GameLiftPlugin/Source/GameLiftCore/Private/AWSScenariosDeployer.h (72 lines of code) (raw):

// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 #pragma once #include "IAWSScenariosDeployer.h" #include "aws/gamelift/core/errors.h" #include "AwsScenarios/IAWSScenario.h" class AWSScenariosDeployer : public IAWSScenariosDeployer { public: bool DeployManagedEC2Scenario( const FText& Scenario, IAWSAccountInstance* AccountInstance, const FString& GameName, const FString& BuildOperatingSystem, const FString& BuildFolderPath, const FString& BuildFilePath, const FString& OutConfigFilePath, const FString& ExtraServerResourcesPath ) override; bool DeployCustomScenario( const FString& CustomScenarioPath, IAWSAccountInstance* AccountInstance, const FString& GameName, const FString& BuildOperatingSystem, const FString& BuildFolderPath, const FString& BuildFilePath, const FString& OutConfigFilePath, const FString& ExtraServerResourcesPath ) override; bool DeployContainerScenario( const FText& Scenario, IAWSAccountInstance* AwsAccountInstance, const FString& ContainerGroupDefinitionName, const FString& ContainerImageName, const FString& ContainerImageUri, const FString& IntraContainerLaunchPath, const FString& GameName, const FString& OutConfigFilePath, const FText& ConnectionPortRange, const FString& TotalVcpuLimit, const FString& TotalMemoryLimit ) override; bool StopDeployment(IAWSAccountInstance* AwsAccountInstance) override; FString GetLastCognitoClientId() const override; FString GetLastApiGatewayEndpoint() const override; FString GetLastError() const override; FString GetLastErrorMessage() const override; TArray<FText> GetScenarios(const IAWSScenariosCategory Category) const override; FText GetToolTip(const FText& ScenarioName, const IAWSScenariosCategory Category) const override; void SetMainFunctionsReplacementId(const char* ReplacementId); void SetLastCognitoClientId(const FString& ClientId); void SetLastApiGatewayEndpoint(const FString& ApiGateway); void SetClientConfigPath(const char* ConfigPath); private: bool DeployScenarioImpl( IAWSAccountInstance* AccountInstance, AwsScenarios::IAWSScenario* AwsScenario, AwsScenarios::BaseInstanceTemplateParams& Params, const FString& OutConfigFilePath ); int UpdateDeploymentResults( IAWSAccountInstance* AccountInstance, const FString& ScenarioInstancePath, const FString& GameName, const FString& BucketName, const FString& OutConfigFilePath ); private: std::string MainFunctionsReplacementId; int LastAwsError = GameLift::GAMELIFT_ERROR_GENERAL; FString LastCognitoClientId; FString LastApiGatewayEndpoint; FString ClientConfigPath; FThreadSafeBool ShouldBeStopped{ false }; };