in GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/Containers/SCreateContainerGroupSection.cpp [22:124]
void SCreateContainerGroupSection::Construct(const FArguments& InArgs)
{
ChildSlot
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(SPadding::Right2x)
.AutoWidth()
[
SAssignNew(ProgressBar, SProgressBar)
]
+ SHorizontalBox::Slot()
.Padding(SPadding::Bottom5x + SPadding::Right2x)
.FillWidth(1.0f)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::SectionTitleTopPadding)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kCreateContainerGroupHeader)
.AutoWrapText(true)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kTitleStyleName)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top3x)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kCreateContainerGroupDescription)
.AutoWrapText(true)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kParagraph)
]
// Error text box
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top2x)
[
CreateShowErrorUI()
]
// CGD details
+ SVerticalBox::Slot()
.AutoHeight()
[
CreateCgdDetails()
]
// Retry button
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Left)
.Padding(SPadding::Top3x)
[
SNew(SButton)
.OnClicked_Lambda([&]()
{
ResetUIToNotStarted();
StartSectionWorkflow();
return FReply::Handled();
})
.Visibility_Lambda([&]() -> EVisibility
{
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
return ContainersStatus->ErrorCreatingContainerGroupSection ? EVisibility::Visible : EVisibility::Collapsed;
})
.Content()
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.Padding(SPadding::Right)
[
SNew(SBox)
.WidthOverride(Style::kResetIconSize)
.HeightOverride(Style::kResetIconSize)
[
SNew(SImage)
.Image(FGameLiftPluginStyle::Get().GetBrush(Style::Brush::kResetIconName))
]
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kRetryButtonLabel)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonNormal)
]
]
]
]
]
];
UpdateUIBasedOnCurrentState();
}