component/block_cache/blockpool.go (105 lines of code) (raw):
/*
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| --- | | | | |-----| |---- | | |-----| |----- ------
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| ____| |_____ | ____| | ____| | |_____| _____| |_____ |_____
Licensed under the MIT License <http://opensource.org/licenses/MIT>.
Copyright © 2020-2025 Microsoft Corporation. All rights reserved.
Author : <blobfusedev@microsoft.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE
*/
package block_cache
import (
"sync"
"github.com/Azure/azure-storage-fuse/v2/common/log"
)
const _1MB uint64 = (1024 * 1024)
// BlockPool is a pool of Blocks
type BlockPool struct {
// Channel holding free blocks
blocksCh chan *Block
// block having null data
zeroBlock *Block
// channel to reset the data in a block
resetBlockCh chan *Block
// Wait group to wait for resetBlock() thread to finish
wg sync.WaitGroup
// Size of each block this pool holds
blockSize uint64
// Number of block that this pool can handle at max
maxBlocks uint32
}
// NewBlockPool allocates a new pool of blocks
func NewBlockPool(blockSize uint64, memSize uint64) *BlockPool {
// Ignore if config is invalid
if blockSize == 0 || memSize < blockSize {
log.Err("blockpool::NewBlockPool : blockSize : %v, memsize: %v", blockSize, memSize)
return nil
}
// Calculate how many blocks can be allocated
blockCount := uint32(memSize / blockSize)
pool := &BlockPool{
blocksCh: make(chan *Block, blockCount-1),
resetBlockCh: make(chan *Block, blockCount-1),
maxBlocks: uint32(blockCount),
blockSize: blockSize,
}
// Preallocate all blocks so that during runtime we do not spend CPU cycles on this
for i := (uint32)(0); i < blockCount; i++ {
b, err := AllocateBlock(blockSize)
if err != nil {
log.Err("BlockPool::NewBlockPool : Failed to allocate block [%v]", err.Error())
return nil
}
if i == blockCount-1 {
pool.zeroBlock = b
} else {
pool.blocksCh <- b
}
}
// run a thread to reset the data in a block
pool.wg.Add(1)
go pool.resetBlock()
return pool
}
// Terminate ends the block pool life
func (pool *BlockPool) Terminate() {
// TODO: call terminate after all the threads have completed
close(pool.resetBlockCh)
pool.wg.Wait()
close(pool.blocksCh)
_ = pool.zeroBlock.Delete()
// Release back the memory allocated to each block
for {
b := <-pool.blocksCh
if b == nil {
break
}
_ = b.Delete()
}
}
// Usage provides % usage of this block pool
func (pool *BlockPool) Usage() uint32 {
return ((pool.maxBlocks - (uint32)(len(pool.blocksCh)+len(pool.resetBlockCh))) * 100) / pool.maxBlocks
}
// MustGet a Block from the pool, wait until something is free
func (pool *BlockPool) MustGet() *Block {
var b *Block = nil
select {
case b = <-pool.blocksCh:
break
default:
// There are no free blocks so we must allocate one and return here
// As the consumer of the pool needs a block immediately
log.Info("BlockPool::MustGet : No free blocks, allocating a new one")
var err error
b, err = AllocateBlock(pool.blockSize)
if err != nil {
return nil
}
}
// Mark the buffer ready for reuse now
b.ReUse()
return b
}
// TryGet a Block from the pool, return back if nothing is available
func (pool *BlockPool) TryGet() *Block {
var b *Block = nil
select {
case b = <-pool.blocksCh:
break
default:
return nil
}
// Mark the buffer ready for reuse now
b.ReUse()
return b
}
// Release back the Block to the pool
func (pool *BlockPool) Release(b *Block) {
select {
case pool.resetBlockCh <- b:
break
default:
_ = b.Delete()
}
}
// reset the data in a block before its next use
func (pool *BlockPool) resetBlock() {
defer pool.wg.Done()
for b := range pool.resetBlockCh {
// reset the data with null entries
copy(b.data, pool.zeroBlock.data)
select {
case pool.blocksCh <- b:
continue
default:
_ = b.Delete()
}
}
}