in Editor/Window/ManagedEC2/EC2LaunchClientStep.cs [82:126]
protected sealed override void UpdateGUI()
{
bool canLaunchClient = _deploymentSettings.CurrentStackInfo.StackStatus is StackStatus.CreateComplete or StackStatus.UpdateComplete;
// if the client settings have changed due to a deployment or due to manual changes, this will require the user to configure the client settings again
bool isClientConfigured = _gameLiftClientSettings && !_gameLiftClientSettings.IsGameLiftAnywhere
&& _gameLiftClientSettings.AwsRegion == _stateManager.Region
&& _gameLiftClientSettings.ApiGatewayUrl == _deploymentSettings.CurrentStackInfo.ApiGatewayEndpoint
&& _gameLiftClientSettings.UserPoolClientId == _deploymentSettings.CurrentStackInfo.UserPoolClientId;
bool isLaunchClientEnabled = canLaunchClient && isClientConfigured;
bool isConfigureClientEnabled = canLaunchClient && !isClientConfigured && _gameLiftClientSettings;
_launchClientButton.SetEnabled(isLaunchClientEnabled);
if (isLaunchClientEnabled)
{
_launchClientButton.AddToClassList(_primaryButtonClassName);
}
else
{
_launchClientButton.RemoveFromClassList(_primaryButtonClassName);
}
if (_deploymentSettings.Scenario == DeploymentScenarios.FlexMatch)
{
Hide(_launchClientButton);
Show(_launchClientDescription);
}
else
{
Hide(_launchClientDescription);
Show(_launchClientButton);
}
_configureClientButton.SetEnabled(isConfigureClientEnabled);
if (isConfigureClientEnabled)
{
_configureClientButton.AddToClassList(_primaryButtonClassName);
}
else
{
_configureClientButton.RemoveFromClassList(_primaryButtonClassName);
}
}