackNameContainers() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 40 end line: 49 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 549 unit: public string GetLambdaS3Key() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 87 end line: 95 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 550 unit: public virtual Response PutSettingOrClear() file: Runtime/Settings/Settings.cs start line: 41 end line: 49 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 551 unit: public void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 46 end line: 54 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 552 unit: protected override void OnInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 60 end line: 68 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 553 unit: public async Task GetConnectionInfo() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 186 end line: 193 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 554 unit: public void RenderBoard() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 72 end line: 80 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 555 unit: public void TransmitState() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 97 end line: 105 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 556 unit: public void Reset() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 13 end line: 21 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 557 unit: public void Run() file: Samples~/SampleGame/Assets/Scripts/QuitGame.cs start line: 11 end line: 18 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 558 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 29 end line: 36 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 559 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 40 end line: 48 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 560 unit: public static UnityLogger Create() file: Editor/UnityLoggerFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 561 unit: def create_player_session() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 562 unit: def create_player_session() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/results_request.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 563 unit: private void DrawLink() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 82 end line: 89 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 564 unit: private void DrawLink() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 80 end line: 87 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 565 unit: public AwsCredentialsUpdate() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 66 end line: 73 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 566 unit: public AwsCredentialsCreation() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 39 end line: 46 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 567 unit: public AwsCredentials() file: Editor/Credentials/AwsCredentials.cs start line: 34 end line: 41 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 568 unit: public virtual Response PutSettingOrClear() file: Editor/CoreAPI/CoreApi.cs start line: 186 end line: 194 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 569 unit: private void CleanUpCurrentDeployment() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 147 end line: 154 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 570 unit: public static bool IsStackStatusOperationDone() file: Editor/CoreAPI/StackStatus.cs start line: 30 end line: 38 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 571 unit: public static bool IsStackStatusFailed() file: Editor/CoreAPI/StackStatus.cs start line: 40 end line: 48 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 572 unit: public static bool IsStackStatusInProgress() file: Editor/CoreAPI/StackStatus.cs start line: 50 end line: 58 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 573 unit: public static bool IsStackStatusRollback() file: Editor/CoreAPI/StackStatus.cs start line: 60 end line: 68 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 574 unit: public StateManager() file: Editor/CoreAPI/StateManager.cs start line: 479 end line: 486 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 575 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 98 end line: 105 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 576 unit: private void SetParametersClicked() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 79 end line: 89 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 577 unit: private void LoadGameLiftClientSettings() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 65 end line: 72 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 578 unit: private void MarkComplete() file: Editor/Window/RegisterComputeInput.cs start line: 81 end line: 88 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 579 unit: private void RegisterCallbacks() file: Editor/Window/RegisterComputeInput.cs start line: 90 end line: 98 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 580 unit: private List GetComputeVisualElements() file: Editor/Window/RegisterComputeInput.cs start line: 223 end line: 230 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 581 unit: private void ToggleHiddenText() file: Editor/Window/UserProfileCreation.cs start line: 77 end line: 84 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 582 unit: private void LocalizeText() file: Editor/Window/Components/ProfileSelector.cs start line: 57 end line: 64 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 583 unit: public ProfileTable() file: Editor/Window/Components/ProfileTable.cs start line: 39 end line: 47 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 584 unit: private void ShowProfileMenu() file: Editor/Window/AwsUserProfilesPage.cs start line: 226 end line: 233 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 585 unit: private void SetRepoUriAndComplete() file: Editor/Window/Containers/CreateECRRepoStep.cs start line: 87 end line: 95 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 586 unit: private void PopulateContent() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 209 end line: 216 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 587 unit: private void LoadGameLiftClientSettings() file: Editor/Window/Containers/ContainersPage.cs start line: 229 end line: 236 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 588 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 67 end line: 74 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 589 unit: private void SaveImageTagAndCompleteStep() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 205 end line: 213 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 590 unit: private void LoadGameLiftClientSettings() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 103 end line: 110 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 591 unit: public void LogResponseError() file: Editor/UnityLogger.cs start line: 42 end line: 50 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 592 unit: public virtual string GetParametersFilePath() file: Editor/Deployment/PathConverter.cs start line: 75 end line: 83 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 593 unit: public virtual IEnumerable GetAllLifecyclePolicies() file: Editor/Bootstrap/BucketLifecyclePolicyTextProvider.cs start line: 18 end line: 26 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 594 unit: public static BucketLifecyclePolicyTextProvider Create() file: Editor/Bootstrap/BucketLifecyclePolicyTextProviderFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 595 unit: private void SetErrorStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 217 end line: 224 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 596 unit: public string DrawTextField() file: Editor/Controls/ControlDrawer.cs start line: 20 end line: 28 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 597 unit: public string DrawPasswordField() file: Editor/Controls/ControlDrawer.cs start line: 30 end line: 38 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 598 unit: public int DrawIntField() file: Editor/Controls/ControlDrawer.cs start line: 40 end line: 48 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 599 unit: public void DrawReadOnlyText() file: Editor/Controls/ControlDrawer.cs start line: 87 end line: 94 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 600 unit: public void AddAction() file: Editor/Controls/Dialog.cs start line: 32 end line: 40 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 601 unit: public static ControlDrawer Create() file: Editor/Controls/ControlDrawerFactory.cs start line: 13 end line: 21 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 602 unit: public static TextProvider Create() file: Editor/TextProviderFactory.cs start line: 10 end line: 18 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 603 unit: private void FixEndOfFile() file: Runtime/Core/CredentialManagement/CredentialsStore.cs start line: 150 end line: 156 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 604 unit: public static void Initialize() file: Runtime/Core/Shared/Bootstrapper.cs start line: 10 end line: 16 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 605 unit: public static T Ok() file: Runtime/Core/Shared/Response.cs start line: 17 end line: 23 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 606 unit: public GetAvailableRegionsResponse GetAvailableRegions() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 338 end line: 344 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 607 unit: public GetBucketPoliciesResponse GetBucketPolicies() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 