in android/opengl/GLES10.java [416:972]
public static native void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data
);
// C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
public static native void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data
);
// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
public static native void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border
);
// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height
);
// C function void glCullFace ( GLenum mode )
public static native void glCullFace(
int mode
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
int[] textures,
int offset
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
java.nio.IntBuffer textures
);
// C function void glDepthFunc ( GLenum func )
public static native void glDepthFunc(
int func
);
// C function void glDepthMask ( GLboolean flag )
public static native void glDepthMask(
boolean flag
);
// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
public static native void glDepthRangef(
float zNear,
float zFar
);
// C function void glDepthRangex ( GLclampx zNear, GLclampx zFar )
public static native void glDepthRangex(
int zNear,
int zFar
);
// C function void glDisable ( GLenum cap )
public static native void glDisable(
int cap
);
// C function void glDisableClientState ( GLenum array )
public static native void glDisableClientState(
int array
);
// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
public static native void glDrawArrays(
int mode,
int first,
int count
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
public static native void glDrawElements(
int mode,
int count,
int type,
java.nio.Buffer indices
);
// C function void glEnable ( GLenum cap )
public static native void glEnable(
int cap
);
// C function void glEnableClientState ( GLenum array )
public static native void glEnableClientState(
int array
);
// C function void glFinish ( void )
public static native void glFinish(
);
// C function void glFlush ( void )
public static native void glFlush(
);
// C function void glFogf ( GLenum pname, GLfloat param )
public static native void glFogf(
int pname,
float param
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public static native void glFogfv(
int pname,
float[] params,
int offset
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public static native void glFogfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glFogx ( GLenum pname, GLfixed param )
public static native void glFogx(
int pname,
int param
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public static native void glFogxv(
int pname,
int[] params,
int offset
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public static native void glFogxv(
int pname,
java.nio.IntBuffer params
);
// C function void glFrontFace ( GLenum mode )
public static native void glFrontFace(
int mode
);
// C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
public static native void glFrustumf(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
// C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
public static native void glFrustumx(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
int[] textures,
int offset
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
java.nio.IntBuffer textures
);
// C function GLenum glGetError ( void )
public static native int glGetError(
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
int[] params,
int offset
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
java.nio.IntBuffer params
);
// C function const GLubyte * glGetString ( GLenum name )
public static native String glGetString(
int name
);
// C function void glHint ( GLenum target, GLenum mode )
public static native void glHint(
int target,
int mode
);
// C function void glLightModelf ( GLenum pname, GLfloat param )
public static native void glLightModelf(
int pname,
float param
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public static native void glLightModelfv(
int pname,
float[] params,
int offset
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public static native void glLightModelfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glLightModelx ( GLenum pname, GLfixed param )
public static native void glLightModelx(
int pname,
int param
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public static native void glLightModelxv(
int pname,
int[] params,
int offset
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public static native void glLightModelxv(
int pname,
java.nio.IntBuffer params
);
// C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
public static native void glLightf(
int light,
int pname,
float param
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public static native void glLightfv(
int light,
int pname,
float[] params,
int offset
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public static native void glLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
// C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
public static native void glLightx(
int light,
int pname,
int param
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public static native void glLightxv(
int light,
int pname,
int[] params,
int offset
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public static native void glLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
// C function void glLineWidth ( GLfloat width )
public static native void glLineWidth(
float width
);
// C function void glLineWidthx ( GLfixed width )
public static native void glLineWidthx(
int width
);
// C function void glLoadIdentity ( void )
public static native void glLoadIdentity(
);
// C function void glLoadMatrixf ( const GLfloat *m )
public static native void glLoadMatrixf(
float[] m,
int offset
);
// C function void glLoadMatrixf ( const GLfloat *m )
public static native void glLoadMatrixf(
java.nio.FloatBuffer m
);
// C function void glLoadMatrixx ( const GLfixed *m )
public static native void glLoadMatrixx(
int[] m,
int offset
);
// C function void glLoadMatrixx ( const GLfixed *m )
public static native void glLoadMatrixx(
java.nio.IntBuffer m
);
// C function void glLogicOp ( GLenum opcode )
public static native void glLogicOp(
int opcode
);
// C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
public static native void glMaterialf(
int face,
int pname,
float param
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public static native void glMaterialfv(
int face,
int pname,
float[] params,
int offset
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public static native void glMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
// C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
public static native void glMaterialx(
int face,
int pname,
int param
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public static native void glMaterialxv(
int face,
int pname,
int[] params,
int offset
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public static native void glMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
// C function void glMatrixMode ( GLenum mode )
public static native void glMatrixMode(
int mode
);
// C function void glMultMatrixf ( const GLfloat *m )
public static native void glMultMatrixf(
float[] m,
int offset
);
// C function void glMultMatrixf ( const GLfloat *m )
public static native void glMultMatrixf(
java.nio.FloatBuffer m
);
// C function void glMultMatrixx ( const GLfixed *m )
public static native void glMultMatrixx(
int[] m,
int offset
);
// C function void glMultMatrixx ( const GLfixed *m )
public static native void glMultMatrixx(
java.nio.IntBuffer m
);
// C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
public static native void glMultiTexCoord4f(
int target,
float s,
float t,
float r,
float q
);
// C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
public static native void glMultiTexCoord4x(
int target,
int s,
int t,
int r,
int q
);
// C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
public static native void glNormal3f(
float nx,
float ny,
float nz
);
// C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
public static native void glNormal3x(
int nx,
int ny,
int nz
);
// C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glNormalPointerBounds(
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glNormalPointer(
int type,
int stride,
java.nio.Buffer pointer
) {
glNormalPointerBounds(
type,
stride,
pointer,
pointer.remaining()
);
if (((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_normalPointer = pointer;
}
}