ebcli/bundled/asciimatics/exceptions.py (31 lines of code) (raw):
# Copyright 2016 Peter Brittain
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
This module defines the exceptions used by asciimatics.
"""
class ResizeScreenError(Exception):
"""
Asciimatics raises this Exception if the terminal is resized while playing
a Scene (and the Screen has been told not to ignore a resizing event).
"""
def __init__(self, message, scene=None):
"""
:param message: Error message for this exception.
:param scene: Scene that was active at time of resize.
"""
super(ResizeScreenError, self).__init__()
self._scene = scene
self._message = message
def __str__(self):
"""
Printable form of the exception.
"""
return self._message
@property
def scene(self):
"""
The Scene that was running when the Screen resized.
"""
return self._scene
class StopApplication(Exception):
"""
Any component can raise this exception to tell Asciimatics to stop running.
If playing a Scene (i.e. inside `Screen.play()`) the Screen will return
to the calling function. When used at any other time, the exception will
need to be caught by the application using Asciimatics.
"""
def __init__(self, message):
"""
:param message: Error message for this exception.
"""
super(StopApplication, self).__init__()
self._message = message
def __str__(self):
"""
Printable form of the exception.
"""
return self._message
class NextScene(Exception):
"""
Any component can raise this exception to tell Asciimatics to move to the
next Scene being played. Only effective inside `Screen.play()`.
"""
def __init__(self, name=None):
"""
:param name: Next Scene to invoke. Defaults to next in the list.
"""
super(NextScene, self).__init__()
self._name = name
@property
def name(self):
"""
The name of the next Scene to invoke.
"""
return self._name
class InvalidFields(Exception):
"""
When saving data from a Frame, you can ask the Frame to validate the data
before saving. This is the exception that gets thrwn if any invalid datd
is found.
"""
def __init__(self, fields):
"""
:param fields: The list of the fields that are invalid.
"""
super(InvalidFields, self).__init__()
self._fields = fields
@property
def fields(self):
"""
The list of fields that are invalid.
"""
return self._fields
class Highlander(Exception):
"""
There can be only one Layout or Widget with certain options set (designed
to fill the rest of the screen). If you hit this exception you have
a bug in your application.
If you don't get the name, take a look at `this link
<https://en.wikipedia.org/wiki/Highlander_(film)>`__.
"""