346 end line: 352 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 608 unit: public async Task CreateGameSessionAsync() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 24 end line: 30 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 609 unit: public void ConfigureAnywhereClientSettings() file: Runtime/GameLiftClientSettings.cs start line: 28 end line: 34 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 610 unit: public void ConfigureManagedEC2ClientSettings() file: Runtime/GameLiftClientSettings.cs start line: 36 end line: 42 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 611 unit: public void ConfigureContainersClientSettings() file: Runtime/GameLiftClientSettings.cs start line: 44 end line: 50 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 612 unit: public void SetButtonColor() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 56 end line: 62 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 613 unit: private void SetScoreText() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 64 end line: 70 size: 7 LOC McCabe index: 5 number of parameters: 1 id: 614 unit: private void TransmitMessage() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 107 end line: 114 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 615 unit: private void HandleConnectionValidationFailure() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 290 end line: 298 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 616 unit: public void Deserialize() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 39 end line: 45 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 617 unit: private void Deserialize() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 49 end line: 55 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 618 unit: def is_matchmaking_request_terminal() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 619 unit: def is_matchmaking_request_terminal() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 620 unit: def has_viable_game_sessions() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 621 unit: def has_viable_game_sessions() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 622 unit: internal AwsCredentials() file: Editor/Credentials/AwsCredentials.cs start line: 43 end line: 49 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 623 unit: public DeploymentId() file: Editor/CoreAPI/Models/DeploymentId.cs start line: 28 end line: 34 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 624 unit: private void OpenFile() file: Editor/StatusBox.cs start line: 77 end line: 83 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 625 unit: private void OpenURL() file: Editor/StatusBox.cs start line: 85 end line: 91 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 626 unit: private void OnEnable() file: Editor/GameLiftClientSettingsEditor.cs start line: 18 end line: 24 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 627 unit: public void Reset() file: Editor/Window/UserProfileCreation.cs start line: 86 end line: 92 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 628 unit: internal DeploymentStepTemplate() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 37 end line: 43 size: 7 LOC McCabe index: 1 number of parameters: 4 id: 629 unit: public VerticalProgressBar() file: Editor/Window/Components/VerticalProgressBar.cs start line: 42 end line: 48 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 630 unit: private void Reset() file: Editor/Window/Components/StatusIndicator.cs start line: 66 end line: 72 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 631 unit: private void LocalizeText() file: Editor/Window/Components/InfoLinks.cs start line: 27 end line: 33 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 632 unit: public override void Init() file: Editor/Window/Components/ProfileTable.cs start line: 20 end line: 28 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 633 unit: private void SetupButtonCallbacks() file: Editor/Window/Components/ProfileTable.cs start line: 99 end line: 105 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 634 unit: private void EnableDisableButtons() file: Editor/Window/AwsUserProfilesPage.cs start line: 202 end line: 208 size: 7 LOC McCabe index: 5 number of parameters: 0 id: 635 unit: private void OpenS3Popup() file: Editor/Window/AwsUserProfilesPage.cs start line: 255 end line: 261 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 636 unit: public ContainersUserInputValidation() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 37 end line: 43 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 637 unit: public void SetEnabled() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 95 end line: 101 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 638 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/CreateECRRepoStep.cs start line: 79 end line: 85 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 639 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/PushImageManualStep.cs start line: 52 end line: 58 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 640 unit: private void HideAllSteps() file: Editor/Window/Containers/ContainersPage.cs start line: 243 end line: 249 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 641 unit: private void OpenResetPopup() file: Editor/Window/Containers/ContainersPage.cs start line: 477 end line: 483 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 642 unit: private void OpenUpdateContainersFleetPopup() file: Editor/Window/Containers/ContainersPage.cs start line: 499 end line: 505 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 643 unit: private void InitializeArgumentsForDocker() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 108 end line: 114 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 644 unit: private void PopulateContent() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 139 end line: 145 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 645 unit: public async Task DeleteDeployment() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 443 end line: 449 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 646 unit: private IReadOnlyDictionary PrepareGameParameter() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 456 end line: 462 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 647 unit: public bool Equals() file: Editor/Deployment/DeploymentStackInfo.cs start line: 33 end line: 39 size: 7 LOC McCabe index: 4 number of parameters: 1 id: 648 unit: public void Restore() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 211 end line: 218 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 649 unit: public async Task DeleteDeployment() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 371 end line: 377 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 650 unit: public string GetContainerFleetID() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 426 end line: 432 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 651 unit: private void OpenURL() file: Editor/HelpfulResourceCard.cs start line: 64 end line: 70 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 652 unit: private void UpdateResource() file: Editor/HelpfulResourceCard.cs start line: 84 end line: 90 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 653 unit: private void AddLink() file: Editor/HelpfulResourceCard.cs start line: 92 end line: 98 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 654 unit: public GuiLayoutImageSequenceDrawer() file: Editor/Controls/GuiLayoutImageSequenceDrawer.cs start line: 15 end line: 21 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 655 unit: private void CopyToClipboard() file: Editor/CopyCommandField.cs start line: 36 end line: 42 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 656 unit: private static Texture2D GetSmallTexture() file: Editor/ResourceUtility.cs start line: 216 end line: 222 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 657 unit: public AnywhereGameServerAdapter() file: Runtime/Core/ApiGatewayManagement/AnywhereGameServerAdapter.cs start line: 23 end line: 28 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 658 unit: public SettingsStore() file: Runtime/Core/SettingsManagement/SettingsStore.cs start line: 21 end line: 26 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 659 unit: public AmazonCognitoIdentityWrapper() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 13 end line: 18 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 660 unit: private CheckInstalledJavaVersionResponse CreateCheckInstalledJavaVersionResponse() file: Runtime/Core/InstalledJavaVersionCheck/InstalledJavaVersionProvider.cs start line: 23 end line: 28 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 661 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 20 end line: 25 size: 6 LOC McCabe index: 3 number of parameters: 0 id: 662 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 32 end line: 37 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 663 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 52 end line: 57 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 664 unit: protected override void Awake() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 665 unit: protected override void OnShown() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 70 end line: 75 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 666 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 47 end line: 54 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 667 unit: private void ShowSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 78 end line: 83 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 