Gems/AWSGameLift/cdk/aws_gamelift/flexmatch/matchmaking.py [28:47]:
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        rule_set = gamelift.CfnMatchmakingRuleSet(
            scope=stack,
            id='MatchmakingRuleSet',
            name=f'{stack.stack_name}-MatchmakingRuleSet',
            rule_set_body=flexmatch_configurations.RULE_SET_BODY
        )

        matchmaking_configuration = gamelift.CfnMatchmakingConfiguration(
            scope=stack,
            id='MatchmakingConfiguration',
            acceptance_required=flexmatch_configurations.ACCEPTANCE_REQUIRED,
            name=f'{stack.stack_name}-MatchmakingConfiguration',
            request_timeout_seconds=flexmatch_configurations.REQUEST_TIMEOUT_SECONDS,
            rule_set_name=rule_set.name,
            additional_player_count=flexmatch_configurations.ADDITIONAL_PLAYER_COUNT,
            backfill_mode=flexmatch_configurations.BACKFILL_MODE,
            flex_match_mode=FLEX_MATCH_MODE,
            game_session_queue_arns=game_session_queue_arns if len(game_session_queue_arns) else None
        )
        matchmaking_configuration.node.add_dependency(rule_set)
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Gems/AWSGameLift/cdkv1/aws_gamelift/flexmatch/matchmaking.py [27:46]:
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        rule_set = gamelift.CfnMatchmakingRuleSet(
            scope=stack,
            id='MatchmakingRuleSet',
            name=f'{stack.stack_name}-MatchmakingRuleSet',
            rule_set_body=flexmatch_configurations.RULE_SET_BODY
        )

        matchmaking_configuration = gamelift.CfnMatchmakingConfiguration(
            scope=stack,
            id='MatchmakingConfiguration',
            acceptance_required=flexmatch_configurations.ACCEPTANCE_REQUIRED,
            name=f'{stack.stack_name}-MatchmakingConfiguration',
            request_timeout_seconds=flexmatch_configurations.REQUEST_TIMEOUT_SECONDS,
            rule_set_name=rule_set.name,
            additional_player_count=flexmatch_configurations.ADDITIONAL_PLAYER_COUNT,
            backfill_mode=flexmatch_configurations.BACKFILL_MODE,
            flex_match_mode=FLEX_MATCH_MODE,
            game_session_queue_arns=game_session_queue_arns if len(game_session_queue_arns) else None
        )
        matchmaking_configuration.node.add_dependency(rule_set)
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