XInput_Scp/XInput_Wrap.h (62 lines of code) (raw):

#pragma once BOOL WINAPI WRAP_LoadXInput ( __in BOOL enable ); DWORD WINAPI WRAP_XInputGetState ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __out XINPUT_STATE* pState // Receives the current state ); DWORD WINAPI WRAP_XInputSetState ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller ); DWORD WINAPI WRAP_XInputGetCapabilities ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __in DWORD dwFlags, // Input flags that identify the device type __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities ); void WINAPI WRAP_XInputEnable ( __in BOOL enable // [in] Indicates whether xinput is enabled or disabled. ); DWORD WINAPI WRAP_XInputGetDSoundAudioDeviceGuids ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __out GUID* pDSoundRenderGuid, // DSound device ID for render __out GUID* pDSoundCaptureGuid // DSound device ID for capture ); DWORD WINAPI WRAP_XInputGetBatteryInformation ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __in BYTE devType, // Which device on this user index __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries ); DWORD WINAPI WRAP_XInputGetKeystroke ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __reserved DWORD dwReserved, // Reserved for future use __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event. ); // UNDOCUMENTED DWORD WINAPI WRAP_XInputGetStateEx ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __out XINPUT_STATE* pState // Receives the current state + the Guide/Home button ); DWORD WINAPI WRAP_XInputWaitForGuideButton ( __in DWORD dwUserIndex, // Index of the gamer associated with the device __in DWORD dwFlag, // ??? __out LPVOID pVoid // ??? ); DWORD WINAPI WRAP_XInputCancelGuideButtonWait ( __in DWORD dwUserIndex // Index of the gamer associated with the device ); DWORD WINAPI WRAP_XInputPowerOffController ( __in DWORD dwUserIndex // Index of the gamer associated with the device );