668 unit: private void ShowConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 85 end line: 90 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 669 unit: private void OnDestroy() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 104 end line: 109 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 670 unit: public void StartServer() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 112 end line: 117 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 671 unit: public void TransmitLog() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 363 end line: 368 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 672 unit: public NetworkServer() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 17 end line: 22 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 673 unit: private void HandleInput() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 194 end line: 200 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 674 unit: public static Chord CreateFromSerial() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 47 end line: 52 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 675 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 106 end line: 111 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 676 unit: public static ConnectionInfo CreateFromSerial() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 37 end line: 42 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 677 unit: public GameLiftClient() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 28 end line: 33 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 678 unit: public SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 35 end line: 40 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 679 unit: public override async Task GetLatencies() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 23 end line: 28 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 680 unit: public override async Task StartGame() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 30 end line: 35 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 681 unit: public override async Task GetGameConnection() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 37 end line: 42 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 682 unit: public override SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 44 end line: 49 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 683 unit: def create_game_session() file: Editor/Resources/CloudFormation/scenario3_containers_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 684 unit: def create_game_session() file: Editor/Resources/CloudFormation/scenario1_single_fleet/lambda/game_request.py start line: 0 end line: 0 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 685 unit: public HyperLinkButton() file: Editor/HyperLinkButton.cs start line: 18 end line: 23 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 686 unit: private void SetErrorStatus() file: Editor/Credentials/AwsCredentialsUpdate.cs start line: 205 end line: 210 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 687 unit: private void SetErrorStatus() file: Editor/Credentials/AwsCredentialsCreation.cs start line: 117 end line: 122 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 688 unit: protected DeployerBase() file: Editor/CoreAPI/DeployerBase.cs start line: 35 end line: 40 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 689 unit: protected DeployerBase() file: Editor/CoreAPI/DeployerBase.cs start line: 42 end line: 47 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 690 unit: protected ContainersDeployerBase() file: Editor/CoreAPI/ContainersDeployerBase.cs start line: 33 end line: 38 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 691 unit: protected ContainersDeployerBase() file: Editor/CoreAPI/ContainersDeployerBase.cs start line: 40 end line: 45 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 692 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 71 end line: 76 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 693 unit: private void ModifyScenarioClicked() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 98 end line: 104 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 694 unit: private void ModifyParametersClicked() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 91 end line: 96 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 695 unit: private void SelectDeploymentScenarioClicked() file: Editor/Window/ManagedEC2/ManagedEC2IntegrateStep.cs start line: 33 end line: 38 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 696 unit: private string GetScenarioType() file: Editor/Window/ManagedEC2Page.cs start line: 137 end line: 142 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 697 unit: private void LocalizeText() file: Editor/Window/AnywherePage.cs start line: 84 end line: 89 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 698 unit: public void SetElementText() file: Editor/Window/ElementLocalizer.cs start line: 37 end line: 42 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 699 unit: private async void SetupPage() file: Editor/Window/ConnectToFleetInput.cs start line: 252 end line: 257 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 700 unit: private Task ConfirmChanges() file: Editor/Window/ManagedEC2Deployment.cs start line: 47 end line: 53 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 701 unit: private void UpdateComputeTextFields() file: Editor/Window/RegisterComputeInput.cs start line: 209 end line: 215 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 702 unit: private void ValidateInputs() file: Editor/Window/UserProfileCreation.cs start line: 170 end line: 176 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 703 unit: private static GameLiftPlugin GetPluginWindow() file: Editor/Window/EditorMenu.cs start line: 15 end line: 20 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 704 unit: public ProgressBarStepComponent() file: Editor/Window/ProgressBarStepComponent.cs start line: 46 end line: 52 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 705 unit: public void PopulateContent() file: Editor/Window/Containers/ContainersUserInput.cs start line: 364 end line: 369 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 706 unit: private void EncounteredException() file: Editor/Window/Containers/CreateECRRepoStep.cs start line: 97 end line: 103 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 707 unit: private void CompleteCreateCGD() file: Editor/Window/Containers/ConfigureCGDStep.cs start line: 170 end line: 175 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 708 unit: private void InitializeInputFoldout() file: Editor/Window/Containers/ContainersPage.cs start line: 215 end line: 221 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 709 unit: private void LocalizeText() file: Editor/Window/Containers/ContainersPage.cs start line: 520 end line: 525 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 710 unit: private void PopulateContent() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 198 end line: 203 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 711 unit: protected sealed override void ResetStep() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 61 end line: 66 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 712 unit: public DelayedOperation() file: Editor/Deployment/DelayedOperation.cs start line: 17 end line: 22 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 713 unit: private static string FormatTime() file: Editor/Deployment/DeploymentStackInfoFactory.cs start line: 38 end line: 43 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 714 unit: public string FormatBucketName() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 12 end line: 17 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 715 unit: private void OnDisable() file: Editor/Controls/Dialog.cs start line: 56 end line: 61 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 716 unit: public ImageSequenceDrawer() file: Editor/Controls/ImageSequenceDrawer.cs start line: 31 end line: 36 size: 6 LOC McCabe index: 2 number of parameters: 3 id: 717 unit: public int Start() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 11 end line: 16 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 718 unit: public void Kill() file: Runtime/Core/Shared/ProcessManagement/ProcessWrapper.cs start line: 44 end line: 48 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 719 unit: public static T Fail() file: Runtime/Core/Shared/Response.cs start line: 25 end line: 29 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 720 unit: public LatencyService() file: Runtime/Core/Latency/LatencyService.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 2 number of parameters: 2 id: 721 unit: public string GetBuildS3Key() file: Runtime/Core/DeploymentManagement/DeploymentFormatter.cs start line: 24 end line: 28 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 722 unit: public GetSettingResponse GetSetting() file: Runtime/Settings/Settings.