Gems/Umbra/Code/Source/UmbraSystemComponent/UmbraSystemComponent.cpp (33 lines of code) (raw):

/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. */ #include <AzCore/RTTI/BehaviorContext.h> #include <AzCore/Serialization/SerializeContext.h> #include <Umbra/UmbraSceneAsset/UmbraObjectDescriptor.h> #include <Umbra/UmbraSceneAsset/UmbraSceneAsset.h> #include <UmbraSystemComponent/UmbraSystemComponent.h> #include <Umbra/UmbraSceneAsset/UmbraSceneSettings.h> namespace Umbra { UmbraSystemComponent::UmbraSystemComponent(const UmbraSystemComponentConfig& config) : BaseClass(config) { } void UmbraSystemComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); UmbraObjectDescriptor::Reflect(context); UmbraSceneAsset::Reflect(context); UmbraSceneSettings::Reflect(context); if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context)) { serializeContext->Class<UmbraSystemComponent, BaseClass>() ->Version(0) ; } if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context)) { behaviorContext->ConstantProperty("UmbraSystemComponentTypeId", BehaviorConstant(AZ::Uuid(UmbraSystemComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "umbra") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ; } } } // namespace Umbra