def create_build()

in production-deployment-sample-script/utils/game_lift_client.py [0:0]


    def create_build(self, parsed_build: ParsedBuild):
        callargs = dict(Name=parsed_build.name,
                        StorageLocation=parsed_build.storage_location,
                        Version=parsed_build.version,
                        OperatingSystem=parsed_build.operating_system,
                        Tags=parsed_build.tags,
                        ServerSdkVersion=parsed_build.server_sdk_version)
        return self.client.create_build(**{k: v for k, v in callargs.items() if v is not None})