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 723 unit: public virtual PutSettingResponse PutSetting() file: Runtime/Settings/Settings.cs start line: 29 end line: 33 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 724 unit: public virtual ClearSettingResponse ClearSetting() file: Runtime/Settings/Settings.cs start line: 35 end line: 39 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 725 unit: protected override Task Deploy() file: Samples~/CustomScenario/Deployer.cs start line: 28 end line: 32 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 726 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 727 unit: protected override void Awake() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 13 end line: 17 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 728 unit: protected override void OnHiding() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 77 end line: 81 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 729 unit: protected override void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 24 end line: 28 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 730 unit: private void ConfirmSuccess() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 169 end line: 173 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 731 unit: private bool ValidateConnectionRequest() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 283 end line: 288 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 732 unit: public GameLog() file: Samples~/SampleGame/Assets/Scripts/GameLog.cs start line: 12 end line: 16 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 733 unit: public void Set() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 734 unit: private string Format() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 48 end line: 52 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 735 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 21 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 736 unit: public TextFilter() file: Editor/TextFilter.cs start line: 45 end line: 49 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 737 unit: private void SetUp() file: Editor/TextFilter.cs start line: 120 end line: 124 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 738 unit: public void CleanUp() file: Editor/Credentials/AwsCredentialsUpdatePanel.cs start line: 76 end line: 80 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 739 unit: public void CleanUp() file: Editor/Credentials/AwsCredentialsCreationPanel.cs start line: 74 end line: 78 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 740 unit: public static AwsCredentials Create() file: Editor/Credentials/AwsCredentialsFactory.cs start line: 8 end line: 12 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 741 unit: public void SetUp() file: Editor/Credentials/AwsCredentials.cs start line: 51 end line: 55 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 742 unit: public void Refresh() file: Editor/Credentials/AwsCredentials.cs start line: 57 end line: 61 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 743 unit: internal SaveParametersResponse() file: Editor/CoreAPI/Models/SaveParametersResponse.cs start line: 13 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 744 unit: internal GetBootstrapDataResponse() file: Editor/CoreAPI/Models/GetBootstrapDataResponse.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 745 unit: internal FileReadAllTextResponse() file: Editor/CoreAPI/Models/FileReadAllTextResponse.cs start line: 13 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 746 unit: internal DeploymentRequestFactory() file: Editor/CoreAPI/DeploymentRequestFactory.cs start line: 18 end line: 22 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 747 unit: public CoreApi() file: Editor/CoreAPI/CoreApi.cs start line: 40 end line: 44 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 748 unit: public virtual GetProfilesResponse ListCredentialsProfiles() file: Editor/CoreAPI/CoreApi.cs start line: 123 end line: 127 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 749 unit: public virtual RetriveAwsCredentialsResponse RetrieveAwsCredentials() file: Editor/CoreAPI/CoreApi.cs start line: 129 end line: 133 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 750 unit: public virtual GetCredentialsFileResponse GetCredentialsFile() file: Editor/CoreAPI/CoreApi.cs start line: 158 end line: 162 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 751 unit: public virtual ListECRImagesResponse ListECRImages() file: Editor/CoreAPI/CoreApi.cs start line: 296 end line: 300 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 752 unit: public virtual DescribeECRRepositoriesResponse DescribeECRRepositories() file: Editor/CoreAPI/CoreApi.cs start line: 302 end line: 306 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 753 unit: public virtual CreateECRRepositoryResponse CreateRepository() file: Editor/CoreAPI/CoreApi.cs start line: 308 end line: 312 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 754 unit: public DeploymentWaiter() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 29 end line: 33 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 755 unit: internal DeploymentWaiter() file: Editor/CoreAPI/DeploymentWaiter.cs start line: 35 end line: 39 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 756 unit: public PutSettingResponse SaveProfiles() file: Editor/CoreAPI/StateManager.cs start line: 533 end line: 537 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 757 unit: public void SetBucketBootstrap() file: Editor/CoreAPI/StateManager.cs start line: 539 end line: 543 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 758 unit: public UserProfile getProfileByName() file: Editor/CoreAPI/StateManager.cs start line: 545 end line: 549 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 759 unit: public void Close() file: Editor/StatusBox.cs start line: 124 end line: 128 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 760 unit: protected sealed override void ResetStep() file: Editor/Window/ManagedEC2/EC2DeployStep.cs start line: 107 end line: 111 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 761 unit: private void SetupRadioButtons() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 80 end line: 84 size: 5 LOC McCabe index: 3 number of parameters: 0 id: 762 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 67 end line: 71 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 763 unit: protected sealed override void ResetStep() file: Editor/Window/ManagedEC2/ManagedEC2GameParametersStep.cs start line: 73 end line: 77 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 764 unit: public void SetElementText() file: Editor/Window/ElementLocalizer.cs start line: 30 end line: 34 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 765 unit: public void SetElementText() file: Editor/Window/ElementLocalizer.cs start line: 44 end line: 48 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 766 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ConnectToFleetInput.cs start line: 46 end line: 50 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 767 unit: private void CreateNewFleetClicked() file: Editor/Window/ConnectToFleetInput.cs start line: 323 end line: 327 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 768 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/RegisterComputeInput.cs start line: 65 end line: 69 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 769 unit: private void SetupConfigSettings() file: Editor/Window/RegisterComputeInput.cs start line: 217 end line: 221 size: 5 LOC McCabe index: 3 number of parameters: 0 id: 770 unit: public void UpdateTitle() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 45 end line: 49 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 771 unit: public Builder() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 135 end line: 139 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 772 unit: public Builder WithNoContent() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 146 end line: 150 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 773 unit: public Builder WithBaseButtons() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 158 end line: 162 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 774 unit: public Builder WithoutBaseButtons() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 170 end line: 174 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 775 unit: public Builder WithHelpLinks() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 179 end line: 183 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 776 unit: public DeploymentStepTemplateLink() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 253 end line: 257 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 777 unit: public void SetNextStep() file: Editor/Window/ProgressBarStepComponent.cs start line: 54 end line: 58 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 778 unit: public void ResetAndTryStart() file: Editor/Window/ProgressBarStepComponent.cs start line: 98 end line: 102 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 779 unit: public GameLiftClientSettingsLoader() file: Editor/Window/Components/GameLiftClientSettingsLoader.cs start line: 17 end line: 21 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 780 unit: public void SetActiveInputs() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 45 end line: 49 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 781 unit: public void ValidateInput() file: Editor/Window/Containers/ContainersUserInputValidation.cs start line: 122 end line: 126 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 782 unit: private void PopulateTagSection() file: Editor/Window/Containers/PushImageAutoStep.cs start line: 68 end line: 72 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 783 unit: private void ResetDeploymentSteps() file: Editor/Window/Containers/ContainersPage.cs start line: 561 end line: 565 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 784 unit: private string GetDockerfileFilePath() file: Editor/Window/Containers/ConfigureDCIStep.cs start line: 343 end line: 347 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 785 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 54 end line: 59 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 786 unit: protected void TryAgain() file: Editor/Window/Containers/CreateContainerFleetStep.cs start line: 68 end line: 73 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 787 unit: public void SetEnabled() file: Editor/Window/DeploymentScenariosInput.cs start line: 45 end line: 49 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 788 unit: protected sealed override void UpdateGUI() file: Editor/Window/DeploymentScenariosInput.cs start line: 81 end line: 85 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 789 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 51 end line: 55 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 790 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/Anywhere/AnywhereIntegrateStep.cs start line: 24 end line: 28 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 791 unit: private string FormatChangeCount() file: Editor/Deployment/StackUpdateDialog.cs start line: 51 end line: 55 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 792 unit: public ScenarioParametersUpdater() file: Editor/Deployment/ScenarioParametersUpdater.