0_basic-agent/LangGraph/my_agent/agent.py (20 lines of code) (raw):
from typing import TypedDict, Literal
from langgraph.graph import StateGraph, END
from my_agent.utils.nodes import call_model, should_continue, tool_node
from my_agent.utils.state import AgentState
# Define the config
class GraphConfig(TypedDict):
model_name: Literal["azureopenai", "openai", "anthropic"]
# Define a new graph
workflow = StateGraph(AgentState, config_schema=GraphConfig)
# Define the two nodes we will cycle between
workflow.add_node("agent", call_model)
workflow.add_node("action", tool_node)
# Set the entrypoint as `agent`
# This means that this node is the first one called
workflow.set_entry_point("agent")
# We now add a conditional edge
workflow.add_conditional_edges(
# First, we define the start node. We use `agent`.
# This means these are the edges taken after the `agent` node is called.
"agent",
# Next, we pass in the function that will determine which node is called next.
should_continue,
# Finally we pass in a mapping.
# The keys are strings, and the values are other nodes.
# END is a special node marking that the graph should finish.
# What will happen is we will call `should_continue`, and then the output of that
# will be matched against the keys in this mapping.
# Based on which one it matches, that node will then be called.
{
# If `tools`, then we call the tool node.
"continue": "action",
# Otherwise we finish.
"end": END,
},
)
# We now add a normal edge from `tools` to `agent`.
# This means that after `tools` is called, `agent` node is called next.
workflow.add_edge("action", "agent")
# Finally, we compile it!
# This compiles it into a LangChain Runnable,
# meaning you can use it as you would any other runnable
graph = workflow.compile()