in packages/charts/src/utils/d3-delaunay/index.ts [531:620]
_legalize(a) {
const { _triangles: triangles, _halfedges: halfedges, coords } = this;
let i = 0;
let ar = 0;
// recursion eliminated with a fixed-size stack
while (true) {
const b = halfedges[a];
/* if the pair of triangles doesn't satisfy the Delaunay condition
* (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
* then do the same check/flip recursively for the new pair of triangles
*
* pl pl
* /||\ / \
* al/ || \bl al/ \a
* / || \ / \
* / a||b \ flip /___ar___\
* p0\ || /p1 => p0\---bl---/p1
* \ || / \ /
* ar\ || /br b\ /br
* \||/ \ /
* pr pr
*/
const a0 = a - (a % 3);
ar = a0 + ((a + 2) % 3);
if (b === -1) {
// convex hull edge
if (i === 0) break;
a = EDGE_STACK[--i];
continue;
}
const b0 = b - (b % 3);
const al = a0 + ((a + 1) % 3);
const bl = b0 + ((b + 2) % 3);
const p0 = triangles[ar];
const pr = triangles[a];
const pl = triangles[al];
const p1 = triangles[bl];
const illegal = inCircle(
coords[2 * p0],
coords[2 * p0 + 1],
coords[2 * pr],
coords[2 * pr + 1],
coords[2 * pl],
coords[2 * pl + 1],
coords[2 * p1],
coords[2 * p1 + 1],
);
if (illegal) {
triangles[a] = p1;
triangles[b] = p0;
const hbl = halfedges[bl];
// edge swapped on the other side of the hull (rare); fix the halfedge reference
if (hbl === -1) {
let e = this._hullStart;
do {
if (this._hullTri[e] === bl) {
this._hullTri[e] = a;
break;
}
e = this._hullPrev[e];
} while (e !== this._hullStart);
}
this._link(a, hbl);
this._link(b, halfedges[ar]);
this._link(ar, bl);
const br = b0 + ((b + 1) % 3);
// don't worry about hitting the cap: it can only happen on extremely degenerate input
if (i < EDGE_STACK.length) {
EDGE_STACK[i++] = br;
}
} else {
if (i === 0) break;
a = EDGE_STACK[--i];
}
}
return ar;
}