in GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/Anywhere/SConnectAnywhereFleetMenu.cpp [324:398]
TSharedRef<SWidget> SConnectAnywhereFleetMenu::CreateChooseExistingFleetUI()
{
return SNew(SVerticalBox)
// Anywhere fleet dropdown
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Fill)
.Padding(SPadding::Top_Bottom + SPadding::Right2x)
[
SNew(SNamedRow)
.NameText(Menu::DeployAnywhere::kSelectedFleetTitle)
.RowWidget(
SAssignNew(ExistingFleetsComboBox, SSelectionComboBox)
.UnselectedText(Menu::DeployAnywhere::kUnselectedFleetDropDownText)
.OnListBuilding_Raw(this, &SConnectAnywhereFleetMenu::OnBuildExistingFleetValues)
.OnItemSelected_Raw(this, &SConnectAnywhereFleetMenu::OnExistingFleetSelected)
.IsEnabled_Raw(this, &SConnectAnywhereFleetMenu::CanEnableFleetSelectionUI)
)
]
// Anywhere fleet ID
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Fill)
.Padding(SPadding::Top_Bottom + SPadding::Right2x)
[
SAssignNew(FleetIDRow, SNamedRow)
.NameText(Menu::DeployAnywhere::kSelectedFleetIDTitle)
.RowWidget(
SAssignNew(FleetIDTextView, SEditableText)
.Style(FGameLiftPluginStyle::Get(), Style::EditableText::kFieldMedium)
.IsReadOnly(true)
)
.SecondaryColumnLeftPadding(true)
]
// Button to add a new Anywhere fleet
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(SPadding::Top_Bottom + SPadding::Right2x)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.Padding(SPadding::Right)
[
SAssignNew(ModifyCreateButtonSwitcher, SWidgetSwitcher)
+ SWidgetSwitcher::Slot()
[
SAssignNew(AddFleetButton, SButton)
.Text(Menu::DeployAnywhere::kGoToCreateFleetButtonText)
.OnClicked_Raw(this, &SConnectAnywhereFleetMenu::OnGoToCreateFleetButtonClicked)
.IsEnabled_Raw(this, &SConnectAnywhereFleetMenu::CanEnableUI)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kNormalButtonStyleName)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonNormal)
]
+ SWidgetSwitcher::Slot()
[
// modify button
SAssignNew(ModifyButton, SButton)
.Text(Menu::DeployAnywhere::kModifyAnywhereFleet)
.OnClicked_Raw(this, &SConnectAnywhereFleetMenu::OnModifyButtonClicked)
.ButtonStyle(FGameLiftPluginStyle::Get(), Style::Button::kNormalButtonStyleName)
.TextStyle(FGameLiftPluginStyle::Get(), Style::Text::kButtonNormal)
]
]
// Hyperlink to fleet list in console for current region
+ SHorizontalBox::Slot()
.FillWidth(1)
.HAlign(HAlign_Right)
.Padding(SPadding::Right) // move the link left a bit
[
CreateFleetsInConsoleHyperLink()
]
];
}