XInput_Scp/DS3Controller.cpp (93 lines of code) (raw):
#include "StdAfx.h"
#define REPORT_SIZE 49
// Byte 3 Right Motor
// Byte 5 Left Motor
// Byte 10 LEDs - Bit Flags: 0x2 LED 1, 0x4 LED 2, 0x8 LED 3, 0x10 LED 4
static BYTE l_Report[REPORT_SIZE] =
{
0x01,
0x00, 0xFF, 0x00, 0xFF, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x27, 0x10, 0x00, 0x32,
0xFF, 0x27, 0x10, 0x00, 0x32,
0xFF, 0x27, 0x10, 0x00, 0x32,
0xFF, 0x27, 0x10, 0x00, 0x32,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
};
static BYTE l_Flags[4] = { 0x02, 0x04, 0x08, 0x10 };
CDS3Controller::CDS3Controller(DWORD dwIndex) : CSCPController(dwIndex, REPORT_SIZE)
{
m_deviceId = _tcsdup(_T("vid_054c&pid_0268"));
memcpy(m_Report, l_Report, m_dwReportSize);
}
void CDS3Controller::FormatReport(void)
{
m_Report[ 0] = (BYTE) m_lpHidDevice->OutputData[0].ReportID;
m_Report[ 3] = (BYTE) (m_padVibration.wRightMotorSpeed > 0 ? 0x01 : 0); // Only has [ON|OFF]
m_Report[ 5] = (BYTE) (m_padVibration.wLeftMotorSpeed >> 8);
m_Report[10] = (BYTE) l_Flags[m_dwIndex];
}
void CDS3Controller::XInputMapState(void)
{
m_padState.Gamepad.wButtons = 0;
for (ULONG Index = 0, Axis = 0; Index < m_lpHidDevice->InputDataLength; Index++)
{
if (m_lpHidDevice->InputData[Index].IsButtonData)
{
for (ULONG j = 0; j < m_lpHidDevice->InputData[Index].ButtonData.MaxUsageLength; j++)
{
// Remap for Buttons
switch(m_lpHidDevice->InputData[Index].ButtonData.Usages[j])
{
case 1: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 2: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 3: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 4: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 5: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break;
case 6: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break;
case 7: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break;
case 8: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break;
case 11: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 12: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 13: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 14: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 15: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 16: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 17: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
}
}
}
else
{
// Remap for Axis
switch(Axis++)
{
case 0: m_padState.Gamepad.sThumbRY = -Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break;
case 1: m_padState.Gamepad.sThumbRX = Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break;
case 2: m_padState.Gamepad.sThumbLY = -Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break;
case 3: m_padState.Gamepad.sThumbLX = Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break;
}
}
}
// Remap for Triggers - Not Unpacked as Axis by UnpackReport
m_padState.Gamepad.bLeftTrigger = m_lpHidDevice->InputReportBuffer[18];
m_padState.Gamepad.bRightTrigger = m_lpHidDevice->InputReportBuffer[19];
// Convert for Extension
m_Extended.SCP_UP = ToPressure(m_lpHidDevice->InputReportBuffer[14]);
m_Extended.SCP_RIGHT = ToPressure(m_lpHidDevice->InputReportBuffer[15]);
m_Extended.SCP_DOWN = ToPressure(m_lpHidDevice->InputReportBuffer[16]);
m_Extended.SCP_LEFT = ToPressure(m_lpHidDevice->InputReportBuffer[17]);
m_Extended.SCP_LX = ToAxis(m_padState.Gamepad.sThumbLX);
m_Extended.SCP_LY = ToAxis(m_padState.Gamepad.sThumbLY);
m_Extended.SCP_L1 = ToPressure(m_lpHidDevice->InputReportBuffer[20]);
m_Extended.SCP_L2 = ToPressure(m_lpHidDevice->InputReportBuffer[18]);
m_Extended.SCP_L3 = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB ? 1.0f : 0.0f;
m_Extended.SCP_RX = ToAxis(m_padState.Gamepad.sThumbRX);
m_Extended.SCP_RY = ToAxis(m_padState.Gamepad.sThumbRY);
m_Extended.SCP_R1 = ToPressure(m_lpHidDevice->InputReportBuffer[21]);
m_Extended.SCP_R2 = ToPressure(m_lpHidDevice->InputReportBuffer[19]);
m_Extended.SCP_R3 = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB ? 1.0f : 0.0f;
m_Extended.SCP_T = ToPressure(m_lpHidDevice->InputReportBuffer[22]);
m_Extended.SCP_C = ToPressure(m_lpHidDevice->InputReportBuffer[23]);
m_Extended.SCP_X = ToPressure(m_lpHidDevice->InputReportBuffer[24]);
m_Extended.SCP_S = ToPressure(m_lpHidDevice->InputReportBuffer[25]);
m_Extended.SCP_SELECT = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_BACK ? 1.0f : 0.0f;
m_Extended.SCP_START = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_START ? 1.0f : 0.0f;
m_Extended.SCP_PS = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE ? 1.0f : 0.0f;
}