fast-build-update-tool/internal/gamelift/gamelift_client.go (25 lines of code) (raw):

// gamelift contains any logic around interacting with the AWS GameLift service through the AWS SDK package gamelift import ( "context" "github.com/aws/smithy-go/logging" awsConfig "github.com/aws/aws-sdk-go-v2/config" "github.com/aws/aws-sdk-go-v2/service/gamelift" ) // GameLiftClient is uses to manage any direct interactions with the AWS GameLift service type GameLiftClient struct { gamelift AWSGameliftClient } // NewGameLiftClient will build a new GameLiftClient with the default AWS credentials func NewGameLiftClient(ctx context.Context, logger logging.Logger) (*GameLiftClient, error) { cfg, err := awsConfig.LoadDefaultConfig(ctx, awsConfig.WithLogger(logger)) if err != nil { return nil, err } return &GameLiftClient{gamelift: gamelift.NewFromConfig(cfg)}, nil } //go:generate moq -skip-ensure -out ./moq_aws_gamelift_client_test.go . AWSGameliftClient // AWSGameliftClient wraps the expected GameLift interface from the AWS SDK type AWSGameliftClient interface { DescribeFleetAttributes(ctx context.Context, params *gamelift.DescribeFleetAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetAttributesOutput, error) DescribeRuntimeConfiguration(ctx context.Context, params *gamelift.DescribeRuntimeConfigurationInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeRuntimeConfigurationOutput, error) UpdateFleetPortSettings(ctx context.Context, params *gamelift.UpdateFleetPortSettingsInput, optFns ...func(*gamelift.Options)) (*gamelift.UpdateFleetPortSettingsOutput, error) DescribeFleetLocationAttributes(ctx context.Context, params *gamelift.DescribeFleetLocationAttributesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeFleetLocationAttributesOutput, error) DescribeInstances(ctx context.Context, params *gamelift.DescribeInstancesInput, optFns ...func(*gamelift.Options)) (*gamelift.DescribeInstancesOutput, error) GetComputeAccess(ctx context.Context, params *gamelift.GetComputeAccessInput, optFns ...func(*gamelift.Options)) (*gamelift.GetComputeAccessOutput, error) }