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 793 unit: public static int? ParseInt() file: Editor/Deployment/SettingsFormatter.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 794 unit: public RegionBootstrap() file: Editor/Bootstrap/RegionBootstrap.cs start line: 27 end line: 31 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 795 unit: private void SetStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 226 end line: 230 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 796 unit: public DialogAction() file: Editor/Controls/DialogAction.cs start line: 14 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 797 unit: public void DrawSeparator() file: Editor/Controls/ControlDrawer.cs start line: 14 end line: 18 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 798 unit: public void UpdateText() file: Editor/CopyCommandField.cs start line: 44 end line: 48 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 799 unit: public static string GetImagePathForCurrentTheme() file: Editor/ResourceUtility.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 800 unit: public GameLiftProcess() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 801 unit: private string EscapeArgument() file: Runtime/Core/GameLiftLocalTesting/GameLiftProcess.cs start line: 144 end line: 147 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 802 unit: public static bool IsValidRegion() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 803 unit: public static IEnumerable AvailableRegions() file: Runtime/Core/Shared/AwsRegionMapper.cs start line: 87 end line: 90 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 804 unit: public AmazonS3Wrapper() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 805 unit: public AmazonS3Wrapper() file: Runtime/Core/Shared/S3Bucket/AmazonS3Wrapper.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 806 unit: public YamlStreamWrapper() file: Runtime/Core/Shared/SettingsStore/YamlStreamWrapper.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 807 unit: public static void LogError() file: Runtime/Core/Shared/Logging/Logger.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 808 unit: public BucketStore() file: Runtime/Core/BucketManagement/BucketStore.cs start line: 31 end line: 34 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 809 unit: public AccountManager() file: Runtime/Core/AccountManagement/AccountManager.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 810 unit: public AmazonGameLiftWrapper() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 811 unit: public async Task CreatePlayerSession() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 812 unit: public async Task SearchGameSessions() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 813 unit: public async Task DescribeGameSessions() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 42 end line: 45 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 814 unit: public async Task DescribeContainerGroupDefinition() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 47 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 815 unit: public async Task ListLocations() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 57 end line: 60 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 816 unit: public async Task CreateLocation() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 62 end line: 65 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 817 unit: public async Task RegisterCompute() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 67 end line: 70 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 818 unit: public async Task GetComputeAuthToken() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 72 end line: 75 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 819 unit: public Task CreateFleet() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 77 end line: 80 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 820 unit: public Task DescribeFleetAttributes() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 821 unit: public Task DeregisterCompute() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 87 end line: 90 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 822 unit: public Task ListCompute() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 92 end line: 95 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 823 unit: public Task ListFleets() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 97 end line: 100 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 824 unit: public Task DescribeFleetLocationAttributes() file: Runtime/Core/ApiGatewayManagement/AmazonGameLiftWrapper.cs start line: 102 end line: 105 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 825 unit: public LocalGameAdapter() file: Runtime/Core/ApiGatewayManagement/LocalGameAdapter.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 826 unit: public InitiateAuthResponse InitiateAuth() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 827 unit: public GlobalSignOutResponse SignOut() file: Runtime/Core/UserIdentityManagement/AmazonCognitoIdentityWrapper.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 828 unit: public UserIdentity() file: Runtime/Core/UserIdentityManagement/UserIdentity.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 829 unit: public CreateChangeSetResponse CreateChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 830 unit: public DescribeChangeSetResponse DescribeChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 28 end line: 31 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 831 unit: public DescribeStacksResponse DescribeStacks() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 832 unit: public DescribeStackResourceResponse DescribeStackResource() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 833 unit: public ValidateTemplateResponse ValidateTemplate() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 834 unit: public ExecuteChangeSetResponse ExecuteChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 48 end line: 51 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 835 unit: public CancelUpdateStackResponse CancelDeployment() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 836 unit: public DeleteChangeSetResponse DeleteChangeSet() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 58 end line: 61 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 837 unit: public DeleteStackResponse DeleteStack() file: Runtime/Core/DeploymentManagement/AmazonCloudFormationWrapper.cs start line: 63 end line: 66 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 838 unit: public InstalledJavaVersionProvider() file: Runtime/Core/InstalledJavaVersionCheck/InstalledJavaVersionProvider.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 839 unit: public Settings() file: Runtime/Settings/Settings.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 840 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/SignUpScreen.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 841 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/StartGameScreen.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 842 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/StartGameScreen.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 843 unit: public void ShowSignUp() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 844 unit: internal void SetShowSignUpAction() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 845 unit: internal void SetHint() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 42 end line: 45 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 846 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/SignInScreen.cs start line: 47 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 847 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationSuccessScreen.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 848 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationSuccessScreen.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 849 unit: public void SetSubmitAction() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 850 unit: public void SetResultText() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 851 unit: public void Validate() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 40 end line: 43 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 852 unit: protected virtual void Clear() file: Samples~/SampleGame/Assets/Scripts/UI/FormScreen.cs start line: 83 end line: 86 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 853 unit: internal override bool CheckCanSubmit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 854 unit: protected override void Submit() file: Samples~/SampleGame/Assets/Scripts/UI/ConfirmationCodeScreen.