id: 1 unit: override fallbackFn() file: src/app/pages/game/services/ai-strategies/markov-strategy.service.ts start line: 45 end line: 77 size: 28 LOC McCabe index: 8 number of parameters: 0 id: 2 unit: private loadWebCam() file: src/app/pages/game/game.component.ts start line: 144 end line: 168 size: 25 LOC McCabe index: 1 number of parameters: 0 id: 3 unit: private incrementCountdown() file: src/app/pages/game/game.component.ts start line: 170 end line: 196 size: 20 LOC McCabe index: 4 number of parameters: 0 id: 4 unit: override fallbackFn() file: src/app/pages/game/services/ai-strategies/conditional-strategy.service.ts start line: 40 end line: 60 size: 18 LOC McCabe index: 5 number of parameters: 0 id: 5 unit: function drawHand() file: src/app/pages/game/helpers/hand-renderer.ts start line: 50 end line: 74 size: 18 LOC McCabe index: 1 number of parameters: 2 id: 6 unit: protected async getSign() file: src/app/pages/game/services/ai-strategies/ai-strategy-base.ts start line: 50 end line: 76 size: 15 LOC McCabe index: 2 number of parameters: 1 id: 7 unit: private getMostAnticipatedSign() file: src/app/pages/game/services/ai-strategies/anticipate-strategy.service.ts start line: 56 end line: 70 size: 15 LOC McCabe index: 5 number of parameters: 0 id: 8 unit: private buildMarkovChain() file: src/app/pages/game/services/ai-strategies/markov-strategy.service.ts start line: 104 end line: 118 size: 15 LOC McCabe index: 5 number of parameters: 1 id: 9 unit: private buildPromptBasedOnMarkovChain() file: src/app/pages/game/services/ai-strategies/markov-strategy.service.ts start line: 79 end line: 96 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 10 unit: private reset() file: src/app/pages/game/game.component.ts start line: 198 end line: 209 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 11 unit: async getAiSign() file: src/app/pages/game/services/ai-strategies/markov-strategy.service.ts start line: 30 end line: 43 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 12 unit: private resetVariables() file: src/app/pages/game/game.component.ts start line: 211 end line: 222 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 13 unit: private setThemeBodyClasses() file: src/app/services/theme-manager.service.ts start line: 44 end line: 53 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 14 unit: public watchPreferredColorScheme() file: src/app/services/theme-manager.service.ts start line: 32 end line: 41 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 15 unit: async startCountdown() file: src/app/pages/game/game.component.ts start line: 134 end line: 142 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 16 unit: async load() file: src/app/pages/game/services/handpose-manager.service.ts start line: 26 end line: 35 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 17 unit: destroy() file: src/app/pages/game/services/game-handler.service.ts start line: 73 end line: 80 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 18 unit: function drawPath() file: src/app/pages/game/helpers/hand-renderer.ts start line: 32 end line: 39 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 19 unit: function drawFinger() file: src/app/pages/game/helpers/hand-renderer.ts start line: 41 end line: 48 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 20 unit: override getAiSign() file: src/app/pages/game/services/ai-strategies/conditional-strategy.service.ts start line: 30 end line: 38 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 21 unit: playAudio() file: src/app/pages/game/services/audio-handler.service.ts start line: 23 end line: 28 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 22 unit: constructor() file: src/app/pages/game/game.component.ts start line: 110 end line: 116 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 23 unit: override getAiSign() file: src/app/pages/game/services/ai-strategies/anticipate-strategy.service.ts start line: 31 end line: 37 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 24 unit: private getLastPlayed() file: src/app/pages/game/services/ai-strategies/markov-strategy.service.ts start line: 98 end line: 102 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 25 unit: function drawPoint() file: src/app/pages/game/helpers/hand-renderer.ts start line: 26 end line: 30 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 26 unit: override fallbackFn() file: src/app/pages/game/services/ai-strategies/anticipate-strategy.service.ts start line: 39 end line: 42 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 27 unit: async askGemini() file: src/app/pages/game/services/gemini.service.ts start line: 36 end line: 40 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 28 unit: private loadCallableFunction() file: src/app/pages/game/services/gemini.service.ts start line: 46 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 29 unit: override getAiSign() file: src/app/pages/game/services/ai-strategies/random-strategy.service.ts start line: 25 end line: 27 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 30 unit: override fallbackFn() file: src/app/pages/game/services/ai-strategies/random-strategy.service.ts start line: 29 end line: 31 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 31 unit: private getCallableFunction() file: src/app/pages/game/services/gemini.service.ts start line: 42 end line: 44 size: 3 LOC McCabe index: 1 number of parameters: 0