def get_event()

in ebcli/bundled/asciimatics/screen.py [0:0]


        def get_event(self):
            """
            Check for any event without waiting.
            """
            # Look for a new event and consume it if there is one.
            while len(self._stdin.PeekConsoleInput(1)) > 0:
                event = self._stdin.ReadConsoleInput(1)[0]
                if event.EventType == win32console.KEY_EVENT:
                    # Pasting unicode text appears to just generate key-up
                    # events (as if you had pressed the Alt keys plus the
                    # keypad code for the character), but the rest of the
                    # console input simply doesn't
                    # work with key up events - e.g. misses keyboard repeats.
                    #
                    # We therefore allow any key press (i.e. KeyDown) event and
                    # _any_ event that appears to have popped up from nowhere
                    # as long as the Alt key is present.
                    key_code = ord(event.Char)
                    logger.debug("Processing key: %x", key_code)
                    if (event.KeyDown or
                            (key_code > 0 and key_code not in self._keys and
                             event.VirtualKeyCode == win32con.VK_MENU)):
                        # Record any keys that were pressed.
                        if event.KeyDown:
                            self._keys.add(key_code)

                        # Translate keys into a KeyboardEvent object.
                        if event.VirtualKeyCode in self._KEY_MAP:
                            key_code = self._KEY_MAP[event.VirtualKeyCode]

                        # Sadly, we are limited to Linux terminal input and so
                        # can't return modifier states in a cross-platform way.
                        # If the user decided not to be cross-platform, so be
                        # it, otherwise map some standard bindings for extended
                        # keys.
                        if (self._map_all and
                                event.VirtualKeyCode in self._EXTRA_KEY_MAP):
                            key_code = self._EXTRA_KEY_MAP[event.VirtualKeyCode]
                        else:
                            if (event.VirtualKeyCode == win32con.VK_TAB and
                                    event.ControlKeyState &
                                    win32con.SHIFT_PRESSED):
                                key_code = Screen.KEY_BACK_TAB

                        # Don't return anything if we didn't have a valid
                        # mapping.
                        if key_code:
                            return KeyboardEvent(key_code)
                    else:
                        # Tidy up any key that was previously pressed.  At
                        # start-up, we may be mid-key, so can't assume this must
                        # always match up.
                        if key_code in self._keys:
                            self._keys.remove(key_code)

                elif event.EventType == win32console.MOUSE_EVENT:
                    # Translate into a MouseEvent object.
                    logger.debug("Processing mouse: %d, %d",
                                 event.MousePosition.X, event.MousePosition.Y)
                    button = 0
                    if event.EventFlags == 0:
                        # Button pressed - translate it.
                        if (event.ButtonState &
                                win32con.FROM_LEFT_1ST_BUTTON_PRESSED != 0):
                            button |= MouseEvent.LEFT_CLICK
                        if (event.ButtonState &
                                win32con.RIGHTMOST_BUTTON_PRESSED != 0):
                            button |= MouseEvent.RIGHT_CLICK
                    elif event.EventFlags & win32con.DOUBLE_CLICK != 0:
                        button |= MouseEvent.DOUBLE_CLICK

                    return MouseEvent(event.MousePosition.X,
                                      event.MousePosition.Y,
                                      button)

            # If we get here, we've fully processed the event queue and found
            # nothing interesting.
            return None