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 855 unit: private void Start() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 56 end line: 59 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 856 unit: private void StartGame() file: Samples~/SampleGame/Assets/Scripts/ClientBootstrap.cs start line: 175 end line: 178 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 857 unit: public void TerminateGameSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 119 end line: 122 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 858 unit: public void TerminateServer() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 125 end line: 128 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 859 unit: public bool AcceptPlayerSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 130 end line: 133 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 860 unit: public bool RemovePlayerSession() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 135 end line: 138 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 861 unit: public void OverrideClient() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 142 end line: 145 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 862 unit: public SignUpResponse SignUp() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 148 end line: 151 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 863 unit: public ConfirmSignUpResponse ConfirmSignUp() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 153 end line: 156 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 864 unit: public SignOutResponse SignOut() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 176 end line: 179 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 865 unit: public void SetCredentials() file: Samples~/SampleGame/Assets/Scripts/GameLift.cs start line: 181 end line: 184 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 866 unit: private void Awake() file: Samples~/SampleGame/Assets/Scripts/Global.cs start line: 9 end line: 12 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 867 unit: public void ShowHighlight() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 868 unit: public void HideHighlight() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 869 unit: public void SetStatusText() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 870 unit: public void SetMessage() file: Samples~/SampleGame/Assets/Scripts/Render.cs start line: 87 end line: 90 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 871 unit: private void StartConnection() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 212 end line: 215 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 872 unit: public void ShowHighlight() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 246 end line: 249 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 873 unit: public void HideHighlight() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 251 end line: 254 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 874 unit: public void RenderBoard() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 256 end line: 259 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 875 unit: public void ResetScore() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 261 end line: 264 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 876 unit: public void ZeroScore() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 266 end line: 269 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 877 unit: public string GetState() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 341 end line: 344 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 878 unit: public void ResetMessage() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 370 end line: 373 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 879 unit: public void FlashMessage() file: Samples~/SampleGame/Assets/Scripts/GameLogic.cs start line: 375 end line: 378 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 880 unit: public void TransmitLog() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 92 end line: 95 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 881 unit: public bool IsConnected() file: Samples~/SampleGame/Assets/Scripts/Server/NetworkServer.cs start line: 263 end line: 266 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 882 unit: public bool IsChanged() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 883 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/Chord.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 884 unit: protected internal Logger() file: Samples~/SampleGame/Assets/Scripts/Logger.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 885 unit: private void StartGame() file: Samples~/SampleGame/Assets/Scripts/ServerBootstrap.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 886 unit: public Simulation() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 887 unit: public void ResetScore() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 888 unit: public void ZeroScore() file: Samples~/SampleGame/Assets/Scripts/Simulation.cs start line: 54 end line: 57 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 889 unit: public string Serialize() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 890 unit: public override string ToString() file: Samples~/SampleGame/Assets/Scripts/ConnectionInfo.cs start line: 44 end line: 47 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 891 unit: public Status() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 892 unit: public void Start() file: Samples~/SampleGame/Assets/Scripts/Status.cs start line: 17 end line: 20 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 893 unit: public NetworkClient() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 894 unit: private void HandleState() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 181 end line: 184 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 895 unit: private void HandleLog() file: Samples~/SampleGame/Assets/Scripts/Client/NetworkClient.cs start line: 186 end line: 189 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 896 unit: public void Dispose() file: Samples~/SampleGame/Assets/Scripts/Client/GameLiftClient.cs start line: 89 end line: 92 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 897 unit: private string FormatResponse() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 898 unit: public virtual Task Wait() file: Samples~/SampleGame/Assets/Scripts/Client/Delay.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 899 unit: public Input() file: Samples~/SampleGame/Assets/Scripts/Input.cs start line: 35 end line: 38 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 900 unit: public static bool isMacOs() file: Editor/OperatingSystemUtility.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 901 unit: public static bool isWindows() file: Editor/OperatingSystemUtility.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 902 unit: public void Hide() file: Editor/Credentials/PasswordDrawer.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 903 unit: private void OnCreated() file: Editor/Credentials/AwsCredentials.cs start line: 83 end line: 86 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 904 unit: public virtual bool FolderExists() file: Editor/CoreAPI/CoreApi.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 905 unit: public virtual string GetUniqueTempFilePath() file: Editor/CoreAPI/CoreApi.cs start line: 55 end line: 58 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 906 unit: public virtual bool FileExists() file: Editor/CoreAPI/CoreApi.cs start line: 60 end line: 63 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 907 unit: public virtual void FileDelete() file: Editor/CoreAPI/CoreApi.cs start line: 65 end line: 68 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 908 unit: public virtual void Zip() file: Editor/CoreAPI/CoreApi.cs start line: 112 end line: 115 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 909 unit: public virtual GetSettingResponse GetSetting() file: Editor/CoreAPI/CoreApi.cs start line: 171 end line: 174 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 910 unit: public virtual PutSettingResponse PutSetting() file: Editor/CoreAPI/CoreApi.cs start line: 176 end line: 179 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 911 unit: public virtual ClearSettingResponse ClearSetting() file: Editor/CoreAPI/CoreApi.cs start line: 181 end line: 184 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 912 unit: public virtual IEnumerable ListAvailableRegions() file: Editor/CoreAPI/CoreApi.cs start line: 200 end line: 203 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 913 unit: public virtual bool IsValidRegion() file: Editor/CoreAPI/CoreApi.cs start line: 205 end line: 208 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 914 unit: private static IAmazonS3Wrapper CreateDefaultS3Wrapper() file: Editor/CoreAPI/CoreApi.cs start line: 288 end line: 291 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 915 unit: private static IAmazonECRWrapper CreateDefaultECRWrapper() file: Editor/CoreAPI/CoreApi.cs start line: 328 end line: 331 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 916 unit: public virtual string GetBuildS3Key() file: Editor/CoreAPI/CoreApi.cs start line: 338 end line: 341 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 917 unit: public virtual string GetStackName() file: Editor/CoreAPI/CoreApi.cs start line: 343 end line: 346 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 918 unit: public virtual string GetStackNameContainers() file: Editor/CoreAPI/CoreApi.cs start line: 348 end line: 351 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 919 unit: public virtual string GetServerGamePath() file: Editor/CoreAPI/CoreApi.cs start line: 353 end line: 356 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 920 unit: public GameLiftCGDManager() file: Editor/CoreAPI/GameLiftCGDManager.