in build/BuildSteps.cs [15:36]
public static void Clean()
{
if (FileUtility.DirectoryExists(Settings.RootBinDirectory))
{
Directory.Delete(Settings.RootBinDirectory, recursive: true);
}
if (FileUtility.DirectoryExists(Settings.RootBuildDirectory))
{
Directory.Delete(Settings.RootBuildDirectory, recursive: true);
}
if (FileUtility.DirectoryExists(Settings.ArtifactsDirectory))
{
Directory.Delete(Settings.ArtifactsDirectory, recursive: true);
}
if (FileUtility.DirectoryExists(Settings.ToolsDirectory))
{
Directory.Delete(Settings.ToolsDirectory, recursive: true);
}
}