Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp (78 lines of code) (raw):

/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include <AWSGameLiftServerSystemComponent.h> #include <AWSGameLiftServerManager.h> #include <AzCore/Serialization/SerializeContext.h> #include <AzCore/Serialization/EditContext.h> #include <AzCore/Serialization/EditContextConstants.inl> #include <AzCore/Console/IConsole.h> #include <AzCore/Interface/Interface.h> #include <AzCore/IO/FileIO.h> #include <AzCore/IO/SystemFile.h> namespace AWSGameLift { AZ_CVAR(bool, sv_gameLiftEnabled, false, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Activate GameLift server manager and SDK"); AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent() { } AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent() { m_gameLiftServerManager.reset(); } void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context)) { serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("AWSGameLiftServerService")); } void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService")); } void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { AZ_UNUSED(required); } void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { AZ_UNUSED(dependent); } void AWSGameLiftServerSystemComponent::Init() { } void AWSGameLiftServerSystemComponent::Activate() { if (sv_gameLiftEnabled) { m_gameLiftServerManager = AZStd::make_unique<AWSGameLiftServerManager>(); m_gameLiftServerManager->InitializeGameLiftServerSDK(); m_gameLiftServerManager->ActivateManager(); } } void AWSGameLiftServerSystemComponent::Deactivate() { if (m_gameLiftServerManager) { m_gameLiftServerManager->DeactivateManager(); m_gameLiftServerManager->HandleDestroySession(); m_gameLiftServerManager.reset(); } } void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager) { m_gameLiftServerManager.reset(); m_gameLiftServerManager = AZStd::move(gameLiftServerManager); } } // namespace AWSGameLift