in GameLiftPlugin/Source/GameLiftClient/Private/GameLiftClientSDKModels.cpp [172:227]
FGL_PlayerSession AwsPlayerSessionToUe(const Aws::GameLift::Model::PlayerSession& PlayerSessionIn)
{
FGL_PlayerSession Result;
if (PlayerSessionIn.DnsNameHasBeenSet())
{
Result.DnsName = AWSSerializer::ASToFS(PlayerSessionIn.GetDnsName().c_str());
}
if (PlayerSessionIn.FleetArnHasBeenSet())
{
Result.FleetArn = AWSSerializer::ASToFS(PlayerSessionIn.GetFleetArn().c_str());
}
if (PlayerSessionIn.FleetIdHasBeenSet())
{
Result.FleetId = AWSSerializer::ASToFS(PlayerSessionIn.GetFleetId().c_str());
}
if (PlayerSessionIn.GameSessionIdHasBeenSet())
{
Result.GameSessionId = AWSSerializer::ASToFS(PlayerSessionIn.GetGameSessionId().c_str());
}
if (PlayerSessionIn.IpAddressHasBeenSet())
{
Result.IpAddress = AWSSerializer::ASToFS(PlayerSessionIn.GetIpAddress().c_str());
}
if (PlayerSessionIn.PlayerDataHasBeenSet())
{
Result.PlayerData = AWSSerializer::ASToFS(PlayerSessionIn.GetPlayerData().c_str());
}
if (PlayerSessionIn.PlayerIdHasBeenSet())
{
Result.PlayerId = AWSSerializer::ASToFS(PlayerSessionIn.GetPlayerId().c_str());
}
if (PlayerSessionIn.PlayerSessionIdHasBeenSet())
{
Result.PlayerSessionId = AWSSerializer::ASToFS(PlayerSessionIn.GetPlayerSessionId().c_str());
}
if (PlayerSessionIn.PortHasBeenSet())
{
Result.Port = PlayerSessionIn.GetPort();
}
if (PlayerSessionIn.StatusHasBeenSet())
{
Result.Status = static_cast<EGL_PlayerSessionStatus>(PlayerSessionIn.GetStatus());
}
return Result;
}