in GameLiftPlugin/Source/GameLiftPlugin/Private/Types/EDeploymentMessageState.h [49:76]
inline EDeploymentMessageState EDeploymentMessageStateFromString(const FString& StateString)
{
if (StateString.Compare(Menu::DeployManagedEC2::kNoDeployment) == 0 ||
StateString.Compare(Menu::DeployManagedEC2::kNoDeployment_Alternate) == 0)
{
return EDeploymentMessageState::NoDeploymentMessage;
}
else if (StateString.Compare(Menu::DeployManagedEC2::kInProgressDeployment) == 0)
{
return EDeploymentMessageState::InProgressMessage;
}
else if (StateString.Compare(Menu::DeployManagedEC2::kAbortInProgressDeployment) == 0)
{
return EDeploymentMessageState::AbortInProgressMessage;
}
else if (StateString.Compare(Menu::DeployManagedEC2::kFailedDeployment) == 0)
{
return EDeploymentMessageState::FailureMessage;
}
else if (StateString.Compare(Menu::DeployManagedEC2::kActiveDeployment) == 0 ||
StateString.Compare(Menu::DeployManagedEC2::kActiveDeployment_Alternate) == 0)
{
return EDeploymentMessageState::ActiveMessage;
}
ensure(false);
return EDeploymentMessageState::NoDeploymentMessage;
}