Samples~/SampleGame/Assets/Editor/Scripts/ClientServerSwitchMenu.cs (21 lines of code) (raw):

// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 using AmazonGameLift.Editor; using UnityEditor; using UnityEditor.Build; using UnityEditor.SceneManagement; public static class ClientServerSwitchMenu { private const string BootstrapScenePath = "Assets/Scenes/BootstrapScene.unity"; private const string GameScenePath = "Assets/Scenes/GameScene.unity"; private const string UnityServerDefine = "UNITY_SERVER"; [MenuItem("Amazon GameLift/Sample Game/Initialize Settings", priority = 9101)] public static void InitializeSettings() { EditorBuildSettings.scenes = new[] { new EditorBuildSettingsScene(BootstrapScenePath, enabled: true), new EditorBuildSettingsScene(GameScenePath, enabled: true), }; EditorSceneManager.OpenScene(BootstrapScenePath); new ScriptingDefineSymbolEditor(NamedBuildTarget.Server).Add(UnityServerDefine); } }