in GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/Containers/SResetDeploymentModal.cpp [22:142]
void SResetDeploymentModal::Construct(const FArguments& InArgs)
{
OwnerWindow = InArgs._OwnerWindow;
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
ChildSlot
[
SNew(SVerticalBox)
// Modal title and close button
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Left4x + SPadding::Right4x + SPadding::Top2x_Bottom2x)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kResetFleetDeploymentTitle)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kTitleStyleName)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SButton)
.OnClicked(this, &SResetDeploymentModal::OnCloseButtonClicked)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kCloseButtonStyleName)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.BorderBackgroundColor(FColor::Black)
.BorderImage(FGameLiftPluginStyle::Get().GetBrush(Style::Brush::kBorderImageName))
.Padding(SPadding::Left4x + SPadding::Right4x + SPadding::Top2x_Bottom2x)
[
// Reset deployment Description
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kResetFleetDeploymentDescription)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kParagraph)
.AutoWrapText(true)
]
// Reset deployment setup message warning
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom)
[
CreateResetFleetDeploymentWarningMessage()
]
// Reset deployment Explanantion
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kResetFleetDeploymentExplanantion)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kParagraph)
.AutoWrapText(true)
]
// Buttons
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top2x_Bottom2x)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1)
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.Padding(SPadding::Right2x)
[
SNew(SButton)
.Text(Settings::AwsAccount::kCancelButtonText)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kNormalButtonStyleName)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonLight)
.ContentPadding(SPadding::LaunchBarButtonPadding)
.OnClicked_Lambda([&]
{
OnCloseButtonClicked();
return FReply::Handled();
})
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SButton)
.Text(Menu::DeployContainers::kResetButtonText)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonNormal)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kErrorButtonStyleName)
.ContentPadding(SPadding::LaunchBarButtonPadding)
.OnClicked_Lambda([this]
{
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
ContainersStatus->GameName = Menu::DeployContainers::kGameNameDefault;
ContainersStatus->ContainerFleetDeploymentStatus = (int)EContainerFleetDeploymentStatus::DeploymentNotStart;
ContainersStatus->ResetStatus();
ContainersStatus->SaveConfig();
OnResetDeploymentMultiDelegate.Broadcast();
OnCloseButtonClicked();
return FReply::Handled();
})
]
]
]
]
];
}