in GameLiftPlugin/Source/GameLiftPlugin/Private/SMenu/Containers/SUserInputSection.cpp [332:491]
TSharedRef<SWidget> SUserInputSection::CreateDefaultSettings()
{
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
SAssignNew(GameNameInput, SEditableTextBox)
.HintText(Menu::DeployContainers::kGameNameTextHint)
.OnTextCommitted_Raw(this, &SUserInputSection::OnGameNameInputCommitted);
GameNameInput->SetText(ContainersStatus->GameName);
SAssignNew(ConnectionPortRangeInput, SEditableTextBox)
.HintText(Menu::DeployContainers::kConnectionPortRangeTextHint)
.OnTextCommitted_Raw(this, &SUserInputSection::OnConnectionPortRangeInputCommitted);
ConnectionPortRangeInput->SetText(ContainersStatus->ConnectionPortRange);
SAssignNew(TotalMemoryLimitInput, SEditableTextBox)
.HintText(Menu::DeployContainers::kTotalMemoryLimitTextHint)
.OnTextCommitted_Raw(this, &SUserInputSection::OnTotalMemoryLimitInputCommitted);
TotalMemoryLimitInput->SetText(ContainersStatus->TotalMemoryLimit);
SAssignNew(TotalVCPULimitInput, SEditableTextBox)
.HintText(Menu::DeployContainers::kTotalVCPULimitTextHint)
.OnTextCommitted_Raw(this, &SUserInputSection::OnTotalVCPULimitInputCommitted);
TotalVCPULimitInput->SetText(ContainersStatus->TotalVCPULimit);
SAssignNew(ImageTagInput, SEditableTextBox)
.OnTextCommitted_Raw(this, &SUserInputSection::OnImageTagInputCommitted);
ImageTagInput->SetText(ContainersStatus->ImageTag);
SAssignNew(ECRRepoInput, SEditableTextBox)
.OnTextCommitted_Raw(this, &SUserInputSection::OnECRRepoInputCommitted);
ECRRepoInput->SetText(FText::FromString(ContainersStatus->ECRRepoName));
return SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(STextBlock)
.Text(Menu::DeployContainers::kDefaultSettingsDescription)
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kGameNameText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.RowWidget(
GameNameInput.ToSharedRef()
)
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kConnectionPortRangeText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.RowWidget(
ConnectionPortRangeInput.ToSharedRef()
)
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(SPadding::Right2x)
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kTotalMemoryLimitText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.SecondaryColumnWidthOverride(OverrideSecondaryColumnWidth)
.RowWidget(
TotalMemoryLimitInput.ToSharedRef()
)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(SPadding::Right2x)
[
SNew(STextBlock).Text(Menu::DeployContainers::kTotalMemoryLimitUnit)
]
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(SPadding::Right2x)
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kTotalVCPULimitText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.SecondaryColumnWidthOverride(OverrideSecondaryColumnWidth)
.RowWidget(
TotalVCPULimitInput.ToSharedRef()
)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(SPadding::Right2x)
[
SNew(STextBlock).Text(Menu::DeployContainers::kTotalVCPULimitUnit)
]
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SBox)
.Visibility_Lambda([&]()
{
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
return ContainersStatus->DeploymentScenario == (int)EContainersDeploymentScenario::HaveContainerImageInEcr ? EVisibility::Collapsed : EVisibility::Visible;
})
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kImageTagText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.RowWidget(
ImageTagInput.ToSharedRef()
)
]
]
+ SVerticalBox::Slot()
.Padding(SPadding::Top_Bottom)
.AutoHeight()
[
SNew(SBox)
.Visibility_Lambda([&]()
{
UGameLiftContainersStatus* ContainersStatus = GetMutableDefault<UGameLiftContainersStatus>();
bool IsCollapsed = (ContainersStatus->DeploymentScenario == (int)EContainersDeploymentScenario::NoContainerImageUseExistingEcrRepo ||
ContainersStatus->DeploymentScenario == (int)EContainersDeploymentScenario::HaveContainerImageInEcr);
return IsCollapsed ? EVisibility::Collapsed : EVisibility::Visible;
})
[
SNew(SNamedRow)
.NameText(Menu::DeployContainers::kECRRepoNameText)
.PrimaryColumnWidthOverride(OverridePrimaryColumnWidth)
.RowWidget(
ECRRepoInput.ToSharedRef()
)
]
];
}