internal override void WriteField()

in src/Framing/Source.cs [147:188]


        internal override void WriteField(ByteBuffer buffer, int index)
        {
            switch (index)
            {
                case 0:
                    Encoder.WriteString(buffer, this.address, true);
                    break;
                case 1:
                    Encoder.WriteUInt(buffer, this.durable, true);
                    break;
                case 2:
                    Encoder.WriteSymbol(buffer, this.expiryPolicy, true);
                    break;
                case 3:
                    Encoder.WriteUInt(buffer, this.timeout, true);
                    break;
                case 4:
                    Encoder.WriteBoolean(buffer, this.dynamic, true);
                    break;
                case 5:
                    Encoder.WriteMap(buffer, this.dynamicNodeProperties, true);
                    break;
                case 6:
                    Encoder.WriteSymbol(buffer, this.distributionMode, true);
                    break;
                case 7:
                    Encoder.WriteMap(buffer, this.filterSet, true);
                    break;
                case 8:
                    Encoder.WriteObject(buffer, this.defaultOutcome, true);
                    break;
                case 9:
                    Encoder.WriteObject(buffer, this.outcomes, true);
                    break;
                case 10:
                    Encoder.WriteObject(buffer, this.capabilities, true);
                    break;
                default:
                    Fx.Assert(false, "Invalid field index");
                    break;
            }
        }