void AWSGameLiftClientLocalTicketTracker::ProcessPolling()

in Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp [78:147]


    void AWSGameLiftClientLocalTicketTracker::ProcessPolling(
        const AZStd::string& ticketId, const AZStd::string& playerId)
    {
        while (m_status == TicketTrackerStatus::Running)
        {
            auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
            if (gameliftClient)
            {
                Aws::GameLift::Model::DescribeMatchmakingRequest request;
                request.AddTicketIds(ticketId.c_str());

                auto describeMatchmakingOutcome = gameliftClient->DescribeMatchmaking(request);
                if (describeMatchmakingOutcome.IsSuccess())
                {
                    if (describeMatchmakingOutcome.GetResult().GetTicketList().size() == 1)
                    {
                        auto ticket = describeMatchmakingOutcome.GetResult().GetTicketList().front();
                        if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED)
                        {
                            AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
                                "Matchmaking ticket %s is complete.", ticket.GetTicketId().c_str());
                            RequestPlayerJoinMatch(ticket, playerId);
                            Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchComplete);
                            m_status = TicketTrackerStatus::Idle;
                            return;
                        }
                        else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT ||
                            ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED ||
                            ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED)
                        {
                            AZ_Warning(AWSGameLiftClientLocalTicketTrackerName, false, "Matchmaking ticket %s is not complete, %s",
                                ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
                            Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchFailure);
                            m_status = TicketTrackerStatus::Idle;
                            return;
                        }
                        else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE)
                        {
                            AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is pending on acceptance, %s.",
                                ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
                            Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchAcceptance);
                        }
                        else
                        {
                            AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is processing, %s.",
                                ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
                        }
                    }
                    else
                    {
                        AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Unable to find expected ticket with id %s", ticketId.c_str());
                        Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
                    }
                }
                else
                {
                    AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftErrorMessageTemplate,
                        describeMatchmakingOutcome.GetError().GetExceptionName().c_str(),
                        describeMatchmakingOutcome.GetError().GetMessage().c_str());
                    Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
                }
            }
            else
            {
                AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftClientMissingErrorMessage);
                Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
            }
            m_waitEvent.try_acquire_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS));
        }
    }