def draw_next_frame()

in ebcli/bundled/asciimatics/screen.py [0:0]


    def draw_next_frame(self, repeat=True):
        """
        Draw the next frame in the currently configured Scenes. You must call
        :py:meth:`.set_scenes` before using this for the first time.

        :param repeat: Whether to repeat the Scenes once it has reached the end.
            Defaults to True.

        :raises StopApplication: if the application should be terminated.
        """
        scene = self._scenes[self._scene_index]
        try:
            # Check for an event now and remember for refresh reasons.
            event = self.get_event()
            got_event = event is not None

            # Now process all the input events
            while event is not None:
                event = scene.process_event(event)
                if event is not None and self._unhandled_input is not None:
                    self._unhandled_input(event)
                event = self.get_event()

            # Only bother with a refresh if there was an event to process or
            # we have to refresh due to the refresh limit required for an
            # Effect.
            self._frame += 1
            self._idle_frame_count -= 1
            if got_event or self._idle_frame_count <= 0 or self._forced_update:
                self._forced_update = False
                self._idle_frame_count = 1000000
                for effect in scene.effects:
                    # Update the effect and delete if needed.
                    effect.update(self._frame)
                    if effect.delete_count is not None:
                        effect.delete_count -= 1
                        if effect.delete_count <= 0:
                            scene.remove_effect(effect)

                    # Sort out when we next _need_ to do a refresh.
                    if effect.frame_update_count > 0:
                        self._idle_frame_count = min(self._idle_frame_count,
                                                     effect.frame_update_count)
                self.refresh()

            if 0 < scene.duration <= self._frame:
                raise NextScene()
        except NextScene as e:
            # Tidy up the current scene.
            scene.exit()

            # Find the specified next Scene
            if e.name is None:
                # Just allow next iteration of loop
                self._scene_index += 1
                if self._scene_index >= len(self._scenes):
                    if repeat:
                        self._scene_index = 0
                    else:
                        raise StopApplication("Repeat disabled")
            else:
                # Find the required scene.
                for i, scene in enumerate(self._scenes):
                    if scene.name == e.name:
                        self._scene_index = i
                        break
                else:
                    raise RuntimeError(
                        "Could not find Scene: '{}'".format(e.name))

            # Reset the screen if needed.
            scene = self._scenes[self._scene_index]
            scene.reset()
            self._frame = 0
            self._idle_frame_count = 0
            if scene.clear:
                self.clear()