Gems/AWSGameLift/Code/AWSGameLiftServer/Source/GameLiftServerSDKWrapper.cpp (77 lines of code) (raw):

/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include <GameLiftServerSDKWrapper.h> #include <ctime> namespace AWSGameLift { Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::AcceptPlayerSession(const std::string& playerSessionId) { return Aws::GameLift::Server::AcceptPlayerSession(playerSessionId); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::ActivateGameSession() { return Aws::GameLift::Server::ActivateGameSession(); } Aws::GameLift::DescribePlayerSessionsOutcome GameLiftServerSDKWrapper::DescribePlayerSessions( const Aws::GameLift::Server::Model::DescribePlayerSessionsRequest& describePlayerSessionsRequest) { return Aws::GameLift::Server::DescribePlayerSessions(describePlayerSessionsRequest); } Aws::GameLift::Server::InitSDKOutcome GameLiftServerSDKWrapper::InitSDK( Aws::GameLift::Server::Model::ServerParameters serverParameters) { return Aws::GameLift::Server::InitSDK(serverParameters); } Aws::GameLift::GetComputeCertificateOutcome GameLiftServerSDKWrapper::GetComputeCertificate() { return Aws::GameLift::Server::GetComputeCertificate(); } Aws::GameLift::GetFleetRoleCredentialsOutcome GameLiftServerSDKWrapper::GetFleetRoleCredentials( Aws::GameLift::Server::Model::GetFleetRoleCredentialsRequest request) { return Aws::GameLift::Server::GetFleetRoleCredentials(request); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::ProcessReady( const Aws::GameLift::Server::ProcessParameters& processParameters) { return Aws::GameLift::Server::ProcessReady(processParameters); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::ProcessEnding() { return Aws::GameLift::Server::ProcessEnding(); } AZStd::string GameLiftServerSDKWrapper::GetTerminationTime() { // Timestamp format is using the UTC ISO8601 format std::time_t terminationTime; Aws::GameLift::AwsLongOutcome GetTerminationTimeOutcome = Aws::GameLift::Server::GetTerminationTime(); if (GetTerminationTimeOutcome.IsSuccess()) { terminationTime = GetTerminationTimeOutcome.GetResult(); } else { // Use the current system time if the termination time is not available from GameLift. time(&terminationTime); } char buffer[50]; tm time; #if AZ_TRAIT_USE_SECURE_CRT_FUNCTIONS gmtime_s(&time, &terminationTime); #else time = *gmtime(&terminationTime); #endif strftime(buffer, sizeof(buffer), "%FT%TZ", &time); return AZStd::string(buffer); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::RemovePlayerSession(const AZStd::string& playerSessionId) { return Aws::GameLift::Server::RemovePlayerSession(playerSessionId.c_str()); } Aws::GameLift::StartMatchBackfillOutcome GameLiftServerSDKWrapper::StartMatchBackfill( const Aws::GameLift::Server::Model::StartMatchBackfillRequest& startMatchBackfillRequest) { return Aws::GameLift::Server::StartMatchBackfill(startMatchBackfillRequest); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::StopMatchBackfill( const Aws::GameLift::Server::Model::StopMatchBackfillRequest& stopMatchBackfillRequest) { return Aws::GameLift::Server::StopMatchBackfill(stopMatchBackfillRequest); } } // namespace AWSGameLift