in src/Framing/Source.cs [147:188]
internal override void WriteField(ByteBuffer buffer, int index)
{
switch (index)
{
case 0:
Encoder.WriteString(buffer, this.address, true);
break;
case 1:
Encoder.WriteUInt(buffer, this.durable, true);
break;
case 2:
Encoder.WriteSymbol(buffer, this.expiryPolicy, true);
break;
case 3:
Encoder.WriteUInt(buffer, this.timeout, true);
break;
case 4:
Encoder.WriteBoolean(buffer, this.dynamic, true);
break;
case 5:
Encoder.WriteMap(buffer, this.dynamicNodeProperties, true);
break;
case 6:
Encoder.WriteSymbol(buffer, this.distributionMode, true);
break;
case 7:
Encoder.WriteMap(buffer, this.filterSet, true);
break;
case 8:
Encoder.WriteObject(buffer, this.defaultOutcome, true);
break;
case 9:
Encoder.WriteObject(buffer, this.outcomes, true);
break;
case 10:
Encoder.WriteObject(buffer, this.capabilities, true);
break;
default:
Fx.Assert(false, "Invalid field index");
break;
}
}