component/block_cache/block.go (100 lines of code) (raw):
/*
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| --- | | | | |-----| |---- | | |-----| |----- ------
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| ____| |_____ | ____| | ____| | |_____| _____| |_____ |_____
Licensed under the MIT License <http://opensource.org/licenses/MIT>.
Copyright © 2020-2025 Microsoft Corporation. All rights reserved.
Author : <blobfusedev@microsoft.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE
*/
package block_cache
import (
"container/list"
"fmt"
"syscall"
"github.com/Azure/azure-storage-fuse/v2/common"
)
// Various flags denoting state of a block
const (
BlockFlagFresh uint16 = iota
BlockFlagDownloading // Block is being downloaded
BlockFlagUploading // Block is being uploaded
BlockFlagDirty // Block has been written and data is not persisted yet
BlockFlagSynced // Block has been written and data is persisted
BlockFlagFailed // Block upload/download has failed
)
// Flags to denote the status of upload/download of a block
const (
BlockStatusDownloaded int = iota + 1 // Download of this block is complete
BlockStatusUploaded // Upload of this block is complete
BlockStatusDownloadFailed // Download of this block has failed
BlockStatusUploadFailed // Upload of this block has failed
)
// Block is a memory mapped buffer with its state to hold data
type Block struct {
offset uint64 // Start offset of the data this block holds
id int64 // Id of the block i.e. (offset / block size)
state chan int // Channel depicting data has been read for this block or not
flags common.BitMap16 // Various states of the block
data []byte // Data read from blob
node *list.Element // node representation of this block in the list inside handle
}
type blockInfo struct {
id string // blockID of the block
committed bool // flag to determine if the block has been committed or not
size uint64 // length of data in block
}
// AllocateBlock creates a new memory mapped buffer for the given size
func AllocateBlock(size uint64) (*Block, error) {
if size == 0 {
return nil, fmt.Errorf("invalid size")
}
prot, flags := syscall.PROT_READ|syscall.PROT_WRITE, syscall.MAP_ANON|syscall.MAP_PRIVATE
addr, err := syscall.Mmap(-1, 0, int(size), prot, flags)
if err != nil {
return nil, fmt.Errorf("mmap error: %v", err)
}
block := &Block{
data: addr,
state: nil,
id: -1,
node: nil,
}
// we do not create channel here, as that will be created when buffer is retrieved
// reinit will always be called before use and that will create the channel as well.
block.flags.Reset()
block.flags.Set(BlockFlagFresh)
return block, nil
}
// Delete cleans up the memory mapped buffer
func (b *Block) Delete() error {
if b.data == nil {
return fmt.Errorf("invalid buffer")
}
err := syscall.Munmap(b.data)
b.data = nil
if err != nil {
// if we get here, there is likely memory corruption.
return fmt.Errorf("munmap error: %v", err)
}
return nil
}
// ReUse reinits the Block by recreating its channel
func (b *Block) ReUse() {
b.id = -1
b.offset = 0
b.flags.Reset()
b.flags.Set(BlockFlagFresh)
b.state = make(chan int, 1)
}
// Uploading marks buffer is under upload
func (b *Block) Uploading() {
b.state = make(chan int, 1)
}
// Ready marks this Block is now ready for reading by its first reader (data download completed)
func (b *Block) Ready(val int) {
select {
case b.state <- val:
break
default:
break
}
}
// Unblock marks this Block is ready to be read in parllel now
func (b *Block) Unblock() {
close(b.state)
}
// Mark this block as dirty as it has been modified
func (b *Block) Dirty() {
b.flags.Set(BlockFlagDirty)
}
// Mark this block as dirty as it has been modified
func (b *Block) NoMoreDirty() {
b.flags.Clear(BlockFlagDirty)
}
// Check if this block has been modified or not
func (b *Block) IsDirty() bool {
return b.flags.IsSet(BlockFlagDirty)
}
// Mark this block as failed
func (b *Block) Failed() {
b.flags.Set(BlockFlagFailed)
}
// Check this block as failed
func (b *Block) IsFailed() bool {
return b.flags.IsSet(BlockFlagFailed)
}