GameLiftPlugin/Source/GameLiftServer/Source/GameLiftServerSDK/GameLiftServerSDK.Build.cs (48 lines of code) (raw):
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
using UnrealBuildTool;
public class GameLiftServerSDK : ModuleRules
{
public GameLiftServerSDK(ReadOnlyTargetRules Target) : base (Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects"
}
);
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
bEnableExceptions = true;
string BaseDirectory = System.IO.Path.GetFullPath(System.IO.Path.Combine(ModuleDirectory, "..", ".."));
string SDKDirectory = System.IO.Path.Combine(BaseDirectory, "ThirdParty", "GameLiftServerSDK", Target.Platform.ToString());
bool bHasGameLiftSDK = System.IO.Directory.Exists(SDKDirectory);
if (bHasGameLiftSDK)
{
if (Target.Type == TargetRules.TargetType.Server)
{
PublicDefinitions.Add("WITH_GAMELIFT=1");
if (Target.Platform == UnrealTargetPlatform.Linux)
{
SDKDirectory = System.IO.Path.Combine(SDKDirectory, "x86_64-unknown-linux-gnu");
string SDKLib = System.IO.Path.Combine(SDKDirectory, "libaws-cpp-sdk-gamelift-server.so");
PublicAdditionalLibraries.Add(SDKLib);
RuntimeDependencies.Add(SDKLib);
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(System.IO.Path.Combine(SDKDirectory, "aws-cpp-sdk-gamelift-server.lib"));
PublicDelayLoadDLLs.Add("aws-cpp-sdk-gamelift-server.dll");
string SDKLibWindows = System.IO.Path.Combine(SDKDirectory, "aws-cpp-sdk-gamelift-server.dll");
RuntimeDependencies.Add(SDKLibWindows);
}
}
else
{
PublicDefinitions.Add("WITH_GAMELIFT=0");
}
}
else
{
PublicDefinitions.Add("WITH_GAMELIFT=0");
}
}
}