fast-build-update-tool/internal/runner/types.go (38 lines of code) (raw):

package runner import ( "context" "github.com/aws/amazon-gamelift-toolkit/fast-build-update-tool/internal/gamelift" ) //go:generate moq -skip-ensure -out ./moq_gamelift_client_test.go . GameLiftClient type GameLiftClient interface { GetFleet(ctx context.Context, fleetId string) (*gamelift.Fleet, error) GetInstanceAccess(ctx context.Context, fleetId string, instanceId string) (*gamelift.InstanceAccessCredentials, error) GetInstances(ctx context.Context, fleetId string, allowedInstanceIds []string) ([]*gamelift.Instance, error) OpenPortForFleet(ctx context.Context, fleetId string, port int32, ipRange string) error } type FleetUpdateResults struct { InstancesFound int InstancesUpdated int InstancesFailedUpdate []string } type InstanceUpdateState uint const ( UpdateStateNotStarted InstanceUpdateState = iota UpdateStateEnableSSH InstanceUpdateState = iota UpdateStateCopyBuild InstanceUpdateState = iota UpdateStateRunUpdateScript InstanceUpdateState = iota // Must be last UpdateStateCount InstanceUpdateState = iota ) func (i InstanceUpdateState) String() string { switch i { case UpdateStateEnableSSH: return "enabling remote access" case UpdateStateCopyBuild: return "copying build to instance" case UpdateStateRunUpdateScript: return "updating instance" case UpdateStateCount: return "done" default: return "not started" } }