Gems/AWSClientAuth/Code/Source/AWSClientAuthModule.cpp (34 lines of code) (raw):
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSClientAuthModule.h>
#include <AWSClientAuthSystemComponent.h>
#if AWSCLIENTAUTH_EDITOR
#include <AWSClientAuthEditorSystemComponent.h>
#endif
namespace AWSClientAuth
{
AWSClientAuthModule::AWSClientAuthModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
#if defined(AWSCLIENTAUTH_EDITOR)
AWSClientAuthEditorSystemComponent::CreateDescriptor()
#else
AWSClientAuthSystemComponent::CreateDescriptor()
#endif
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList AWSClientAuthModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
#if defined(AWSCLIENTAUTH_EDITOR)
azrtti_typeid<AWSClientAuthEditorSystemComponent>(),
#else
azrtti_typeid<AWSClientAuthSystemComponent>(),
#endif
};
}
}
#if defined(O3DE_GEM_NAME)
AZ_DECLARE_MODULE_CLASS(AZ_JOIN(Gem_, O3DE_GEM_NAME), AWSClientAuth::AWSClientAuthModule)
#else
AZ_DECLARE_MODULE_CLASS(Gem_AWSClientAuth, AWSClientAuth::AWSClientAuthModule)
#endif