in library/src/D3DHelpers.cpp [27:41]
void QueryD3DRegistryInfo::Resize(size_t trailingBuffer)
{
// Allocate memory for the new struct + buffer
this->PrivateDataSize = sizeof(D3DDDI_QUERYREGISTRY_INFO) + trailingBuffer;
auto newData = std::make_unique<uint8_t[]>(this->PrivateDataSize);
// If we have existing struct values then copy them over to the new struct
if (this->PrivateData) {
memcpy(newData.get(), this->PrivateData.get(), sizeof(D3DDDI_QUERYREGISTRY_INFO));
}
// Release the existing data (if any) and update our struct pointer
this->PrivateData = std::move(newData);
this->RegistryInfo = reinterpret_cast<D3DDDI_QUERYREGISTRY_INFO*>(this->PrivateData.get());
}