in GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/SClientBuildModal.cpp [16:130]
void SClientBuildModal::Construct(const FArguments& InArgs)
{
ClientBuildExecutablePath = InArgs._DefaultClientBuildExecutablePath;
OnStartClientClickedDelegate = InArgs._OnStartClientClickedDelegate;
ParentWidget = InArgs._ParentWidget;
ChildSlot
[
SAssignNew(OwnerWindow, SWindow)
.IsPopupWindow(true)
.SupportsMinimize(false)
.SupportsMaximize(false)
.bDragAnywhere(true)
.SizingRule(ESizingRule::Autosized)
.HasCloseButton(true)
.Content()
[
SNew(SBox)
.MinDesiredWidth(ModalWindowWidth)
[
SNew(SVerticalBox)
// Client modal title and close button
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Left4x + SPadding::Right4x + SPadding::Top2x_Bottom2x)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.HAlign(HAlign_Left)
[
SNew(STextBlock)
.Text(Menu::DeployCommon::kClientBuildModalHeader)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kTitleStyleName)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SButton)
.OnClicked(this, &SClientBuildModal::OnCloseButtonClicked)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kCloseButtonStyleName)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.BorderBackgroundColor(FColor::Black)
.BorderImage(FGameLiftPluginStyle::Get().GetBrush(Style::Brush::kBorderImageName))
.Padding(SPadding::Left4x + SPadding::Right4x + SPadding::Top2x_Bottom2x)
[
SNew(SVerticalBox)
// Client modal description
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom)
[
SNew(SRichTextBlock)
.Text(Menu::DeployCommon::kClientBuildModalDescription)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kParagraph)
.AutoWrapText(true)
]
// Game client build executable input
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom2x)
[
CreateGameClientPathInput()
]
// Buttons
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top2x_Bottom2x)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1)
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.Padding(SPadding::Right2x)
[
SNew(SButton)
.Text(Settings::AwsAccount::kCancelButtonText)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonLight)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kNormalButtonStyleName)
.ContentPadding(SPadding::LaunchBarButtonPadding)
.OnClicked(this, &SClientBuildModal::OnCloseButtonClicked)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SAssignNew(StartClient, SButton)
.Text(Menu::DeployCommon::kStartClientButtonText)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonNormal)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kSuccessButtonStyleName)
.ContentPadding(SPadding::LaunchBarButtonPadding)
.OnClicked_Raw(this, &SClientBuildModal::OnStartClientClicked)
]
]
]
]
]
]
];
SetParentWindow();
ClientBuildExecutablePathToUpdate = ClientBuildExecutablePath;
StartClient->SetEnabled(!ClientBuildExecutablePathToUpdate.IsEmpty());
SGameLiftSettingsAwsAccountMenu::OnProfileSelectionChangedMultiDelegate.AddSP(this, &SClientBuildModal::OnBootstrapStatusChanged);
}