in GameLiftPlugin/Source/AWSSDK/Include/aws/common/array_list.inl [169:192]
int aws_array_list_push_front(struct aws_array_list *AWS_RESTRICT list, const void *val) {
AWS_PRECONDITION(aws_array_list_is_valid(list));
AWS_PRECONDITION(
val && AWS_MEM_IS_READABLE(val, list->item_size),
"Input pointer [val] must point writable memory of [list->item_size] bytes.");
size_t orig_len = aws_array_list_length(list);
int err_code = aws_array_list_ensure_capacity(list, orig_len);
if (err_code && aws_last_error() == AWS_ERROR_INVALID_INDEX && !list->alloc) {
AWS_POSTCONDITION(aws_array_list_is_valid(list));
return aws_raise_error(AWS_ERROR_LIST_EXCEEDS_MAX_SIZE);
} else if (err_code) {
AWS_POSTCONDITION(aws_array_list_is_valid(list));
return err_code;
}
if (orig_len) {
memmove((uint8_t *)list->data + list->item_size, list->data, orig_len * list->item_size);
}
++list->length;
memcpy(list->data, val, list->item_size);
AWS_POSTCONDITION(aws_array_list_is_valid(list));
return err_code;
}