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 921 unit: public async Task GetContainerGroupDefinition() file: Editor/CoreAPI/GameLiftCGDManager.cs start line: 55 end line: 58 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 922 unit: public static bool isContainersRegion() file: Editor/CoreAPI/ContainersRegions.cs start line: 21 end line: 24 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 923 unit: public void AddAnotherProfile() file: Editor/CoreAPI/StateManager.cs start line: 551 end line: 554 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 924 unit: public GameLiftFleetManager() file: Editor/CoreAPI/GameLiftFleetManager.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 925 unit: public virtual Task Wait() file: Editor/CoreAPI/Delay.cs start line: 11 end line: 14 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 926 unit: public GameLiftComputeManager() file: Editor/CoreAPI/GameLiftComputeManager.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 927 unit: public AmazonGameLiftWrapperFactory() file: Editor/CoreAPI/AmazonGameLiftClientFactory.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 928 unit: protected virtual Texture2D Load() file: Editor/ImageLoader.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 929 unit: public void HideCloseButton() file: Editor/StatusBox.cs start line: 154 end line: 157 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 930 unit: public ScriptingDefineSymbolEditor() file: Editor/ScriptingDefineSymbolEditor.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 931 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ManagedEC2/ManagedEC2IntegrateStep.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 932 unit: protected sealed override Task StartOrResumeStep() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 74 end line: 78 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 933 unit: private void UpdateGUI() file: Editor/Window/ManagedEC2Page.cs start line: 103 end line: 106 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 934 unit: private void SetupStatusBoxes() file: Editor/Window/ManagedEC2Page.cs start line: 108 end line: 111 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 935 unit: private void SetupStatusBoxes() file: Editor/Window/AnywherePage.cs start line: 64 end line: 67 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 936 unit: public ElementLocalizer() file: Editor/Window/ElementLocalizer.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 937 unit: public string GetText() file: Editor/Window/ElementLocalizer.cs start line: 20 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 938 unit: public string GetError() file: Editor/Window/ElementLocalizer.cs start line: 25 end line: 28 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 939 unit: private static void OnAddProfileClicked() file: Editor/Window/LandingPage.cs start line: 44 end line: 47 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 940 unit: private static void OnAnywhereButtonClicked() file: Editor/Window/LandingPage.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 941 unit: private static void OnManagedButtonClicked() file: Editor/Window/LandingPage.cs start line: 54 end line: 57 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 942 unit: private static void OnContainerButtonClicked() file: Editor/Window/LandingPage.cs start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 943 unit: private static void OnCredentialsButtonClicked() file: Editor/Window/LandingPage.cs start line: 64 end line: 67 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 944 unit: private static void OnImportSampleClicked() file: Editor/Window/LandingPage.cs start line: 69 end line: 72 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 945 unit: private void SetupStatusBoxes() file: Editor/Window/LandingPage.cs start line: 142 end line: 145 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 946 unit: protected sealed override void ResetStep() file: Editor/Window/ConnectToFleetInput.cs start line: 52 end line: 55 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 947 unit: internal ManagedEC2Deployment() file: Editor/Window/ManagedEC2Deployment.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 948 unit: public async Task DeleteDeployment() file: Editor/Window/ManagedEC2Deployment.cs start line: 42 end line: 45 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 949 unit: public ComputeStatus getComputeStatus() file: Editor/Window/RegisterComputeInput.cs start line: 314 end line: 317 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 950 unit: protected override void UpdateGUI() file: Editor/Window/Templates/DeploymentStepTemplate.cs start line: 105 end line: 108 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 951 unit: public static void ShowWindow() file: Editor/Window/EditorMenu.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 952 unit: public static void FocusPanel() file: Editor/Window/EditorMenu.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 953 unit: public static void OpenAccountProfilesTab() file: Editor/Window/EditorMenu.cs start line: 35 end line: 38 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 954 unit: public static void OpenAnywhereTab() file: Editor/Window/EditorMenu.cs start line: 41 end line: 44 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 955 unit: public static void OpenEC2Tab() file: Editor/Window/EditorMenu.cs start line: 47 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 956 unit: public static void OpenContainersTab() file: Editor/Window/EditorMenu.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 957 unit: public static void ImportSampleGame() file: Editor/Window/EditorMenu.cs start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 958 unit: public static void OpenDocumentation() file: Editor/Window/EditorMenu.cs start line: 65 end line: 68 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 959 unit: public static void OpenGameTechForums() file: Editor/Window/EditorMenu.cs start line: 71 end line: 74 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 960 unit: public static void OpenReportIssues() file: Editor/Window/EditorMenu.cs start line: 77 end line: 80 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 961 unit: public void SetPrevStep() file: Editor/Window/ProgressBarStepComponent.cs start line: 60 end line: 63 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 962 unit: private void AddSpin() file: Editor/Window/Components/StatusIndicator.cs start line: 56 end line: 59 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 963 unit: private void RemoveSpin() file: Editor/Window/Components/StatusIndicator.cs start line: 61 end line: 64 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 964 unit: private bool ProfileIsSelected() file: Editor/Window/Components/ProfileTable.cs start line: 107 end line: 110 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 965 unit: private void RefreshProfiles() file: Editor/Window/AwsUserProfilesPage.cs start line: 235 end line: 238 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 966 unit: private void SetupStatusBoxes() file: Editor/Window/AwsUserProfilesPage.cs start line: 263 end line: 266 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 967 unit: protected string DashIfEmpty() file: Editor/Window/Containers/ContainerStepComponent.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 968 unit: protected sealed override void UpdateGUI() file: Editor/Window/Containers/ContainersUserInput.cs start line: 200 end line: 203 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 969 unit: private void TriggerValidation() file: Editor/Window/Containers/ContainersUserInput.cs start line: 205 end line: 208 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 970 unit: public bool AllInputsValid() file: Editor/Window/Containers/ContainersUserInput.cs start line: 402 end line: 405 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 971 unit: public void PopulateContent() file: Editor/Window/Containers/ContainersQuestionnaire.cs start line: 150 end line: 153 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 972 unit: private void OnInputFoldoutClick() file: Editor/Window/Containers/ContainersPage.cs start line: 223 end line: 227 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 973 unit: private IEnumerable getAllSteps() file: Editor/Window/Containers/ContainersPage.cs start line: 238 end line: 241 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 974 unit: private VisualElement getElementByStep() file: Editor/Window/Containers/ContainersPage.cs start line: 374 end line: 377 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 975 unit: private void SetupStatusBoxes() file: Editor/Window/Containers/ContainersPage.cs start line: 452 end line: 455 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 976 unit: private void EnableDisableUpdateButton() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 261 end line: 264 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 977 unit: private static string GetOrDefault() file: Editor/Window/Containers/ContainersFleetUpdatePopup.cs start line: 356 end line: 359 size: 4 LOC McCabe index: 2 number of parameters: 2 id: 978 unit: private GameLiftPlugin() file: Editor/Window/GameLiftPlugin.