Gems/Umbra/Code/Source/UmbraObjectComponent/EditorUmbraObjectComponent.cpp (50 lines of code) (raw):

/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. */ #include <AzCore/RTTI/BehaviorContext.h> #include <AzCore/Serialization/EditContext.h> #include <AzCore/Serialization/SerializeContext.h> #include <AzToolsFramework/API/ToolsApplicationAPI.h> #include <UmbraObjectComponent/EditorUmbraObjectComponent.h> namespace Umbra { void EditorUmbraObjectComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context)) { serializeContext->Class<EditorUmbraObjectComponent, BaseClass>() ->Version(0) ; if (auto editContext = serializeContext->GetEditContext()) { editContext->Class<EditorUmbraObjectComponent>( "Umbra Object", "This optional component can override occlusion culling parameters on entities that contribute to Umbra scene geometry.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Umbra") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://umbra3d.com/") ; } } if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context)) { behaviorContext->ConstantProperty("EditorUmbraObjectComponentTypeId", BehaviorConstant(AZ::Uuid(EditorUmbraObjectComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "umbra") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) ; } } EditorUmbraObjectComponent::EditorUmbraObjectComponent(const UmbraObjectComponentConfig& config) : BaseClass(config) { } void EditorUmbraObjectComponent::Activate() { BaseClass::Activate(); } void EditorUmbraObjectComponent::Deactivate() { BaseClass::Deactivate(); } } // namespace Umbra