in GameLiftPlugin/Source/GameLiftCore/Private/AwsScenarios/IAwsScenario.h [50:76]
virtual void FromMap(const TMap<FString, FString>& InMap) override
{
const FString* InGameNameParameter = InMap.Find("GameNameParameter");
const FString* InBuildOperatingSystemParameter = InMap.Find("BuildOperatingSystemParameter");
const FString* InBuildS3BucketParameter = InMap.Find("BuildS3BucketParameter");
const FString* InLambdaZipS3BucketParameter = InMap.Find("LambdaZipS3BucketParameter");
const FString* InLambdaZipS3KeyParameter = InMap.Find("LambdaZipS3KeyParameter");
const FString* InApiGatewayStageNameParameter = InMap.Find("ApiGatewayStageNameParameter");
const FString* InAccountId = InMap.Find("AccountId");
const FString* InLaunchPathParameter = InMap.Find("LaunchPathParameter");
const FString* InUnrealEngineVersionParameter = InMap.Find("UnrealEngineVersionParameter");
if (InGameNameParameter && InBuildOperatingSystemParameter && InBuildS3BucketParameter
&& InLambdaZipS3BucketParameter && InLambdaZipS3KeyParameter && InApiGatewayStageNameParameter
&& InApiGatewayStageNameParameter && InAccountId && InLaunchPathParameter && InUnrealEngineVersionParameter)
{
GameNameParameter = Convertors::FSToStdS(*InGameNameParameter);
BuildOperatingSystemParameter = Convertors::FSToStdS(*InBuildOperatingSystemParameter);
BuildS3BucketParameter = Convertors::FSToStdS(*InBuildS3BucketParameter);
LambdaZipS3BucketParameter = Convertors::FSToStdS(*InLambdaZipS3BucketParameter);
LambdaZipS3KeyParameter = Convertors::FSToStdS(*InLambdaZipS3KeyParameter);
ApiGatewayStageNameParameter = Convertors::FSToStdS(*InApiGatewayStageNameParameter);
AccountId = Convertors::FSToStdS(*InAccountId);
LaunchPathParameter = Convertors::FSToStdS(*InLaunchPathParameter);
UnrealEngineVersionParameter = Convertors::FSToStdS(*InUnrealEngineVersionParameter);
}
}