GameLiftPlugin/Source/AWSSDK/Include/aws/io/async_stream.h (5 lines): - line 11: * TODO: logging - line 12: * TODO: modify API to return byte-bufs, instead of filling in the provided byte-buf? - line 14: * TODO: vtable acquire()/release()? - line 15: * TODO: protect against simultaneous reads? - line 16: * TODO: check results of vtable->read() (i.e. 0 byte reads not allowed)? GameLiftPlugin/Source/AWSSDK/Include/aws/http/websocket.h (3 lines): - line 15: /* TODO: Document lifetime stuff */ - line 16: /* TODO: Document CLOSE frame behavior (when auto-sent during close, when auto-closed) */ - line 17: /* TODO: Accept payload as aws_input_stream */ GameLiftPlugin/Source/AWSSDK/Include/aws/s3/s3_client.h (2 lines): - line 412: * TODO: deprecate this structure from auth, introduce a new S3 specific one. - line 456: * TODO: move MD5 config to checksum config. GameLiftPlugin/Source/AWSSDK/Include/aws/crt/endpoints/RuleEngine.h (2 lines): - line 31: /* TODO: move/copy semantics */ - line 91: /* TODO: move/copy semantics */ GameLiftPlugin/Source/AWSSDK/Include/aws/core/auth/GeneralHTTPCredentialsProvider.h (2 lines): - line 63: // TODO: 1.12: AWS_DEPRECATED("This c-tor is deprecated, please use one above.") - line 75: // TODO: 1.12: AWS_DEPRECATED("This c-tor is deprecated, please use one above.") GameLiftPlugin/Source/AWSSDK/Include/aws/core/utils/memory/stl/AWSAllocator.h (1 line): - line 111: // TODO: enforce to non-conditional assert GameLiftPlugin/Source/AWSSDK/Include/aws/common/atomics.h (1 line): - line 73: * TODO: Figure out how to correctly implement this in MSVC. It appears that interlocked GameLiftPlugin/Source/AWSSDK/Include/smithy/identity/signer/built-in/SigV4Signer.h (1 line): - line 17: * TODO: refactor into own signer using smithy design GameLiftPlugin/Source/AWSSDK/Include/smithy/client/common/AwsSmithyClientUtils.h (1 line): - line 117: // TODO: check refactoring from: GameLiftPlugin/Source/AWSSDK/Include/aws/common/error.h (1 line): - line 125: /** TODO: this needs to be a private function (wait till we have the cmake story GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/SCommonMenuSections.cpp (1 line): - line 238: // TODO: Add state for each section completion GameLiftPlugin/Source/AWSSDK/Include/aws/s3/S3Client.h (1 line): - line 16: // TODO: temporary fix for naming conflicts on Windows. GameLiftPlugin/Source/AWSSDK/Include/aws/core/auth/AWSCredentialsProvider.h (1 line): - line 275: // TODO: remove on a next minor API bump from 1.11.x GameLiftPlugin/Source/AWSSDK/Include/aws/http/request_response.h (1 line): - line 315: * TODO: Only supported in HTTP/1.1 now, support it in HTTP/2 GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/EC2/SGameParametersSection.cpp (1 line): - line 111: // TODO: Add state for each section completion GameLiftPlugin/Source/AWSSDK/Include/aws/core/Aws.h (1 line): - line 113: * TODO: In the next major release, this will become the default to align better with other SDKs. GameLiftPlugin/Source/AWSSDK/Include/aws/common/cbor.h (1 line): - line 119: * TODO: maybe add a width of the encoded value. GameLiftPlugin/Source/AWSSDK/Include/aws/http/http2_stream_manager.h (1 line): - line 130: /* TODO: More flexible policy about the connections, but will always has these three values below. */ GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/EC2/SSelectDeploymentScenarioSection.cpp (1 line): - line 132: // TODO: Add state for each section completion GameLiftPlugin/Source/AWSSDK/Include/smithy/client/common/AwsSmithyRequestSigning.h (1 line): - line 145: AuthSchemesVariantT authSchemesVariantCopy(authSchemesVariant); // TODO: allow const visiting GameLiftPlugin/Source/AWSSDK/Include/smithy/identity/signer/built-in/SigV4aSigner.h (1 line): - line 29: * TODO: refactor into own signer using smithy design GameLiftPlugin/Source/AWSSDK/Include/aws/io/future.h (1 line): - line 126: // TODO UPDATE THESE DOCS GameLiftPlugin/Source/GameLiftPlugin/Private/Settings/UGameLiftAnywhereStatus.cpp (1 line): - line 34: // TODO: Check auth token expiration time. GameLiftPlugin/Source/AWSSDK/Include/aws/core/utils/threading/SameThreadExecutor.h (1 line): - line 21: * TODO: add await functionality to avoid deadlocking if thread waits for another async task. GameLiftPlugin/Source/AWSSDK/Include/aws/core/utils/threading/Executor.h (1 line): - line 60: // TODO: remove on a next minor API bump from 1.11.x GameLiftPlugin/Source/AWSSDK/Include/aws/mqtt/v5/mqtt5_types.h (1 line): - line 22: * TODO: Add some static assert calculations that verify that we can't possibly overflow against the maximum value GameLiftPlugin/Source/AWSSDK/Include/aws/http/connection.h (1 line): - line 315: * TODO: Only supported in HTTP/1.1 now, support it in HTTP/2 GameLiftPlugin/Source/AWSSDK/Include/smithy/identity/resolver/built-in/DefaultAwsCredentialIdentityResolver.h (1 line): - line 16: * TODO: refactor into own signer using smithy design GameLiftPlugin/Source/AWSSDK/Include/aws/common/logging.h (1 line): - line 125: #endif /* non-ms compilers: TODO - find out what versions format support was added in */ GameLiftPlugin/Source/AWSSDK/Include/smithy/client/features/ChecksumInterceptor.h (1 line): - line 234: // TODO: If checksum ends with -#, then skip GameLiftPlugin/Source/AWSSDK/Include/smithy/tracing/TracingUtils.h (1 line): - line 137: //TODO: Make static map, Aws::Map cannot be made static with a customer memory manager as of the moment. GameLiftPlugin/Source/AWSSDK/Include/aws/core/client/AWSClientAsyncCRTP.h (1 line): - line 212: // TODO: track scheduled tasks