Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp (78 lines of code) (raw):
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AWSGameLiftServerSystemComponent.h>
#include <AWSGameLiftServerManager.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/SystemFile.h>
namespace AWSGameLift
{
AZ_CVAR(bool, sv_gameLiftEnabled, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Activate GameLift server manager and SDK");
AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent()
{
}
AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent()
{
m_gameLiftServerManager.reset();
}
void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>()
->Version(0)
;
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
}
void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
}
void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
AZ_UNUSED(required);
}
void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
AZ_UNUSED(dependent);
}
void AWSGameLiftServerSystemComponent::Init()
{
}
void AWSGameLiftServerSystemComponent::Activate()
{
if (sv_gameLiftEnabled)
{
m_gameLiftServerManager = AZStd::make_unique<AWSGameLiftServerManager>();
m_gameLiftServerManager->InitializeGameLiftServerSDK();
m_gameLiftServerManager->ActivateManager();
}
}
void AWSGameLiftServerSystemComponent::Deactivate()
{
if (m_gameLiftServerManager)
{
m_gameLiftServerManager->DeactivateManager();
m_gameLiftServerManager->HandleDestroySession();
m_gameLiftServerManager.reset();
}
}
void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager)
{
m_gameLiftServerManager.reset();
m_gameLiftServerManager = AZStd::move(gameLiftServerManager);
}
} // namespace AWSGameLift