in GameLiftPlugin/Source/CoreSDK/Include/aws/gamelift/core/enums.h [16:28]
inline std::string GetFeatureTypeString(FeatureType feature)
{
switch (feature)
{
case FeatureType::Main: return "main";
case FeatureType::Identity: return "identity";
case FeatureType::Authentication: return "authentication";
case FeatureType::Achievements: return "achievements";
case FeatureType::GameStateCloudSaving: return "gamesaving";
case FeatureType::UserGameplayData: return "usergamedata";
default: return "main";
}
}