XInput_Scp/SL3Controller.cpp (80 lines of code) (raw):

#include "StdAfx.h" #define REPORT_SIZE 9 // Byte 3 Right Motor // Byte 4 Left Motor static BYTE l_Report[REPORT_SIZE] = { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; CSL3Controller::CSL3Controller(DWORD dwIndex) : CSCPController(dwIndex, REPORT_SIZE) { m_deviceId = _tcsdup(_T("vid_0e8f&pid_3075")); memcpy(m_Report, l_Report, m_dwReportSize); } void CSL3Controller::FormatReport(void) { m_Report[0] = (BYTE) m_lpHidDevice->OutputData[0].ReportID; m_Report[3] = (BYTE) (m_padVibration.wLeftMotorSpeed >> 8); m_Report[4] = (BYTE) (m_padVibration.wRightMotorSpeed >> 8); } void CSL3Controller::XInputMapState(void) { m_padState.Gamepad.wButtons = 0; for (ULONG Index = 0, Axis = 0; Index < m_lpHidDevice->InputDataLength; Index++) { if (m_lpHidDevice->InputData[Index].IsButtonData) { for (ULONG j = 0; j < m_lpHidDevice->InputData[Index].ButtonData.MaxUsageLength; j++) { // Remap for Buttons switch(m_lpHidDevice->InputData[Index].ButtonData.Usages[j]) { case 1: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break; case 2: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break; case 3: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break; case 4: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break; case 5: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break; case 6: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break; case 9: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break; case 10: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break; case 11: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break; case 12: m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break; } } } else { // Remap for Axis + Normalize switch(Axis++) { case 1: m_padState.Gamepad.sThumbRY = -Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break; case 2: m_padState.Gamepad.sThumbRX = Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break; case 3: m_padState.Gamepad.sThumbLY = -Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break; case 4: m_padState.Gamepad.sThumbLX = Scale((SHORT) m_lpHidDevice->InputData[Index].ValueData.Value); break; case 5: m_padState.Gamepad.bRightTrigger = (BYTE) m_lpHidDevice->InputData[Index].ValueData.Value; break; case 6: m_padState.Gamepad.bLeftTrigger = (BYTE) m_lpHidDevice->InputData[Index].ValueData.Value; break; case 13: if (m_lpHidDevice->InputData[Index].ValueData.Value > 0) m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN; break; case 14: if (m_lpHidDevice->InputData[Index].ValueData.Value > 0) m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP; break; case 15: if (m_lpHidDevice->InputData[Index].ValueData.Value > 0) m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT; break; case 16: if (m_lpHidDevice->InputData[Index].ValueData.Value > 0) m_padState.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT; break; } } } // Convert for Extension m_Extended.SCP_UP = ToPressure(m_lpHidDevice->InputReportBuffer[10]); m_Extended.SCP_RIGHT = ToPressure(m_lpHidDevice->InputReportBuffer[ 8]); m_Extended.SCP_DOWN = ToPressure(m_lpHidDevice->InputReportBuffer[11]); m_Extended.SCP_LEFT = ToPressure(m_lpHidDevice->InputReportBuffer[ 9]); m_Extended.SCP_LX = ToAxis(m_padState.Gamepad.sThumbLX); m_Extended.SCP_LY = ToAxis(m_padState.Gamepad.sThumbLY); m_Extended.SCP_L1 = ToPressure(m_lpHidDevice->InputReportBuffer[16]); m_Extended.SCP_L2 = ToPressure(m_lpHidDevice->InputReportBuffer[18]); m_Extended.SCP_L3 = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB ? 1.0f : 0.0f; m_Extended.SCP_RX = ToAxis(m_padState.Gamepad.sThumbRX); m_Extended.SCP_RY = ToAxis(m_padState.Gamepad.sThumbRY); m_Extended.SCP_R1 = ToPressure(m_lpHidDevice->InputReportBuffer[17]); m_Extended.SCP_R2 = ToPressure(m_lpHidDevice->InputReportBuffer[19]); m_Extended.SCP_R3 = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB ? 1.0f : 0.0f; m_Extended.SCP_T = ToPressure(m_lpHidDevice->InputReportBuffer[12]); m_Extended.SCP_C = ToPressure(m_lpHidDevice->InputReportBuffer[13]); m_Extended.SCP_X = ToPressure(m_lpHidDevice->InputReportBuffer[14]); m_Extended.SCP_S = ToPressure(m_lpHidDevice->InputReportBuffer[15]); m_Extended.SCP_SELECT = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_BACK ? 1.0f : 0.0f; m_Extended.SCP_START = m_padState.Gamepad.wButtons & XINPUT_GAMEPAD_START ? 1.0f : 0.0f; m_Extended.SCP_PS = 0.0f; }