NearbyConnectionsWalkieTalkie/app/src/automatic/java/com/google/location/nearby/apps/walkietalkie/MainActivity.java [257:286]:
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  private void setState(State state) {
    if (mState == state) {
      logW("State set to " + state + " but already in that state");
      return;
    }

    logD("State set to " + state);
    State oldState = mState;
    mState = state;
    onStateChanged(oldState, state);
  }

  /** @return The current state. */
  private State getState() {
    return mState;
  }

  /**
   * State has changed.
   *
   * @param oldState The previous state we were in. Clean up anything related to this state.
   * @param newState The new state we're now in. Prepare the UI for this state.
   */
  private void onStateChanged(State oldState, State newState) {
    if (mCurrentAnimator != null && mCurrentAnimator.isRunning()) {
      mCurrentAnimator.cancel();
    }

    // Update Nearby Connections to the new state.
    switch (newState) {
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NearbyConnectionsWalkieTalkie/app/src/manual/java/com/google/location/nearby/apps/walkietalkie/MainActivity.java [286:315]:
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  private void setState(State state) {
    if (mState == state) {
      logW("State set to " + state + " but already in that state");
      return;
    }

    logD("State set to " + state);
    State oldState = mState;
    mState = state;
    onStateChanged(oldState, state);
  }

  /** @return The current state. */
  private State getState() {
    return mState;
  }

  /**
   * State has changed.
   *
   * @param oldState The previous state we were in. Clean up anything related to this state.
   * @param newState The new state we're now in. Prepare the UI for this state.
   */
  private void onStateChanged(State oldState, State newState) {
    if (mCurrentAnimator != null && mCurrentAnimator.isRunning()) {
      mCurrentAnimator.cancel();
    }

    // Update Nearby Connections to the new state.
    switch (newState) {
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