Gems/Umbra/Code/Source/UmbraEditorModule.cpp (35 lines of code) (raw):

/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. */ #include <Umbra/UmbraTypeIds.h> #include <UmbraModuleInterface.h> #include <UmbraObjectComponent/EditorUmbraObjectComponent.h> #include <UmbraSceneAsset/UmbraSceneAssetBuilderComponent.h> #include <UmbraSceneComponent/EditorUmbraSceneComponent.h> #include <UmbraSystemComponent/EditorUmbraSystemComponent.h> #include <UmbraViewVolumeComponent/EditorUmbraViewVolumeComponent.h> namespace Umbra { class UmbraEditorModule : public UmbraModuleInterface { public: AZ_RTTI(UmbraEditorModule, UmbraEditorModuleTypeId, UmbraModuleInterface); AZ_CLASS_ALLOCATOR(UmbraEditorModule, AZ::SystemAllocator); UmbraEditorModule() { // Register descriptors for any components added by this module m_descriptors.insert( m_descriptors.end(), { EditorUmbraSystemComponent::CreateDescriptor(), UmbraSceneAssetBuilderComponent::CreateDescriptor(), EditorUmbraViewVolumeComponent::CreateDescriptor(), EditorUmbraSceneComponent::CreateDescriptor(), EditorUmbraObjectComponent::CreateDescriptor(), }); } AZ::ComponentTypeList GetRequiredSystemComponents() const override { // Return a list of any system components that need to be automatically created by this module return AZ::ComponentTypeList{ azrtti_typeid<EditorUmbraSystemComponent>(), }; } }; } // namespace Umbra AZ_DECLARE_MODULE_CLASS(Gem_Umbra, Umbra::UmbraEditorModule)