Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientLocalTicketTracker.cpp (167 lines of code) (raw):
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/bind/bind.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Multiplayer/Session/ISessionHandlingRequests.h>
#include <Multiplayer/Session/MatchmakingNotifications.h>
#include <AWSGameLiftClientLocalTicketTracker.h>
#include <AWSGameLiftSessionConstants.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/model/DescribeMatchmakingRequest.h>
namespace AWSGameLift
{
AWSGameLiftClientLocalTicketTracker::AWSGameLiftClientLocalTicketTracker()
: m_status(TicketTrackerStatus::Idle)
, m_pollingPeriodInMS(AWSGameLiftClientDefaultPollingPeriodInMS)
{
}
void AWSGameLiftClientLocalTicketTracker::ActivateTracker()
{
AZ::Interface<IAWSGameLiftMatchmakingEventRequests>::Register(this);
AWSGameLiftMatchmakingEventRequestBus::Handler::BusConnect();
}
void AWSGameLiftClientLocalTicketTracker::DeactivateTracker()
{
AWSGameLiftMatchmakingEventRequestBus::Handler::BusDisconnect();
AZ::Interface<IAWSGameLiftMatchmakingEventRequests>::Unregister(this);
StopPolling();
}
void AWSGameLiftClientLocalTicketTracker::StartPolling(
const AZStd::string& ticketId, const AZStd::string& playerId)
{
AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
if (m_status == TicketTrackerStatus::Running)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket tracker is running.");
return;
}
// Make sure thread and wait event are both in clean state before starting new one
m_waitEvent.release();
if (m_trackerThread.joinable())
{
m_trackerThread.join();
}
m_waitEvent.acquire();
m_status = TicketTrackerStatus::Running;
m_trackerThread = AZStd::thread(AZStd::bind(
&AWSGameLiftClientLocalTicketTracker::ProcessPolling, this, ticketId, playerId));
}
void AWSGameLiftClientLocalTicketTracker::StopPolling()
{
AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
m_status = TicketTrackerStatus::Idle;
m_waitEvent.release();
if (m_trackerThread.joinable())
{
m_trackerThread.join();
}
}
void AWSGameLiftClientLocalTicketTracker::ProcessPolling(
const AZStd::string& ticketId, const AZStd::string& playerId)
{
while (m_status == TicketTrackerStatus::Running)
{
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
if (gameliftClient)
{
Aws::GameLift::Model::DescribeMatchmakingRequest request;
request.AddTicketIds(ticketId.c_str());
auto describeMatchmakingOutcome = gameliftClient->DescribeMatchmaking(request);
if (describeMatchmakingOutcome.IsSuccess())
{
if (describeMatchmakingOutcome.GetResult().GetTicketList().size() == 1)
{
auto ticket = describeMatchmakingOutcome.GetResult().GetTicketList().front();
if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Matchmaking ticket %s is complete.", ticket.GetTicketId().c_str());
RequestPlayerJoinMatch(ticket, playerId);
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchComplete);
m_status = TicketTrackerStatus::Idle;
return;
}
else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT ||
ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED ||
ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED)
{
AZ_Warning(AWSGameLiftClientLocalTicketTrackerName, false, "Matchmaking ticket %s is not complete, %s",
ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchFailure);
m_status = TicketTrackerStatus::Idle;
return;
}
else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is pending on acceptance, %s.",
ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchAcceptance);
}
else
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is processing, %s.",
ticket.GetTicketId().c_str(), ticket.GetStatusMessage().c_str());
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Unable to find expected ticket with id %s", ticketId.c_str());
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftErrorMessageTemplate,
describeMatchmakingOutcome.GetError().GetExceptionName().c_str(),
describeMatchmakingOutcome.GetError().GetMessage().c_str());
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftClientMissingErrorMessage);
Multiplayer::MatchmakingNotificationBus::Broadcast(&Multiplayer::MatchmakingNotifications::OnMatchError);
}
m_waitEvent.try_acquire_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS));
}
}
void AWSGameLiftClientLocalTicketTracker::RequestPlayerJoinMatch(
const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId)
{
auto connectionInfo = ticket.GetGameSessionConnectionInfo();
Multiplayer::SessionConnectionConfig sessionConnectionConfig;
sessionConnectionConfig.m_ipAddress = connectionInfo.GetIpAddress().c_str();
for (auto matchedPlayer : connectionInfo.GetMatchedPlayerSessions())
{
if (playerId.compare(matchedPlayer.GetPlayerId().c_str()) == 0)
{
sessionConnectionConfig.m_playerSessionId = matchedPlayer.GetPlayerSessionId().c_str();
break;
}
}
sessionConnectionConfig.m_port = static_cast<uint16_t>(connectionInfo.GetPort());
if (!sessionConnectionConfig.m_playerSessionId.empty())
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Requesting and validating player session %s to connect to the match ...",
sessionConnectionConfig.m_playerSessionId.c_str());
bool result =
AZ::Interface<Multiplayer::ISessionHandlingClientRequests>::Get()->RequestPlayerJoinSession(sessionConnectionConfig);
if (result)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Started connection process, and connection validation is in process.");
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
"Failed to start connection process.");
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
"Player session id is missing for player % to join the match.", playerId.c_str());
}
}
}