in assets/js/lunr/lunr.js [2585:2635]
lunr.Builder.prototype.createFieldVectors = function () {
var fieldVectors = {},
fieldRefs = Object.keys(this.fieldTermFrequencies),
fieldRefsLength = fieldRefs.length,
termIdfCache = Object.create(null)
for (var i = 0; i < fieldRefsLength; i++) {
var fieldRef = lunr.FieldRef.fromString(fieldRefs[i]),
fieldName = fieldRef.fieldName,
fieldLength = this.fieldLengths[fieldRef],
fieldVector = new lunr.Vector,
termFrequencies = this.fieldTermFrequencies[fieldRef],
terms = Object.keys(termFrequencies),
termsLength = terms.length
var fieldBoost = this._fields[fieldName].boost || 1,
docBoost = this._documents[fieldRef.docRef].boost || 1
for (var j = 0; j < termsLength; j++) {
var term = terms[j],
tf = termFrequencies[term],
termIndex = this.invertedIndex[term]._index,
idf, score, scoreWithPrecision
if (termIdfCache[term] === undefined) {
idf = lunr.idf(this.invertedIndex[term], this.documentCount)
termIdfCache[term] = idf
} else {
idf = termIdfCache[term]
}
score = idf * ((this._k1 + 1) * tf) / (this._k1 * (1 - this._b + this._b * (fieldLength / this.averageFieldLength[fieldName])) + tf)
score *= fieldBoost
score *= docBoost
scoreWithPrecision = Math.round(score * 1000) / 1000
// Converts 1.23456789 to 1.234.
// Reducing the precision so that the vectors take up less
// space when serialised. Doing it now so that they behave
// the same before and after serialisation. Also, this is
// the fastest approach to reducing a number's precision in
// JavaScript.
fieldVector.insert(termIndex, scoreWithPrecision)
}
fieldVectors[fieldRef] = fieldVector
}
this.fieldVectors = fieldVectors
}