internal/flavors/asset_inventory.go (62 lines of code) (raw):
// Licensed to Elasticsearch B.V. under one or more contributor
// license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright
// ownership. Elasticsearch B.V. licenses this file to you under
// the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
package flavors
import (
"context"
"fmt"
"github.com/elastic/beats/v7/libbeat/beat"
agentconfig "github.com/elastic/elastic-agent-libs/config"
"github.com/elastic/cloudbeat/internal/config"
"github.com/elastic/cloudbeat/internal/flavors/assetinventory"
"github.com/elastic/cloudbeat/internal/infra/clog"
"github.com/elastic/cloudbeat/internal/inventory"
)
type assetInventory struct {
flavorBase
assetInventory inventory.AssetInventory
}
func NewAssetInventory(b *beat.Beat, agentConfig *agentconfig.C) (beat.Beater, error) {
cfg, err := config.New(agentConfig)
if err != nil {
return nil, fmt.Errorf("error reading config file: %w", err)
}
return newAssetInventoryFromCfg(b, cfg)
}
func newAssetInventoryFromCfg(b *beat.Beat, cfg *config.Config) (*assetInventory, error) {
logger := clog.NewLogger("asset_inventory")
ctx, cancel := context.WithCancel(context.Background())
beatClient, err := NewClient(b.Publisher, cfg.Processors)
if err != nil {
cancel()
return nil, fmt.Errorf("failed to init client: %w", err)
}
strategy := assetinventory.GetStrategy(logger, cfg)
newAssetInventory, err := strategy.NewAssetInventory(ctx, beatClient)
if err != nil {
cancel()
return nil, err
}
publisher := NewPublisher(logger, flushInterval, eventsThreshold, beatClient)
return &assetInventory{
flavorBase: flavorBase{
ctx: ctx,
client: beatClient,
cancel: cancel,
publisher: publisher,
config: cfg,
log: logger,
},
assetInventory: newAssetInventory,
}, nil
}
func (bt *assetInventory) Run(*beat.Beat) error {
bt.log.Info("Asset Inventory is running! Hit CTRL-C to stop it")
bt.assetInventory.Run(bt.ctx)
bt.log.Warn("Asset Inventory has finished running")
return nil
}
func (bt *assetInventory) Stop() {
bt.assetInventory.Stop()
if err := bt.client.Close(); err != nil {
bt.log.Fatal("Cannot close client", err)
}
bt.cancel()
}