void TexturedTeapotRender::UpdateButton()

in PlayAssetDelivery/NativeSample/Teapot/src/main/cpp/TexturedTeapotRender.cpp [169:211]


void TexturedTeapotRender::UpdateButton() {
  JNIEnv *jni;
  app_->activity->vm->AttachCurrentThread(&jni, NULL);

  // Default class retrieval
  jclass clazz = jni->GetObjectClass(app_->activity->clazz);
  jmethodID methodID = jni->GetMethodID(clazz, "updateButtons", "()I");
  jint val = jni->CallIntMethod(app_->activity->clazz, methodID);
  int buttonCode = (int) val;
  app_->activity->vm->DetachCurrentThread();
  switch (buttonCode) {
    case 0:
      break;
    case 1:SelectAssetPack(app_, "install_time_pack");
      break;
    case 2:SelectAssetPack(app_, "on_demand_pack");
      break;
    case 3:SelectAssetPack(app_, "fast_follow_pack");
      break;
    case 4:RequestInfo(app_);
      break;
    case 5:RequestDownload(app_);
      PrintDownloadState(app_);
      break;
    case 6:PauseDownload(app_);
      break;
    case 7:ResumeDownload(app_);
      break;
    case 8:PrintLocation(app_);
      break;
    case 9:ShowCellularDataConfirmation(app_);
      break;
    default:LOGW("Wrong button code");
      break;
  }

  if (GetDownloadState() == ASSET_PACK_DOWNLOAD_COMPLETED
      || strcmp(GetCurrentPackName(), "install_time_pack") == 0) {
    renderPack = GetCurrentPackName();
  }

  return;
}