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 979 unit: public void LogException() file: Editor/UnityLogger.cs start line: 37 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 980 unit: public void Clear() file: Editor/Deployment/DeploymentIdContainer.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 981 unit: public DeploymentId Get() file: Editor/Deployment/DeploymentIdContainer.cs start line: 17 end line: 20 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 982 unit: public void Set() file: Editor/Deployment/DeploymentIdContainer.cs start line: 22 end line: 25 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 983 unit: private static string FormatChange() file: Editor/Deployment/StackUpdateDialog.cs start line: 119 end line: 122 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 984 unit: private static bool IsNonProxyDeployerType() file: Editor/Deployment/ScenarioLocator.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 3 number of parameters: 1 id: 985 unit: private static bool IsNonProxyContainersDeployerType() file: Editor/Deployment/ScenarioLocator.cs start line: 55 end line: 58 size: 4 LOC McCabe index: 3 number of parameters: 1 id: 986 unit: public void Cancel() file: Editor/Deployment/DelayedOperation.cs start line: 39 end line: 42 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 987 unit: public void CancelWaitingForDeployment() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 321 end line: 324 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 988 unit: private void OnDeploymentWaiterInfoUpdated() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 451 end line: 454 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 989 unit: private void ClearCurrentStackInfo() file: Editor/Deployment/EC2DeploymentSettings.cs start line: 518 end line: 521 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 990 unit: public override bool Equals() file: Editor/Deployment/DeploymentStackInfo.cs start line: 28 end line: 31 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 991 unit: public static IDeploymentIdContainer Create() file: Editor/Deployment/DeploymentIdContainerFactory.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 992 unit: public static string FormatInt() file: Editor/Deployment/SettingsFormatter.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 993 unit: public void CancelWaitingForDeployment() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 271 end line: 274 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 994 unit: private void OnDeploymentWaiterInfoUpdated() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 379 end line: 382 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 995 unit: private void ClearCurrentStackInfo() file: Editor/Deployment/ContainersDeploymentSettings.cs start line: 421 end line: 424 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 996 unit: private bool IsRegionInRange() file: Editor/Bootstrap/RegionBootstrap.cs start line: 89 end line: 92 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 997 unit: public bool ValidateBucketKey() file: Editor/Bootstrap/BootstrapBucketFormatter.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 998 unit: private void SetInfoStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 207 end line: 210 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 999 unit: private void SetErrorStatus() file: Editor/Bootstrap/BootstrapSettings.cs start line: 212 end line: 215 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1000 unit: private void OnBucketCreationFailure() file: Editor/Bootstrap/BootstrapSettings.cs start line: 251 end line: 254 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1001 unit: internal GameLiftSynchronizationContext() file: Editor/GameLiftSynchronizationContext.cs start line: 22 end line: 25 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1002 unit: public void Send() file: Editor/GameLiftSynchronizationContext.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 1003 unit: public void Post() file: Editor/GameLiftSynchronizationContext.cs start line: 41 end line: 44 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 1004 unit: public void Log() file: Editor/GameLiftSynchronizationContext.cs start line: 49 end line: 52 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1005 unit: public void LogError() file: Editor/GameLiftSynchronizationContext.cs start line: 57 end line: 60 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1006 unit: public void LogException() file: Editor/GameLiftSynchronizationContext.cs start line: 65 end line: 68 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1007 unit: public int DrawPopup() file: Editor/Controls/ControlDrawer.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 1008 unit: private void SetWindowSize() file: Editor/Controls/Dialog.cs start line: 108 end line: 111 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1009 unit: protected override void Draw() file: Editor/Controls/GuiLayoutImageSequenceDrawer.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1010 unit: public void Start() file: Editor/Controls/ImageSequenceDrawer.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 1011 unit: public void Stop() file: Editor/Controls/ImageSequenceDrawer.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 1012 unit: public static string GetImagePath() file: Editor/ResourceUtility.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 1013 unit: public static GUIStyle GetTabNormalStyle() file: Editor/ResourceUtility.cs start line: 211 end line: 214 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 1014 unit: private static Color32 GetTextFilterSelectedBackColor() file: Editor/ResourceUtility.cs start line: 224 end line: 227 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 1015 unit: private static Color32 GetTextFilterBackColor() file: Editor/ResourceUtility.cs start line: 229 end line: 232 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 1016 unit: public ExecutableNotFoundException() file: Runtime/Core/Shared/ProcessManagement/ExecutableNotFoundException.cs start line: 10 end line: 12 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 1017 unit: public LoggingGameLiftCoreApi() file: Samples~/SampleGame/Assets/Scripts/Client/LoggingGameLiftCoreApi.cs start line: 19 end line: 21 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 1018 unit: def partition() file: Editor/Resources/CloudFormation/scenario2_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 1019 unit: def partition() file: Editor/Resources/CloudFormation/scenario4_containers_flexmatch/lambda/flexmatch_status_poller.py start line: 0 end line: 0 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 1020 unit: public DeploymentResponse() file: Editor/CoreAPI/Models/DeploymentResponse.cs start line: 13 end line: 15 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 1021 unit: internal GetBootstrapDataResponse() file: Editor/CoreAPI/Models/GetBootstrapDataResponse.cs start line: 21 end line: 23 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 1022 unit: internal ScenarioLocator() file: Editor/Deployment/ScenarioLocator.cs start line: 17 end line: 19 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 1023 unit: public static ValidationResult Valid() file: Runtime/Core/Shared/ValidationResult.cs start line: 11 end line: 12 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 1024 unit: public static ValidationResult Invalid() file: Runtime/Core/Shared/ValidationResult.cs start line: 13 end line: 14 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 1025 unit: protected virtual void OnInteractable() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 53 end line: 53 size: 1 LOC McCabe index: 1 number of parameters: 1 id: 1026 unit: protected virtual void OnShown() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 55 end line: 55 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1027 unit: protected virtual void OnHiding() file: Samples~/SampleGame/Assets/Scripts/UI/GameScreen.cs start line: 57 end line: 57 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1028 unit: protected sealed override void ResetStep() file: Editor/Window/ManagedEC2/ManagedEC2DeploymentScenariosStep.cs start line: 78 end line: 78 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1029 unit: protected sealed override void ResetStep() file: Editor/Window/ManagedEC2/ManagedEC2IntegrateStep.cs start line: 31 end line: 31 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1030 unit: protected sealed override void ResetStep() file: Editor/Window/ManagedEC2/EC2LaunchClientStep.cs start line: 80 end line: 80 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1031 unit: protected override void UpdateGUI() file: Editor/Window/ProgressBarStepComponent.cs start line: 44 end line: 44 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1032 unit: public ContainerStepComponent() file: Editor/Window/Containers/ContainerStepComponent.cs start line: 14 end line: 14 size: 1 LOC McCabe index: 1 number of parameters: 3 id: 1033 unit: protected sealed override void ResetStep() file: Editor/Window/Anywhere/AnywhereLaunchStep.cs start line: 57 end line: 57 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 1034 unit: protected sealed override void ResetStep() file: Editor/Window/Anywhere/AnywhereIntegrateStep.cs start line: 30 end line: 30 size: 1 LOC McCabe index: 1 number of parameters: 0