inline std::string GetFeatureTypeString()

in GameLiftPlugin/Source/CoreSDK/Include/aws/gamelift/core/enums.h [16:28]


    inline std::string GetFeatureTypeString(FeatureType feature)
    {
        switch (feature)
        {
        case FeatureType::Main: return "main";
        case FeatureType::Identity: return "identity";
        case FeatureType::Authentication: return "authentication";
        case FeatureType::Achievements: return "achievements";
        case FeatureType::GameStateCloudSaving: return "gamesaving";
        case FeatureType::UserGameplayData: return "usergamedata";
        default: return "main";
        }
    }