in common/build.go [190:228]
func (b *Build) executeScript(ctx context.Context, executor Executor) error {
// Prepare stage
err := b.executeStage(ctx, BuildStagePrepare, executor)
if err == nil {
err = b.attemptExecuteStage(ctx, BuildStageGetSources, executor, b.GetGetSourcesAttempts())
}
if err == nil {
err = b.attemptExecuteStage(ctx, BuildStageRestoreCache, executor, b.GetRestoreCacheAttempts())
}
if err == nil {
err = b.attemptExecuteStage(ctx, BuildStageDownloadArtifacts, executor, b.GetDownloadArtifactsAttempts())
}
if err == nil {
// Execute user build script (before_script + script)
err = b.executeStage(ctx, BuildStageUserScript, executor)
// Execute after script (after_script)
timeoutContext, timeoutCancel := context.WithTimeout(ctx, AfterScriptTimeout)
defer timeoutCancel()
b.executeStage(timeoutContext, BuildStageAfterScript, executor)
}
// Execute post script (cache store, artifacts upload)
if err == nil {
err = b.executeStage(ctx, BuildStageArchiveCache, executor)
}
jobState := err
err = b.executeUploadArtifacts(ctx, jobState, executor)
// Use job's error if set
if jobState != nil {
err = jobState
}
return err
}